Difference between revisions of "Iceberg"

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:''"Iceberg" redirects here. For other uses, see [[Iceberg (disambiguation)]].''
 
:''"Iceberg" redirects here. For other uses, see [[Iceberg (disambiguation)]].''
 +
'''Capturing certain mice under certain conditions in the [[Iceberg]] will move the Hunter to the [[Slushy Shoreline]].
  
''Iceberg, dead ahead!<br><br>Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!<br /><br />You must be the rank of Lord/Lady to travel to this dangerous area.''
+
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
 +
  |-
 +
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
 +
  |-
 +
! colspan="2" width="350" |
 +
  |-
 +
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A  | Region: [[Rodentia]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0px 2px" | '''Minimum Rank:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0px 0" | [[Lord|Lord/Lady]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Travel Requirement:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Icebreaker License]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Required [[Power Type]]s:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Hydro]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Required [[Base]]:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Deep Freeze Base]]<br/>'''or''' [[Iceberg Boiler Base]]<br/>'''or''' [[Ultimate Iceberg Base]]<br/>(Accessing Hidden Depths)
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''26'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[#Cheese Shoppe|Cheese Shoppe]]<br>[[#Trapsmith|Trapsmith]]<br>[[#Charm Shoppe|Charm Shoppe]]<br>[[#General Store|General Store]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Points:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Cheese:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Release Date:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''24 May 2012'''
 +
  |-
 +
  | colspan="2" align="center" style="font-size:110%; padding:10px;" | Iceberg, dead ahead!<br><br>Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!<br /><br />You must be the rank of Lord/Lady to travel to this dangerous area.
 +
|}
 +
{{-}}
 +
 
 +
== Overview ==
 +
The [[Iceberg]] is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord or Lady]] and the [[Icebreaker License]] to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
 +
 
 +
Hunters with the [[Lord|Lord/Lady]] rank can obtain the [[Icebreaker License]] from the [[Harbour Cartographer]] or  [[S.S. Huntington IV Cartographer]] for 145,000 gold.
 +
 
 +
All mice found in the [[Iceberg]] are part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.
 +
 
 +
'''Traveling from this location does not reset the Hunter's progress. '''
 +
 
 +
The hunter is automatically transported to the [[Slushy Shoreline]] after successfully fighting through the [[iceberg]], or when reaching 250 hunts while in  the [[Hidden Depths]] or [[The Deep Lair]].
 +
 
 +
===Navigating the Iceberg===
 +
Hunters must navigate each zone and then defeat a '''General''' to gain access to the following zone. Capturing mice in these zones will move the Hunter through the [[Iceberg]].  Failing to capture mice in these zones will sometimes cause Hunters to lose progress.<br/>
 +
Each zone has a set length and when Hunters complete their move through a zone they will encounter one of four '''Generals''' which must be captured before the Hunter can move into the following zone.
 +
 
 +
*[[Treacherous Tunnels]] - '''300 feet'''
 +
*[[Iceberg General]] encounter
 +
*[[Brutal Bulwark]] - '''300 feet'''
 +
*[[Iceberg General]] encounter
 +
*[[Bombing Run]] - '''1,000 feet'''
 +
*[[Iceberg General]] encounter
 +
*[[Mad Depths]] - '''200 feet'''
 +
*[[Iceberg General]] encounter
 +
 
 +
===Accessing Icewing's Lair===
 +
Hunters will enter [[Icewing's Lair]] after successfully navigating all 1,800 feet of the [[Iceberg]] and capturing a final [[Iceberg General]]. The first time Hunters enter [[Icewing's Lair]], [[Icewing]] will not be present and Hunters will need to capture the [[Frostwing Commander]].  On all subsequent runs, whether [[Icewing]] is present depends on how many hunts Hunters needed to reach [[Icewing's Lair]].
 +
 
 +
*'''425 Hunts and Under:'''
 +
:[[Frostwing Commander]] '''is present only during first run through the Iceberg'''
 +
:[[Icewing]] '''is present during all runs through Iceberg, except the first'''
 +
*'''Over 425 Hunts:'''
 +
:[[Frostwing Commander]] '''is always present'''
 +
:[[Icewing]] '''is never present'''
 +
 
 +
Reaching [[Icewing's Lair]] and successfully capturing either the [[Frostwing Commander]] or [[Icewing]] will move the Hunter to the [[Slushy Shoreline]] and award the Hunter with reward chests based on the number of hunts taken:<br/>
 +
*275 hunts or fewer rewards three chests: [[Iceberg Treasure Chest]], [[Iceberg Strongbox]] and [[Iceberg Supply Chest]]
 +
:*After 275 hunts, hunters have an option to retreat back to the start, and the following message is displayed in the [[Hunter's Journal]]:
 +
::''The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!''
 +
*276 through 350 hunts rewards two chests: [[Iceberg Strongbox]] and [[Iceberg Supply Chest]]
 +
:*After 350 hunts elapse, the following message is displayed in the Journal:
 +
::''The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!''
 +
*351 through 425 hunts rewards one chest: [[Iceberg Supply Chest]]
 +
:*After 425 hunts elapse, the following message is displayed in the Journal:
 +
::''The Iceberg has smashed the last of the bonus chests, and Icewing has moved on to supervise another Iceberg invasion.<br/>She has left her second-in-command in charge, who must still be defeated to destroy the Iceberg and protect the good people of Gnawnia.<br/>With most of the fighting mice leaving the Iceberg, the [[Living Salt]] mouse can finally roam free, making progress significantly easier.''
 +
 
 +
===Reaching the Hidden Depths===
 +
To access the [[Hidden Depths]] Hunters must capture [[Icewing]] in fewer than 250 hunts '''and''' with either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] armed.  It will take a minimum of ten hunts to travel through the 200 feet of the [[Hidden Depths]] and reach the [[Deep Lair]], so Hunters must have at least eleven hunts (10 for [[Hidden Depths]], 1 for [[The Deep Lair]]) remaining after defeating [[Icewing]] and entering the [[Hidden Depths]] if they wish to reach [[The Deep Lair]] and capture the [[Deep Mouse]].
 +
 
 +
*At hunt number 249, the following message is displayed in the journal:
 +
:''With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!''
 +
*At hunt number 250, the hunter is automatically transported to [[Slushy Shoreline]] and the following message is displayed in the journal:
 +
:''It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!''
  
== Description and Requirements ==
+
While in this area, the heads-up display adds an additional progress meter, with the following hint:
The '''Iceberg''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Hunter's Title|Lord/Lady]] and [[Icebreaker License]] to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
+
:''The Iceberg is crumbling! You have only until Hunt #250 to defeat the Deep Mouse!''
  
The Iceberg is 1,800 feet deep and split into the following zones: 300 feet of Treacherous Tunnels, 300 feet of Brutal Bulwark, 1,000 feet of Bombing Run, and 200 feet of The Mad Depths. Hunters advance or move back certain distances (listed in the tables below) by catching or failing to catch mice. The goal is to reach Icewing's Lair at the bottom of the iceberg, catch the [[Frostwing Commander]] the first time which then allows [[Icewing]] to be encountered on subsequent occasions. Hunters completing the task within a certain number of hunts receive bonuses:
+
===Accessing The Deep Lair===
 +
Hunter's must travel through the 200 feet of the [[Hidden Depths]] and enter [[The Deep Lair]] before reaching 250 hunts.  
  
{|
+
The [[Deep Mouse]] is a guaranteed catch on hunt 250 unless Hunters '''fail to attract''' the mouse, it is therefore recommended that Hunters arm {{SB}} if they have not captured the [[Deep Mouse]] by hunt 249.
|-
+
 
| 425 hunts || [[Special#Iceberg Supply Chest|Iceberg Supply Chest]]
+
'''Capturing the [[Deep Mouse]] will move the Hunter to the [[Slushy Shoreline]].'''
|-
+
 
| 350 hunts || [[Special#Iceberg Strongbox|Iceberg Strongbox]] and [[Special#Iceberg Supply Chest|Iceberg Supply Chest]]
+
*At hunt number 249, the following message is displayed in the journal:
|-
+
:''With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!''
| 275 hunts || [[Special#Iceberg Treasure Chest|Iceberg Treasure Chest]], [[Special#Iceberg Strongbox|Iceberg Strongbox]] and [[Special#Iceberg Supply Chest|Iceberg Supply Chest]]
+
*At hunt number 250, the hunter is automatically transported to [[Slushy Shoreline]] and the following message is displayed in the journal:
|}
+
:''It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!''
 +
*After defeating the [[Deep Mouse]], the hunter is automatically transported to the [[Slushy Shoreline]] and the following message is displayed in the journal:
 +
:''With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!''
 +
 
 +
==Heads-Up Display==
 +
The image in the HUD shows the Hunter's progress into the [[Iceberg]].
 +
 
 +
The main HUD in the [[Iceberg]] tracks the following items:
 +
*The Hunter's current location within the [[Iceberg]]
 +
*The number of feet traveled
 +
*The number of hunts taken.
 +
*The progress toward obtaining the reward chests, with the following tool-tips:
 +
:''Beat the Iceberg before '''Hunt #275''' to earn the [[Iceberg Treasure Chest|Treasure Chest]]
 +
:''Beat the Iceberg before '''Hunt #350''' to earn the [[Iceberg Strongbox|Strongbox]]''
 +
:''Beat the Iceberg before '''Hunt #425''' to earn the [[Iceberg Supply Chest|Supply Chest]]''
 +
:''Smashed to smithereens!'' for smashed reward chests
 +
*Status of the Hunter's [[Ice Drill]], number of [[Drill Charge]]s used, and number of [[Drill Charge]]s in inventory.
 +
:*The tool tip before purchasing an [[Ice Drill]] reads:
 +
::''Want to descend through the Iceberg faster? Buy the Ice Drill Mk. 1 from the General Store and carve your way to victory!''
 +
:*The tool-tip after purchasing an [[Ice Drill]] reads:
 +
:: ''Use '''Drill Charges''' to drill 20 feet down. You can use it '''[X]''' times during this Iceberg invasion.''
 +
::'''''Caution: Drilling past Mouse Generals will skip them and their loot.'''
 +
:*The tool-tip after an [[Ice Drill]] overheats reads:
 +
::''Your ice drill has overheated! You have used it to the maximum '''[X]''' times during this Iceberg invasion.''
 +
*The Hunter's inventory of [[Sticky Charm]]s and [[Wax Charm]]s
 +
 
 +
After entering the [[Hidden Depths]] and while in [[The Deep Lair]], the portion of the HUD that tracks the reward chests changes to a status bar that crumbles as each hunt is taken.  The tool tip reads:
 +
:''The Iceberg is crumbling! You have only until '''Hunt #250''' to defeat the Deep Mouse!''
 +
 
 +
==Hunting Equipment==
 +
There are a number of items that can help the Hunter better navigate the [[Iceberg]]. 
 +
 
 +
===Weapons===
 +
These weapons have [[#Traps|special effects]] in the [[Iceberg]].<br>
 +
More information on how to obtain them can be found on their respective pages.<br>
 +
They are obtained in a specific order as stated below:
 +
 
 +
*[[Steam Laser Mk. I]]
 +
*[[Steam Laser Mk. II]]
 +
*[[Steam Laser Mk. II (Broken!)]]
 +
*[[Steam Laser Mk. III]]
 +
 
 +
===Bases===
 +
These weapons have [[#Bases_2|special effects]] in the [[Iceberg]].<br>
 +
More information on how to obtain them can be found on their respective pages.<br>
 +
Unlike the weapons, the bases do not need to be obtained in a specific order.
 +
 
 +
*[[Magnet Base]]
 +
*[[Spiked Base]]
 +
*[[Remote Detonator Base]]
 +
*[[Hearthstone Base]]
 +
*[[Deep Freeze Base]]
 +
*[[Ultimate Iceberg Base]]
 +
*[[Iceberg Boiler Base]]
 +
 
 +
===Charms===
 +
These charms can be used in the [[Treacherous Tunnels]], [[Brutal Bulwark]], [[Bombing Run]], and [[The Mad Depths]].  They provide no effect in [[Icewing's Lair]], the [[Hidden Depths]], or [[The Deep Lair]].
  
Traveling from this location does not reset the progress. Capturing [[Icewing]] with the [[Deep Freeze Base]] armed, and within 250 hunts, opens up the [[Hidden Depths]] for a chance at the [[Deep Mouse]].
+
The [[Sticky Charm]] prevents losing progress when failing to catch a [[Bergling]] mouse.<br/>
 +
:A [[Sticky Charm 5-Pack]] can be bought at the [[Slushy Shoreline Charm Shoppe]] or [[Iceberg Charm Shoppe]] for 1 [[War Scrap]].
 +
:[[Sticky Charm]]s are dropped as loot by mice in the [[Iceberg]].
  
After 275 hunts, hunters have an option to retreat back to the start, and the following message is displayed in the [[Hunter's Journal]]:
+
The [[Wax Charm]] provides a progress bonus of 1 foot when catching a [[Bergling]] mouse.
:''The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!''
+
:A [[Wax Charm 5-Pack]] can be bought at the [[Slushy Shoreline Charm Shoppe]] or [[Iceberg Charm Shoppe]] for 1 [[War Scrap]].
 +
:[[Wax Charm]]s are dropped as loot by mice in the [[Iceberg]].
  
After 350 hunts elapse, the following message is displayed in the Journal:
+
The [[Super Wax Charm]] provides a progress bonus of 2 feet when catching a [[Bergling]] mouse.
:''The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!''
+
:[[Super Wax Charm]]s can be bought from [[Ronza's Traveling Shoppe]] or purchased on the [[Marketplace]].
  
After 425 hunts elapse, the following message is displayed in the Journal:
+
===Drills and Drill Charges===
:''The Iceberg has smashed the last of the bonus chests, and Icewing has moved on to supervise another Iceberg invasion.<br/>She has left her second-in-command in charge, who must still be defeated to destroy the Iceberg and protect the good people of Gnawnia.<br/>With most of the fighting mice leaving the Iceberg, the [[Living Salt]] mouse can finally roam free, making progress significantly easier.''
+
[[Ice Drill]]s are a specialized drill used to quickly bore through ice, assisting Hunters in reaching greater depths in the [[Iceberg]]. There are four types of [[Ice Drill]]s. [[Ice Drill]]s and the [[Drill Charge]]s used to power them can be purchased in the [[Slushy Shoreline General Store]] or [[Iceberg General Store]].
  
The hunter is automatically transported to the [[Slushy Shoreline]] after successfully fighting through the iceberg, or when 250 hunts expire after entering the [[Hidden Depths]].
+
The more advanced the [[Ice Drill]], the more [[Drill Charge]]s it can use before it overheats.  Once an [[Ice Drill]] overheats hunters will not be able to use it again until they start a new run in the [[Iceberg]].
  
== Shops ==
+
Each [[Ice Drill]] can skip 20 feet of the [[Iceberg]] per [[Drill Charge]] used.
These are the shops that can be found in the Iceberg:
 
  
*[[Cheese Shoppe#Iceberg Cheese Shoppe|Cheese Shoppe]]
+
'''Drilling past [[Iceberg Generals]] will skip them and their loot.'''<br/>
*[[Trapsmith#Iceberg Trapsmith|Trapsmith]]
+
'''[[Drill Charge]]s cannot be used to skip past [[Icewing's Lair]], but can be used in the [[Hidden Depths]] to reach [[The Deep Lair]].'''
*[[General Store#Iceberg General Store|General Store]]
 
*[[Charm Shoppe#Iceberg Charm Shoppe|Charm Shoppe]]
 
  
== Icewing's Invasion Mice==
+
Upgrading an [[Ice Drill]] during an [[Iceberg]] invasion will not cool it down.
===Generals===
+
:'''Example:''' Using 7 [[Drill Charge]]s with the [[Special#Ice Drill Mk. III|Ice Drill Mk. III]] and then upgrading to the [[Special#Diamond Ice Drill|Diamond Ice Drill]] in the same run will allow you to use 1 extra [[Drill Charge]] on that invasion, not an additional 8.
Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a [[Drill Charge]] to enter the next zone. Failure to catch a General 'locks' that mouse for the following two General hunts, so only that particular General is available to be encountered. Failure to attract does not count against the three hunts. Missing General Drheller forces the hunter back to the previous zone, but the intermediate hunts used to get back to the General level do not count against the two remaining locked hunts on General Drheller.  After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone.
 
  
If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:
+
'''A hunter can own only one of each type of [[Ice Drill]] at a time'''<br/>
:''I caught an '''X''' Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!''
+
Drills can be repurchased after an upgrade if hunters wish to have a complete set, though a complete set confers no bonuses.<br/>
If a mouse is caught near the end of a zone that advances a hunter perfectly to the end of their current zone, the above message is not displayed.
 
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
|- bgcolor="#dddddd"
+
|- bgcolor="#eeeeee"
! rowspan="2" width="150px" | Mouse
+
! width="150px"  align="left" | Type of Ice Drill<br/>
  ! rowspan="2" | Points
+
! width="100px" | Maximum<br/>[[Drill Charge]]s<br/>Used<br/>(Per Invasion)<br/>
! rowspan="2" | Gold
+
! width="120px" | Cost<br/>
! rowspan="2" | Mouse Group
+
! width="150px" | Free [[Drill Charge]]s<br/>With<br/>First Purchase Only<br/>
! rowspan="2" |  Loot
 
! colspan="2" | Slide and Knockback Values (ft)
 
 
|-
 
|-
! Catch !! [[MouseHunt_Jargon#F|FTC]]
+
| align="left" | {{MHinfo|iceberg_drill_level_one_stat_item|Ice Drill Mk. I}}
 +
| 5
 +
| 50,000 [[gold]]<br/>10 [[War Scrap]]s
 +
| 3 [[Drill Charge]]s
 
|-
 
|-
| align="left" | [[General Drheller]]
+
| align="left" | {{MHinfo|iceberg_drill_level_two_stat_item|Ice Drill Mk. II}}
| 36,545
+
| 6
| 7,595
+
| 100,000 [[gold]]<br/>25 [[War Scrap]]s<br/>[[Special#Ice Drill Mk. I|Ice Drill Mk. I]]
| Icewing's Invasion (General)
+
| 3 [[Drill Charge]]s
| align="left" | [[Ancient Relic]]<br/>[[Bottled Cold Fusion]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 
| 50 || -6
 
|-
 
| align="left" | [[Lady Coldsnap]]
 
| 27,580
 
| 3,745
 
| Icewing's Invasion (General)
 
| align="left" | [[Bottled Cold Fusion]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 
| 8 || 0
 
 
|-
 
|-
| align="left" | [[Lord Splodington]]
+
| align="left" | {{MHinfo|iceberg_drill_level_three_stat_item|Ice Drill Mk. III}}
| 21,450
+
| 7
| 3,295
+
| 150,000 [[gold]]<br/>50 [[War Scrap]]s<br/>[[Special#Ice Drill Mk. II|Ice Drill Mk. II]]
| Icewing's Invasion (General)
+
| 4 [[Drill Charge]]s
| align="left" | [[Bottled Cold Fusion]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 
| 4 || 0
 
 
|-
 
|-
| align="left" | [[Princess Fist]]
+
| align="left" | {{MHinfo|iceberg_drill_level_four_stat_item|Diamond Ice Drill}}
| 23,125
+
| 8
| 3,550
+
| 300,000 [[gold]]<br/>100 [[War Scrap]]s<br/>[[Special#Ice Drill Mk. III|Ice Drill Mk. III]]<br/>[[Diamond Drill Bits]]
| Icewing's Invasion (General)
+
| 5 [[Drill Charge]]s
| align="left" | [[Bottled Cold Fusion]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 
| 12 || 0
 
 
|}
 
|}
  
===Treacherous Tunnels===
+
Each use of a [[Drill Charge]] leaves the following message in the [[Hunter's Journal]]:
The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:
+
:''I used a Drill Charge and carved 20 feet through the Iceberg!''
:''I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!''
+
 
 +
Hovering over the '''Drill''' button on the Heads Up Display (HUD) of the [[Iceberg]] normally shows this message:
 +
:''Use '''Drill Charges''' to drill 20 feet down.  You can use it '''[X]''' times during this iceberg invasion.''
 +
:'''''Caution: Drilling past Mouse Generals will skip them and their loot.'''''
 +
 
 +
After using the maximum number of [[Drill Charge]]s, the message changes to:
 +
:''Your Ice Drill has overheated! You have used it the maximum '''[X]''' times during this Iceberg invasion.''
 +
 
 +
===Cold Fusion Bomb===
 +
The [[Cold Fusion Bomb]] can be purchased in the [[Iceberg General Store]] or [[Slushy Shoreline General Store]] in exchange for 25,000 gold and 1 [[Bottled Cold Fusion]].
 +
 
 +
When activated on the [[Iceberg]], the [[Cold Fusion Bomb]] ends the Hunter's current invasion and moves them to the [[Slushy Shoreline]].  '''All Iceberg progress is lost.'''
 +
 
 +
The [[Cold Fusion Bomb]] may be used at any time, but scatters the bonus chests, rendering them uncollectible.
 +
 
 +
Because the mice on the [[Iceberg]] were not defeated, this does not count as an [[Iceberg]] completion so far as the King's record keepers are concerned.
 +
 
 +
Using the [[Cold Fusion Bomb]]  leaves the following message in the [[Hunter's Journal]]:
 +
:''The Cold Fusion Bomb shudders, shakes, and coughs. The lights go dim. For a good while, nothing happens. Then, suddenly, the entire Iceberg around you instantly turns to water. You are swamped, and barely able to keep your head above water. When you finally manage to find solid ground beneath your feet, you find yourself on the Slushy Shoreline.''
 +
 
 +
==Mice==
 +
The mice found in '''Icewing's Lair''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
 +
[[Standard Cheese]] and {{SB}} will attract all mice found in the [[Iceberg]].<br/>
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
|- bgcolor="#dddddd"
+
|- bgcolor="#eeeeee"
  ! rowspan="2" width="150px" | Mouse
+
  ! width="100px" align="left" | '''Mouse'''<br/>
  ! rowspan="2" | Points
+
  ! width="50px" | '''Group'''<br/>
  ! rowspan="2" |  Gold
+
  ! width="50px" bgcolor="#dddddd"| [[Treacherous Tunnels]]<br/>
  ! rowspan="2" | Mouse Group
+
  ! width="50px" | [[Brutal Bulwark]]<br/>
  ! rowspan="2" |  Loot
+
  ! width="50px" bgcolor="#dddddd"| [[Bombing Run]]<br/>
  ! colspan="2" | Slide and Knockback Values (ft)
+
  ! width="50px" | [[The Mad Depths]]<br/>
|-
+
  ! width="50px" bgcolor="#dddddd"| [[Iceberg Generals|General Encounter]]<br/>
  ! Catch !! [[MouseHunt_Jargon#F|FTC]]
+
  ! width="50px" | [[Icewing's Lair]]<br/>
|-
+
! width="50px" bgcolor="#dddddd"| [[Hidden Depths]]<br/>
 +
  ! width="50px" | [[The Deep Lair]]<br/>
 +
|- valign="center"
 
  | align="left" | [[Chipper]]
 
  | align="left" | [[Chipper]]
  | 4,525
+
  |[[Tunnel Rat]]
  | 1,235
+
| bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion (Tunnel Rat)
+
  |  
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#dddddd"|  '''X'''
  | 16 || 0
+
| '''X'''
|-
+
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
  | align="left" | [[Deep]]
 +
| '''N/A'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
|- valign="center"
 +
| align="left" | [[Frostlance Guard]]
 +
| '''N/A'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
|- valign="center"
 +
| align="left" | [[Frostwing Commander]]
 +
| '''N/A'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
|- valign="center"
 +
| align="left" | [[General Drheller]]
 +
| [[Iceberg General|Generals]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Heavy Blaster]]
 +
| [[Bomb Squad]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Iceblade]]
 +
  | [[Zealot]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|  
 +
|- valign="center"
 +
| align="left" | [[Iceblock]]
 +
| [[Bergling]]
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"|  '''X'''
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 
  | align="left" | [[Icebreaker]]
 
  | align="left" | [[Icebreaker]]
  | 5,850
+
  | [[Tunnel Rat]]
  | 1,320
+
| bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion (Tunnel Rat)
+
  |  
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#dddddd"|  '''X'''
  | 16 || 0
+
|
|-
+
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
  | align="left" | [[Icewing]]
 +
| '''N/A'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
  | bgcolor="#dddddd"|
 +
|  
 +
|- valign="center"
 
  | align="left" | [[Incompetent Ice Climber]]
 
  | align="left" | [[Incompetent Ice Climber]]
  | 5,230
+
  | [[Bergling]]
  | 750
+
| bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion (Bergling)
+
  |  
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#dddddd"| 
  | 4 (or 5)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
|
|-
+
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
  | align="left" | [[Lady Coldsnap]]
 +
| [[Iceberg General|Generals]]
 +
  | bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"|
 +
|  
 +
|- valign="center"
 
  | align="left" | [[Living Salt]]
 
  | align="left" | [[Living Salt]]
  | 1,525
+
  | '''N/A'''
  | 550
+
| bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion
+
| '''X'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"|  '''X'''
  | 20|| 0
+
| '''X'''
|-
+
  | bgcolor="#dddddd"| 
 +
  |  
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
|- valign="center"
 +
  | align="left" | [[Lord Splodington]]
 +
| [[Iceberg General|Generals]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Mammoth]]
 +
| [[Brute]]
 +
  | bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|  
 +
|- valign="center"
 
  | align="left" | [[Polar Bear]]
 
  | align="left" | [[Polar Bear]]
  | 6,760
+
  | [[Bergling]]
  | 1,865
+
  | bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion (Bergling)
+
  | '''X'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"| 
  | 8 (or 9)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
|
|-
+
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
  | align="left" | [[Princess Fist]]
 +
| [[Iceberg General|Generals]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Saboteur]]
 +
| [[Bomb Squad]]
 +
  | bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Snow Bowler]]
 +
| [[Brute]]
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"|  '''X'''
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 
  | align="left" | [[Snow Slinger]]
 
  | align="left" | [[Snow Slinger]]
  | 7,825
+
  | [[Bergling]]
  | 2,450
+
  | bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion (Bergling)
+
  | '''X'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"|  '''X'''
  | 8 (or 9)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
|
|-
+
  | bgcolor="#dddddd"|
 +
|
 +
  | bgcolor="#dddddd"|
 +
|  
 +
|- valign="center"
 
  | align="left" | [[Snow Soldier]]
 
  | align="left" | [[Snow Soldier]]
  | 6,430
+
  | [[Bergling]]
  | 2,230
+
| bgcolor="#dddddd"|  '''X'''
  | Icewing's Invasion (Bergling)
+
|
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"| 
  | 4 (or 5)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
  |  
 +
|- valign="center"
 +
| align="left" | [[Snowblind]]
 +
  | [[Bergling]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Stickybomber]]
 +
| [[Bomb Squad]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
  | align="left" | [[Water Wielder]]
 +
| [[Zealot]]
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Wolfskie]]
 +
| [[Bergling]]
 +
  | bgcolor="#dddddd"|
 +
|
 +
| bgcolor="#dddddd"|  '''X'''
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
|- valign="center"
 +
| align="left" | [[Yeti]]
 +
| [[Brute]]
 +
| bgcolor="#dddddd"| 
 +
| '''X'''
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 +
| bgcolor="#dddddd"| 
 +
|
 
|}
 
|}
  
:<sup>*</sup> With [[Wax Charm]]s equipped.
+
===Mice with Special Requirements===
:<sup></sup> With [[Sticky Charm]]s equipped.
+
*[[M400]] – This mouse will sometimes be available at the [[Iceberg]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
[[Trap Setup Options for Iceberg Treacherous Tunnels]]
+
:'''WARNING: Hunts used to capture this mouse will count against the hunts needed for reaching specific areas of the [[Iceberg]]. Capturing the [[M400]] provides no movement through the [[Iceberg]].'''
 +
 
 +
==Treacherous Tunnels==
 +
'''The Treacherous Tunnels have a depth of 300 feet.'''
 +
 
 +
The '''Treacherous Tunnels''' are the first section of the [[Iceberg]] that Hunters will encounter.<br/>
 +
The '''Treacherous Tunnels'''  distance runs from 0 to 300 feet. Upon entering the [[Iceberg]], the following message is displayed on the Journal:
 +
:''I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!''
 +
 
 +
===Mice===
 +
The mice found in '''Treacherous Tunnels''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
 +
[[Standard Cheese]] and {{SB}} will attract all mice found in this zone.<br/>
 +
 
 +
[[Wax Charm]]s will provide a 1 foot bonus when capturing [[Bergling]] mice.<br/>
 +
[[Super Wax Charm]]s will provide a 2 foot bonus when capturing [[Bergling]] mice.<br>
 +
[[Sticky Charm]]s will prevent losing progress when failing to catch the [[Bergling]] mice.
 +
 
 +
The [[Magnet Base]] will improve the attraction rate of the [[Tunnel Rat]] mice.
 +
 
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 +
! rowspan="2" | '''Points'''<br/>
 +
! rowspan="2" | '''Gold'''<br/>
 +
! rowspan="2"  width="75px" bgcolor="#dddddd"| '''Mouse Group'''<br/>
 +
! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
 +
! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Wax Charm]]<br/>
 +
! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Super Wax Charm]]<br/>
 +
! width="75px" bgcolor="#eeeeee"| '''Failure To Catch'''<br/>
 +
! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>'''with'''<br/>[[Sticky Charm]]<br/>
 +
! rowspan="2"  width="250px" class="unsortable" | Loot
 +
|-
 +
! colspan="5" bgcolor="#aaaaaa"| '''Movement (in feet)'''
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Chipper]]
 +
| <!--Points-->4,525
 +
| <!--Gold-->1,235
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Tunnel Rat)|Tunnel Rat]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+16'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+16'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+16'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Icebreaker]]
 +
| <!--Points-->5,850
 +
| <!--Gold-->1,320
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Tunnel Rat)|Tunnel Rat]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+16'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+16'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+16'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Incompetent Ice Climber]]
 +
| <!--Points-->5,230
 +
| <!--Gold-->750
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+5'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+6'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Living Salt]]
 +
| <!--Points-->1,525
 +
| <!--Gold-->550
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Misc)|Misc]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+20'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+20'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+20'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Polar Bear]]
 +
| <!--Points-->6,760
 +
| <!--Gold-->1,865
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br>[[Teddy Bear]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Slinger]]
 +
| <!--Points-->7,825
 +
| <!--Gold-->2,450
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Soldier]]
 +
| <!--Points-->6,430
 +
| <!--Gold-->2,230
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+5'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+6'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000 points)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|}
 +
 
 +
==Brutal Bulwark==
 +
'''The Brutal Bulwark has a depth of 300 feet.'''
 +
 
 +
To enter the '''Brutal Bulwark''', Hunters must complete the [[Treacherous Tunnels]] and either defeat an [[Iceberg General]] or use a [[Drill Charge]] to skip over the '''General encounter'''.
  
===Brutal Bulwark===
 
 
The Brutal Bulwark's distance runs from 301 to 600 feet. Upon entering this zone, the following message is displayed on the Journal:
 
The Brutal Bulwark's distance runs from 301 to 600 feet. Upon entering this zone, the following message is displayed on the Journal:
 
:''I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!''
 
:''I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
===Mice===
|- bgcolor="#dddddd"
+
The mice found in '''Brutal Bulwark''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
! rowspan="2" width="150px" | Mouse
+
[[Standard Cheese]] and {{SB}} will attract all mice found in this zone.<br/>
! rowspan="2" | Points
+
 
! rowspan="2" |  Gold
+
[[Wax Charm]]s will provide a 1 foot bonus when capturing [[Bergling]] mice. <br/>
! rowspan="2" | Mouse Group
+
[[Super Wax Charm]]s will provide a 2 foot bonus when capturing [[Bergling]] mice. <br>
! rowspan="2" |  Loot
+
[[Sticky Charm]]s will prevent losing progress when failing to catch the [[Bergling]] mice.
! colspan="2" | Slide and Knockback Values (ft)
+
 
|-
+
The [[Spiked Base]] will prevent losing progress when encountering [[Brute]] mice.
  ! Catch !! [[MouseHunt_Jargon#F|FTC]]
+
 
|-
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
  | align="left" | [[Iceblock]]
+
|- bgcolor="#eeeeee"
  | 7,425
+
  ! rowspan="2" width="150px" align="left" | '''Mouse'''<br/>
  | 1,265
+
  ! rowspan="2" | '''Points'''<br/>
| Icewing's Invasion (Bergling)
+
  ! rowspan="2" | '''Gold'''<br/>
| align="left" | [[Frozen Sealed Bottle]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
! rowspan="2"  width="75px" bgcolor="#dddddd"| '''Mouse Group'''<br/>
| 8 (or 9)<sup>*</sup>|| -4 (or 0)<sup>†</sup>
+
! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
|-
+
! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Wax Charm]]<br/>
  | align="left" | [[Living Salt]]
+
  ! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Super Wax Charm]]<br/>
  | 1,525
+
  ! width="75px" bgcolor="#eeeeee"| '''Failure To Catch'''<br/>
| 550
+
! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>'''with'''<br/>[[Sticky Charm]]<br/>
| Icewing's Invasion
+
  ! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  ! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>
  | 20|| 0
+
! rowspan="2"  width="250px" class="unsortable" | Loot
|-
+
|-  
| align="left" | [[Mammoth]]
+
! colspan="5" bgcolor="#aaaaaa"| '''Movement (in feet)'''
| 10,250
+
  ! colspan="2" bgcolor="#cccccc"| [[Spiked Base]] '''effect'''
  | 2,020
+
|- valign="center"
| Icewing's Invasion (Brute)
+
  | align="left" | <!--mouse-->[[Iceblock]]
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| <!--points-->7,425
| -6 (or 0)<sup>‡</sup> || -20 (or 0)<sup>‡</sup>
+
| <!--gold-->1,265
|-
+
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
  | align="left" | [[Polar Bear]]
+
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
| 6,760
+
  | bgcolor="#dddddd"| <!--catchwax-->'''+9'''
| 1,865
+
  | bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
| Icewing's Invasion (Bergling)
+
  | bgcolor="#eeeeee"| <!--ftc-->'''-4'''
  | align="left" | [[Frozen Sealed Bottle]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
  | 8 (or 9)<sup>*</sup>|| -4 (or 0)<sup>†</sup>
+
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
|-
+
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
  | align="left" | [[Snow Bowler]]
+
| align="left" | <!--loot-->[[Frozen Sealed Bottle]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
  | 11,650
+
|- valign="center"
| 3,845
+
  | align="left" | <!--mouse-->[[Living Salt]]
| Icewing's Invasion (Brute)
+
  | <!--points-->1,525
  | align="left" | [[Frozen Sealed Bottle]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | <!--gold-->550
| -4 (or 0)<sup>‡</sup>|| -16 (or 0)<sup></sup>
+
  | bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Misc)|Misc]]
|-
+
  | bgcolor="#eeeeee"| <!--catch-->'''+20'''
  | align="left" | [[Snow Slinger]]
+
| bgcolor="#dddddd"| <!--catchwax-->'''+20'''
  | 7,825
+
  | bgcolor="#dddddd"| <!--catchsuperwax-->'''+20'''
  | 2,450
+
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
  | Icewing's Invasion (Bergling)
+
  | bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
  | align="left" | [[Frozen Sealed Bottle]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
  | 8 (or 9)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
  | bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
|-
+
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
  | align="left" | [[Yeti]]
+
|- valign="center"
  | 9,850
+
| align="left" | <!--mouse-->[[Mammoth]]
| 1,245
+
| <!--points-->10,250
| Icewing's Invasion (Brute)
+
| <!--gold-->2,020
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Brute)|Brute]]
| -4 (or 0)<sup>‡</sup> || -16 (or 0)<sup>‡</sup>
+
| bgcolor="#eeeeee"| <!--catch-->'''-6'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''-6'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''-6'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-20'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-20'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Simple Orb]]<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Polar Bear]]
 +
| <!--points-->6,760
 +
| <!--gold-->1,865
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Frozen Sealed Bottle]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Teddy Bear]]<br>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Bowler]]
 +
| <!--points-->11,650
 +
| <!--gold-->3,845
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Brute)|Brute]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''-4'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-16'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-16'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| align="left" | <!--loot-->[[Frozen Sealed Bottle]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Slinger]]
 +
| <!--points-->7,825
 +
| <!--gold-->2,450
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Frozen Sealed Bottle]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Yeti]]
 +
| <!--points-->9,850
 +
| <!--gold-->1,245
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Brute)|Brute]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''-4'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-16'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-16'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| align="left" | <!--loot-->[[Flawed Orb]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 
|}
 
|}
  
:<sup>*</sup> With [[Wax Charm]]s equipped.
+
==Bombing Run==
:<sup>†</sup> With [[Sticky Charm]]s equipped.
+
'''The Bombing Run has a depth of 1,000 feet.'''
:<sup>‡</sup> With [[Spiked Base]] equipped.
 
  
[[Trap Setup Options for Brutal Bulwark]]
+
To enter the '''Bombing Run''', Hunters must complete the [[Brutal Bulwark]] and either defeat an [[Iceberg General]] or use a [[Drill Charge]] to skip over the '''General encounter'''.
  
===Bombing Run===
 
 
The Bombing Run's distance runs from 601 to 1,600 feet. Upon entering this zone, the following message is displayed on the Journal:
 
The Bombing Run's distance runs from 601 to 1,600 feet. Upon entering this zone, the following message is displayed on the Journal:
 
:''I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!''
 
:''I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
===Mice===
|- bgcolor="#dddddd"
+
The mice found in the '''Bombing Run''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
! rowspan="2" width="150px" | Mouse
+
[[Standard Cheese]] and {{SB}} will attract all mice found in this zone.<br/>
! rowspan="2" | Points
+
 
! rowspan="2" |  Gold
+
[[Wax Charm]]s will provide a 1 foot bonus when capturing [[Bergling]] mice. <br/>
! rowspan="2" | Mouse Group
+
[[Super Wax Charm]]s will provide a 2 foot bonus when capturing [[Bergling]] mice. <br/>
! rowspan="2" |  Loot
+
[[Sticky Charm]]s will prevent losing progress when failing to catch the [[Bergling]] mice.
! colspan="2" | Slide and Knockback Values (ft)
+
 
|-
+
The [[Magnet Base]] will improve the attraction rate of the [[Tunnel Rat]] mice.<br/>
! Catch !! [[MouseHunt_Jargon#F|FTC]]
+
The [[Spiked Base]] will prevent losing progress when encountering [[Brute]] mice.<br/>
|-
+
The [[Remote Detonator Base]] will cause [[Bomb Squad]] mice to provide 20 feet of movement when captured.
| align="left" | [[Chipper]]
+
 
| 4,525
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
| 1,235
+
|- bgcolor="#eeeeee"
| Icewing's Invasion (Tunnel Rat)
+
! rowspan="2" width="150px" align="left" | '''Mouse'''<br/>
| align="left" | [[Frozen Sealed Bottle]]<br />[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  ! rowspan="2" | '''Points'''<br/>
| 16 || 0
+
  ! rowspan="2" | '''Gold'''<br/>
|-
+
  ! rowspan="2"  width="75px" bgcolor="#dddddd"| '''Mouse Group'''<br/>
  | align="left" | [[Heavy Blaster]]
+
! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
  | 7,200
+
  ! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Wax Charm]]<br/>
  | 1,150
+
  ! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Super Wax Charm]]<br/>
| Icewing's Invasion (Bomb Squad)
+
  ! width="75px" bgcolor="#eeeeee"| '''Failure To Catch'''<br/>
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  ! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>'''with'''<br/>[[Sticky Charm]]<br/>
  | 10 (or 20)<sup>**</sup> || -6
+
  ! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
|-
+
! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>
  | align="left" | [[Iceblock]]
+
  ! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
| 7,425
+
  ! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>
| 1,265
+
  ! rowspan="2"  width="250px" class="unsortable" | Loot
  | Icewing's Invasion (Bergling)
+
|-
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
! colspan="5" bgcolor="#aaaaaa"| '''Movement (in feet)'''
  | 8 (or 9)<sup>*</sup>|| -4 (or 0)<sup>†</sup>
+
! colspan="2" bgcolor="#cccccc"| [[Spiked Base]]<br/>'''effect'''
|-
+
! colspan="2" bgcolor="#aaaaaa"| [[Remote Detonator Base]]<br/>'''effect'''
  | align="left" | [[Icebreaker]]
+
|- valign="center"
  | 5,850
+
  | align="left" | <!--mouse-->[[Chipper]]
| 1,320
+
  | <!--points-->4,525
| Icewing's Invasion (Tunnel Rat)
+
  | <!--gold-->1,235
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Tunnel Rat)|Tunnel Rat]]
| 16 || 0
+
| bgcolor="#eeeeee"| <!--catch-->'''+16'''
|-
+
  | bgcolor="#dddddd"| <!--catchwax-->'''+16'''
  | align="left" | [[Living Salt]]
+
  | bgcolor="#dddddd"| <!--catchsuperwax-->'''+16'''
  | 1,525
+
  | bgcolor="#eeeeee"| <!--ftc-->'''0'''
  | 550
+
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
| Icewing's Invasion
+
  | bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
| 20|| 0
+
  | bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
|-
+
  | bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
  | align="left" | [[Saboteur]]
+
| align="left" | <!--loot-->[[Frozen Sealed Bottle]]<br />[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
  | 6,800
+
|- valign="center"
| 850
+
  | align="left" | <!--mouse-->[[Heavy Blaster]]
| Icewing's Invasion (Bomb Squad)
+
  | <!--points-->7,200
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | <!--gold-->1,150
  | 8 (or 20)<sup>**</sup> || -4
+
  | bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bomb Squad)|Bomb Squad]]
|-
+
  | bgcolor="#eeeeee"| <!--catch-->'''+10'''
  | align="left" | [[Snow Bowler]]
+
| bgcolor="#dddddd"| <!--catchwax-->'''+10'''
  | 11,650
+
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
| 3,845
+
| bgcolor="#eeeeee"| <!--ftc-->'''-6'''
| Icewing's Invasion (Brute)
+
  | bgcolor="#dddddd"| <!--ftcsticky-->'''-6'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
| -4 (or 0)<sup>‡</sup>|| -16 (or 0)<sup>‡</sup>
+
  | bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
|-
+
| bgcolor="#eeeeee"| <!--catchremote-->'''Advance'''<br/>'''20 feet'''
  | align="left" | [[Snow Slinger]]
+
  | bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
  | 7,825
+
  | align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
  | 2,450
+
|- valign="center"
  | Icewing's Invasion (Bergling)
+
| align="left" | <!--mouse-->[[Iceblock]]
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| <!--points-->7,425
| 8 (or 9)<sup>*</sup>|| -4 (or 0)<sup>†</sup>
+
| <!--gold-->1,265
|-
+
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
  | align="left" | [[Stickybomber]]
+
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
| 6,850
+
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
  | 725
+
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
| Icewing's Invasion (Bomb Squad)
+
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
  | 9 (or 20)<sup>**</sup> || -5
+
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
|-
+
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
  | align="left" | [[Wolfskie]]
+
| bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
| 8,250
+
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
| 1,100
+
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
| Icewing's Invasion (Bergling)
+
|- valign="center"
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]  
+
| align="left" | <!--mouse-->[[Icebreaker]]
| 4 (or 5)<sup>*</sup>|| -4 (or 0)<sup>†</sup>
+
| <!--points-->5,850
 +
| <!--gold-->1,320
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Tunnel Rat)|Tunnel Rat]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+16'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+16'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+16'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Living Salt]]
 +
| <!--points-->1,525
 +
| <!--gold-->550
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Misc)|Misc]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+20'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+20'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+20'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Saboteur]]
 +
| <!--points-->6,800
 +
| <!--gold-->850
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bomb Squad)|Bomb Squad]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+8'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-4'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''Advance'''<br/>'''20 feet'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Frozen Sealed Bottle]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Bowler]]
 +
| <!--points-->11,650
 +
| <!--gold-->3,845
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Brute)|Brute]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''-4'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-16'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-16'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Loss Of Progress'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Loss Of Progress'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Slinger]]
 +
| <!--points-->7,825
 +
| <!--gold-->2,450
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Stickybomber]]
 +
| <!--points-->6,850
 +
| <!--gold-->725
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bomb Squad)|Bomb Squad]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+9'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-5'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-5'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''Advance'''<br/>'''20 feet'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Wolfskie]]
 +
| <!--points-->8,250
 +
| <!--gold-->1,100
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+5'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+6'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| bgcolor="#eeeeee"| <!--catchremote-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcremote-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Flawless Orb]]<br>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]  
 
|}
 
|}
  
:<sup>*</sup> With [[Wax Charm]]s equipped.
+
==The Mad Depths==
:<sup>†</sup> With [[Sticky Charm]]s equipped.
+
'''The Mad Depths have a depth of 200 feet.'''
:<sup>‡</sup> With [[Spiked Base]] equipped.
 
:<sup>**</sup> With the [[Remote Detonator Base]] equipped.
 
  
[[Trap Setup Options for Iceberg Bombing Run]]
+
To enter '''The Mad Depths''', Hunters must complete the [[Bombing Run]] and either defeat an [[Iceberg General]] or use a [[Drill Charge]] to skip over the '''General encounter'''.
  
===The Mad Depths===
 
 
The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon entering this zone, the following message is displayed on the Journal:
 
The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon entering this zone, the following message is displayed on the Journal:
 
:''I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!''
 
:''I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
===Mice===
|- bgcolor="#dddddd"
+
The mice found in '''The Mad Depths''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
! rowspan="2" width="150px" | Mouse
+
[[Standard Cheese]] and {{SB}} will attract all mice found in this zone.<br/>
! rowspan="2" | Points
+
 
! rowspan="2" |  Gold
+
[[Wax Charm]]s will provide a 1 foot bonus when capturing [[Bergling]] mice. <br/>
! rowspan="2" | Mouse Group
+
[[Super Wax Charm]]s will provide a 2 foot bonus when capturing [[Bergling]] mice. <br/>
! rowspan="2" |  Loot
+
[[Sticky Charm]]s will prevent losing progress when failing to catch the [[Bergling]] mice.
! colspan="2" | Slide and Knockback Values (ft)
+
 
|-
+
The [[Magnet Base]] will improve the attraction rate of the [[Tunnel Rat]] mice.<br/>
! Catch !! [[MouseHunt_Jargon#F|FTC]]
+
The [[Spiked Base]] will prevent losing progress when encountering [[Brute]] mice.<br/>
|-
+
The [[Hearthstone Base]] will decreases the attraction rate of [[Zealot]] mice.
| align="left" | [[Chipper]]
+
 
| 4,525
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
| 1,235
+
|- bgcolor="#eeeeee"
| Icewing's Invasion (Tunnel Rat)
+
  ! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  ! rowspan="2" | '''Points'''<br/>
| 16 || 0
+
  ! rowspan="2" | '''Gold'''<br/>
|-
+
  ! rowspan="2"  width="75px" bgcolor="#dddddd"| '''Mouse Group'''<br/>
  | align="left" | [[Iceblade]]
+
! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
| 14,560
+
  ! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Wax Charm]]<br/>
  | 3,850
+
  ! width="75px" bgcolor="#dddddd"| '''Catch'''<br/>'''with'''<br/>[[Super Wax Charm]]<br/>
  | Icewing's Invasion (Zealot)
+
  ! width="75px" bgcolor="#eeeeee"| '''Failure To Catch'''<br/>
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  ! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>'''with'''<br/>[[Sticky Charm]]<br/>
  | 0 || -5
+
  ! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
|-
+
  ! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>
| align="left" | [[Iceblock]]
+
  ! rowspan="2"  width="250px" class="unsortable" | Loot
| 7,425
+
|-
  | 1,265
+
! colspan="5" bgcolor="#aaaaaa"| '''Movement (in feet)'''
| Icewing's Invasion (Bergling)
+
! colspan="2" bgcolor="#cccccc"| [[Spiked Base]] '''effect'''
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
|- valign="center"
  | 8 (or 9)<sup>*</sup>|| -4 (or 0)<sup>†</sup>
+
| align="left" | <!--mouse-->[[Chipper]]
|-
+
| <!--points-->4,525
  | align="left" | [[Living Salt]]
+
  | <!--gold-->1,235
| 1,525
+
  | bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Tunnel Rat)|Tunnel Rat]]
| 550
+
  | bgcolor="#eeeeee"| <!--catch-->'''+16'''
| Icewing's Invasion
+
| bgcolor="#dddddd"| <!--catchwax-->'''+16'''
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+16'''
  | 20|| 0
+
  | bgcolor="#eeeeee"| <!--ftc-->'''0'''
|-
+
  | bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
| align="left" | [[Snow Bowler]]
+
  | bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
  | 11,650
+
  | bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
| 3,845
+
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
| Icewing's Invasion (Brute)
+
|- valign="center"
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
  | align="left" | <!--mouse-->[[Iceblade]]
  | -4 (or 0)<sup>‡</sup>|| -16 (or 0)<sup>‡</sup>
+
  | <!--points-->14,560
|-
+
  | <!--gold-->3,850
  | align="left" | [[Snowblind]]
+
  | bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Zealot)|Zealot]]
| 8,835
+
| bgcolor="#eeeeee"| <!--catch-->'''0'''
| 850
+
| bgcolor="#dddddd"| <!--catchwax-->'''0'''
| Icewing's Invasion (Bergling)
+
| bgcolor="#dddddd"| <!--catchsuperwax-->'''0'''
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#eeeeee"| <!--ftc-->'''-5'''
  | 4 (or 5)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
| bgcolor="#dddddd"| <!--ftcsticky-->'''-5'''
|-
+
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
  | align="left" | [[Water Wielder]]
+
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
  | 13,250
+
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
| 4,920
+
|- valign="center"
| Icewing's Invasion (Zealot)
+
| align="left" | <!--mouse-->[[Iceblock]]
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| <!--points-->7,425
| 0 || -5
+
| <!--gold-->1,265
|-
+
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
  | align="left" | [[Wolfskie]]
+
| bgcolor="#eeeeee"| <!--catch-->'''+8'''
  | 8,250
+
| bgcolor="#dddddd"| <!--catchwax-->'''+9'''
  | 1,100
+
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+10'''
  | Icewing's Invasion (Bergling)
+
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
| align="left" | [[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
| 4 (or 5)<sup>*</sup> || -4 (or 0)<sup>†</sup>
+
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Living Salt]]
 +
| <!--points-->1,525
 +
| <!--gold-->550
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Misc)|Misc]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+20'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+20'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+20'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''0'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snow Bowler]]
 +
| <!--points-->11,650
 +
| <!--gold-->3,845
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Brute)|Brute]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''-4'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''-4'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-16'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-16'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Loss'''<br/>'''Of Progress'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Snowblind]]
 +
| <!--points-->8,835
 +
| <!--gold-->850
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+5'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+6'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Water Wielder]]
 +
| <!--points-->13,250
 +
| <!--gold-->4,920
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Zealot)|Zealot]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''0'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''0'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''0'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-5'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''-5'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | <!--mouse-->[[Wolfskie]]
 +
| <!--points-->8,250
 +
| <!--gold-->1,100
 +
| bgcolor="#dddddd"| <!--mousegroup-->[[:Category:Icewing's Invasion (Bergling)|Bergling]]
 +
| bgcolor="#eeeeee"| <!--catch-->'''+4'''
 +
| bgcolor="#dddddd"| <!--catchwax-->'''+5'''
 +
| bgcolor="#dddddd"| <!--catchsuperwax-->'''+6'''
 +
| bgcolor="#eeeeee"| <!--ftc-->'''-4'''
 +
| bgcolor="#dddddd"| <!--ftcsticky-->'''0'''
 +
| bgcolor="#eeeeee"| <!--catchspiked-->'''No Effect'''
 +
| bgcolor="#dddddd"| <!--ftcspiked-->'''No Effect'''
 +
| align="left" | <!--loot-->[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|}
 +
 
 +
==Generals==
 +
'''Generals''' appear as an encounter between the [[Treacherous Tunnels]] and the [[Brutal Bulwark]], between the [[Brutal Bulwark]] and the [[Bombing Run]], between the [[Bombing Run]] and [[The Mad Depths]], and between [[The Mad Depths]] and [[Icewing's Lair]]. '''Generals''' are not encountered beyond [[Icewing's Lair]].
 +
 
 +
Hunters must defeat a '''General''' in order to move into the next zone. Using a [[Drill Charge]] '''will''' skip the '''General encounter''' and move the Hunter into the next zone.
 +
 
 +
If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:
 +
:''I caught an '''X''' Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!''
 +
If a mouse is caught near the end of a zone that advances a hunter perfectly to the end of their current zone, the above message is not displayed.
 +
 
 +
===General Cycling===
 +
Hunters will encounter a randomly chosen  '''General''' between zones and will have 3 encounters in which to capture it.<br/>
 +
If the Hunter fails to capture that '''General''' after three encounters, another '''General''' is randomly selected from the four and the Hunter will have another three encounters to capture the new '''General'''. <br/>
 +
Hunters can encounter the same '''General''' as in the previous set of encounters.<br/>
 +
Successfully capturing a '''General''' will move the Hunter into the next zone.<br/>
 +
 
 +
====[[General Drheller]]====
 +
*Failing to capture [[General Drheller]] will send the Hunter back 6 feet into the previous zone.
 +
:Hunters will then need to capture mice to move them forward 6+ feet to the '''General encounter''', where they will encounter [[General Drheller]] a second time.
 +
*Failing to capture [[General Drheller]] for a second time will again send the Hunter 6 feet back into the previous zone.
 +
:Hunters will then need to capture mice to move them forward 6+ feet to the '''General encounter''', where they will encounter [[General Drheller]] a third time.
 +
*Failing to capture [[General Drheller]] for a third time will again send the Hunter 6 feet back into the previous zone.
 +
:Hunters will then need to capture mice to move them forward 6+ feet to the '''General encounter''', where they will encounter a randomly selected '''General'''.
 +
 
 +
By purposefully failing to capture a '''General''', Hunters can stay in the '''General encounter''' and cycle through '''Generals''' until the mouse they wish to encounter is selected.
 +
 
 +
===Mice===
 +
The [[Iceberg General]] mice are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
 +
[[Standard Cheese]] and {{SB}} will attract all four '''Generals''', but {{SB}} will increase the attraction rate of [[General Drheller]].
 +
 
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 +
! rowspan="2" | '''Points'''<br/>
 +
! rowspan="2" | '''Gold'''<br/>
 +
! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
 +
! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>
 +
! rowspan="2"  width="250px" class="unsortable" | Loot
 +
|-
 +
! colspan="2" bgcolor="#aaaaaa"| '''Movement (in feet)'''
 +
|- valign="center"
 +
| align="left" | [[General Drheller]]
 +
| 36,545
 +
| 7,595
 +
| bgcolor="#eeeeee"| '''+50'''
 +
| bgcolor="#dddddd"| '''-6'''
 +
| align="left" | [[Ancient Relic]]<br/>[[Bottled Cold Fusion]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | [[Lady Coldsnap]]
 +
| 27,580
 +
| 3,745
 +
| bgcolor="#eeeeee"| '''+8'''
 +
| bgcolor="#dddddd"| '''0'''
 +
| align="left" | [[Bottled Cold Fusion]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | [[Lord Splodington]]
 +
| 21,450
 +
| 3,295
 +
| bgcolor="#eeeeee"| '''+4'''
 +
| bgcolor="#dddddd"| '''0'''
 +
| align="left" | [[Bottled Cold Fusion]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 +
|- valign="center"
 +
| align="left" | [[Princess Fist]]
 +
| 23,125
 +
| 3,550
 +
| bgcolor="#eeeeee"| '''+12'''
 +
| bgcolor="#dddddd"| '''0'''
 +
| align="left" | [[Bottled Cold Fusion]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
 
|}
 
|}
  
:<sup>*</sup> With [[Wax Charm]]s equipped.
+
==Icewing's Lair==
:<sup>†</sup> With [[Sticky Charm]]s equipped.
+
To enter '''Icewing's Lair''', Hunters must complete [[The Mad Depths]] and either defeat an [[Iceberg General]] or use a [[Drill Charge]] to skip over the '''General encounter'''.
:<sup>‡</sup> With [[Spiked Base]] equipped.
+
 
 +
Successfully capturing the [[Frostwing Commander]] will end the Hunter's [[Iceberg]] run and move them to the [[Slushy Shoreline]].<br/>
 +
Successfully capturing [[Icewing]] '''without''' either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] armed  will end the Hunter's [[Iceberg]] run and move them to the [[Slushy Shoreline]].<br/>
 +
Successfully capturing [[Icewing]] '''with''' either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] armed, and in fewer than 250 hunts, will allow the Hunter to access the [[Hidden Depths]].
 +
 
 +
===Invading Icewing's Lair for the First Time===
 +
Hunters entering '''Icewing's Lair''' for the first time will '''not''' be able to encounter [[Icewing]]. The [[Frostwing Commander]] will be present, along with [[Frostlance Guard]] mice.
 +
 
 +
Upon entering '''Icewing's Lair''' for the first time, the following message is displayed on the Journal:
 +
:''I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!''
 +
 
 +
Completing the invasion by capturing the [[Frostwing Commander]] will generate the following message in the journal (if completed within 425 hunts):
 +
:''I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion! In amongst the Iceberg's wreckage is X bonus chests!''
 +
If more than 425 hunts are taken, the message is shorter:
 +
:''I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion!''
  
[[Trap Setup Options for Iceberg Mad Depths]]
+
===Additional Invasions===
 +
Hunters reaching '''Icewing's Lair''' in 425 or fewer hunts will be able to encounter [[Icewing]].<br/>
 +
[[Icewing]] will retreat when Hunters exceed 425 hunts while in '''Icewing's Lair'''.<br/>
 +
Hunters will '''not''' be able to encounter [[Icewing]] if they enter '''Icewing's Lair''' with more than 425 hunts.<br/>
 +
After 425 hunts, [[Icewing]] is replaced by the [[Frostwing Commander]].
  
===Icewing's Lair===
+
Upon entering '''Icewing's Lair''' after 425 hunts, the following message is displayed on the Journal:
Upon entering this final zone for the first time or after 425 hunts, the following message is displayed on the Journal:
 
 
:''I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!''
 
:''I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!''
  
On subsequent runs for those who reach Icewing's Lair within 425 hunts, the following message is displayed on the Journal:
+
When reaching '''Icewing's Lair''' within 425 hunts, the following message is displayed on the Journal:
 
:''I entered Icewing's Lair. This is it – the big showdown!''
 
:''I entered Icewing's Lair. This is it – the big showdown!''
  
Upon entering this zone within 250 hunts and with the [[Deep Freeze]] base available to arm, the following message is displayed:
+
After defeating [[Icewing]] using [[Steam Laser Mk. II]], the Hunter's weapon is converted to [[Steam Laser Mk. II (Broken!)]], with this message in the journal:
:''I entered Icewing's Lair and my Deep Freeze Base began glowing! Something's happening!''
+
:''Fueled by her terrible defeat at your hands, Icewing has destroyed and defaced your trap in a fit of icy rage! But in her haste, she seems to have [[Steam Nine|dropped something]] – perhaps combining it with the destroyed trap parts will create a trap she ''truly'' fears!''
 +
 
 +
After the second defeat of [[Icewing]], the following message is displayed in the journal:
 +
:''The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once.Leaping from the crumbling wreckage, you notice a tunnel collapsing in the distance. If only you had more time and a safe method to preserve the Iceberg's structure, perhaps you could have explored it!''
 +
 
 +
Whether the hunter remains in the [[Iceberg]] or is returned to [[Slushy Shoreline]] after catching [[Icewing]] depends only on how many hunts have elapsed and what base was armed, and not what trap was in use.
 +
 
 +
===Accessing the Hidden Depths===
 +
To access the [[Hidden Depths]], Hunters '''must''' defeat [[Icewing]] with either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] armed '''and''' in fewer than 250 hunts.<sup><span style="font-size: 90%>[[#DeepBeforeIcewingHack|See Note]]</span></sup>
 +
 
 +
Upon entering '''Icewing's Lair''' within 250 hunts and with either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] available to arm, the following message is displayed:
 +
:''I entered Icewing's Lair and my Deep Freeze Base (or Iceberg Boiler Base/Ultimate Iceberg Base) began glowing! Something's happening!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
After defeating [[Icewing]] using either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] and within 249 hunts, the following message is displayed in the journal (except when [[Steam Laser Mk. II]] is also armed), as the hunter enters the [[Hidden Depths]]:
|- bgcolor="#dddddd"
+
:''The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base (or Iceberg Boiler Base/Ultimate Iceberg Base) emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have '''[X]''' hunts remaining to explore.
  ! width="150px" | Mouse
+
 
  ! Points
+
<div id="DeepBeforeIcewingHack">''Note: If a Hunter has purchased the [[Iceberg Boiler Base]] or [[Ultimate Iceberg Base]] from [[Ronza]], it is possible to access the [[Hidden Depths]] without defeating [[Icewing]], however, this can only be done when entering '''Icewing's Lair''' for the '''first''' time by arming the aforementioned bases and catching the [[Frostwing Commander]] mouse within 250 hunts. On subsequent runs, it will '''not''' be possible to access the '''Hidden Depths''' without catching the '''Icewing''' mouse.''</div>
  ! Gold
+
 
  ! Mouse Group
+
===Mice===
! Loot
+
The mice found in '''Icewing's Lair''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
|-
+
[[Standard Cheese]] and {{SB}} will attract all mice found in this zone.<br/>
  | align="left" | [[Frostlance Guard]]
+
 
 +
Capturing [[Icewing]] with either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] armed, and in fewer than 250 hunts, will allow Hunters to access the [[Hidden Depths]].
 +
 
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
  ! width="100px" align="left" | '''Mouse'''<br/>
 +
  ! width="50px" | '''Points'''<br/>
 +
  ! width="50px" | '''Gold'''<br/>
 +
  ! width="250px" class="unsortable" | Loot
 +
|- valign="center"
 +
  | align="left" | [[Frostlance Guard]]<br/>'''Always Present'''
 
  | 7,435
 
  | 7,435
 
  | 935
 
  | 935
| Icewing's Invasion
+
  | align="left" | [[Hunting Research]] '''(5,000) points'''<br/>[[Hunting Research]] '''(10,000) points'''<br/>[[Satchel of Gold]] '''(1,000)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Satchel of Gold]] '''(5,000)'''<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
  | align="left" | [[Hunting Research]] (5,000)<br/>[[Hunting Research]] (10,000)<br/>[[Satchel of Gold]] (1,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Satchel of Gold]] (5,000)<br/>[[Sticky Charm]]<br/>[[Wax Charm]]
+
|- valign="center"
|-
+
  | align="left" | [[Frostwing Commander]]<br/>'''425 Hunts and Under:'''<br/>'''Present only during first run through Iceberg'''<br/><br/>'''Over 425 Hunts:'''<br/>'''Always Present'''
  | align="left" | [[Frostwing Commander]]
 
 
  | 22,550
 
  | 22,550
 
  | 7,525
 
  | 7,525
| Icewing's Invasion
+
  | align="left" | [[Drill Charge]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Hunting Research]] '''(10,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Satchel of Gold]] '''(5,000)'''<br/>[[Sticky Charm]]<br/>[[War Scrap]]<br/>[[Wax Charm]]<br/>[[Well-sealed Canister]]
  | align="left" | [[Drill Charge]]<br/>[[Hunting Research]] (5,000)<br/>[[Hunting Research]] (10,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Satchel of Gold]] (5,000)<br/>[[Sticky Charm]]<br/>[[War Scrap]]<br/>[[Wax Charm]]<br/>[[Well-sealed Canister]]
+
|- valign="center"
|-
+
  | align="left" | [[Icewing]]<br/>'''425 Hunts and Under:'''<br/>'''Present during all runs through Iceberg, except the first'''<br/><br/>'''Over 425 Hunts:'''<br/>'''Never Present'''
  | align="left" | [[Icewing]]
 
 
  | 51,250
 
  | 51,250
 
  | 11,295
 
  | 11,295
| Icewing's Invasion
+
  | align="left" | [[Ancient Relic]]<br/>[[Deep Freeze Base Blueprints]]<br />[[Drill Charge]]<br/>[[Hunting Research]] '''(5,000) points'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Steam Nine]]<br/>[[Sticky Charm]]<br/>[[War Scrap]]<br/>[[Wax Charm]]<br />[[Zugzwang's Scarf]]
  | align="left" | [[Ancient Relic]]<br/>[[Deep Freeze Base Blueprints]]<br />[[Drill Charge]]<br/>[[Hunting Research]] (5,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Steam Nine]]<br/>[[Sticky Charm]]<br/>[[War Scrap]]<br/>[[Wax Charm]]<br />[[Zugzwang's Scarf]]
 
 
|}
 
|}
  
:Note:
+
==Hidden Depths==
:*[[Frostlance Guard]] is always present.
+
'''The Hidden Depths have a depth of 200 feet.'''
:*If within 425 hunts:
 
:**[[Frostwing Commander]] is present only on the first run through the Iceberg.
 
:**[[Icewing]] is present on subsequent runs.
 
:*After 425 hunts:
 
:**[[Frostwing Commander]] is always present.
 
:**[[Icewing]] is no longer present.
 
  
Hunters complete the Iceberg by catching [[Frostwing Commander]] or [[Icewing]]; given the above rules, only one of those two mice is ever present, depending on the number of times through the Iceberg and number of hunts taken so far.
+
To access the [[Hidden Depths]], Hunters '''must''' defeat [[Icewing]] with either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] armed '''and''' in fewer than 250 hunts.
  
After the first invasion defeat, the following message is displayed in the journal if completed within 425 hunts:
+
After defeating [[Icewing]] using either [[Deep Freeze Base]], [[Iceberg Boiler Base]], or [[Ultimate Iceberg Base]] and within 249 hunts, the following message is displayed in the journal (except when [[Steam Laser Mk. II]] is also armed), as the hunter enters the [[Hidden Depths]]:
:''I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion! In amongst the Iceberg's wreckage is X bonus chests!''
+
:''The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base (or Iceberg Boiler Base/Ultimate Iceberg Base) emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have '''[X]''' hunts remaining to explore.
If too many hunts were taken, the message is shorter:
 
:''I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion!''
 
  
After defeating Icewing using [[Steam Laser Mk. II]], the hunter's weapon is converted to [[Steam Laser Mk. II (Broken!)]], with this message in the journal:
+
At hunt number 249, the following message is displayed in the journal:
:''Fueled by her terrible defeat at your hands, Icewing has destroyed and defaced your trap in a fit of icy rage! But in her haste, she seems to have [[Steam Nine|dropped something]] – perhaps combining it with the destroyed trap parts will create a trap she ''truly'' fears!''
+
:''With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!''
  
After the second defeat of Icewing, the following message is displayed in the journal:
+
At hunt number 250, the hunter is automatically transported to [[Slushy Shoreline]] and the following message is displayed in the journal:
:''The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once.Leaping from the crumbling wreckage, you notice a tunnel collapsing in the distance. If only you had more time and a safe method to preserve the Iceberg's structure, perhaps you could have explored it!''
+
:''It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!''
  
After defeating Icewing using [[Deep Freeze Base]] within 249 hunts, the following message is displayed in the journal (except when [[Steam Laser Mk. II]] was also armed), as the hunter enters the Hidden Depths:
+
===Accessing The Deep Lair===
:''The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have (250-X) hunts remaining to explore.
+
To access [[The Deep Lair]], Hunters '''must''' complete the '''Hidden Depths''' before reaching 250 hunts.
  
===Hidden Depths===
+
===Mice===
The Hidden Depths has a distance of 200 feet, and can only be reached by defeating [[Icewing]] with the [[Deep Freeze Base]] armed, prior to hunt 250.  While in this area, the heads-up display adds an additional progress meter, with the following hint:
+
The mice found in the '''Hidden Depths''' are all part of the [[Icewing's Invasion]] group and are weak only to [[Hydro]] weapons.<br/>
:''The Iceberg is crumbling! You have only until Hunt #250 to defeat the Deep Mouse!''
+
[[Standard Cheese]] and {{SB}} will attract all mice found in this zone.<br/>
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
|- bgcolor="#dddddd"
+
|- bgcolor="#eeeeee"
  ! rowspan="2" width="150px" | Mouse
+
  ! rowspan="2" width="150px" align="left" | '''Mouse'''<br/>
  ! rowspan="2" | Points
+
  ! rowspan="2" | '''Points'''<br/>
  ! rowspan="2" | Gold
+
  ! rowspan="2" | '''Gold'''<br/>
  ! rowspan="2" | Mouse Group
+
  ! width="75px" bgcolor="#eeeeee"| '''Catch'''<br/>
  ! rowspan="2" | Loot
+
  ! width="75px" bgcolor="#dddddd"| '''Failure To Catch'''<br/>
  ! colspan="2" | Slide and Knockback Values (ft)
+
  ! rowspan="2"  width="250px" class="unsortable" | Loot
|-
+
|-  
  ! Catch !! [[MouseHunt_Jargon#F|FTC]]
+
  ! colspan="2" bgcolor="#aaaaaa"| '''Movement (in feet)'''
|-
+
|- valign="center"
 
  | align="left" | [[Frostlance Guard]]
 
  | align="left" | [[Frostlance Guard]]
 
  | 7,435
 
  | 7,435
 
  | 935  
 
  | 935  
  | Icewing's Invasion
+
  | bgcolor="#eeeeee"| '''+15'''
  | align="left" | [[Hunting Research]] (10,000)<br/>[[Satchel of Gold]] (1,000)<br/>[[Satchel of Gold]] (2,000)<br/>[[Satchel of Gold]] (5,000)
+
| bgcolor="#dddddd"| '''0'''
| 15 || 0
+
  | align="left" | [[Hunting Research]] '''(10,000) points'''<br/>[[Satchel of Gold]] '''(1,000)'''<br/>[[Satchel of Gold]] '''(2,000)'''<br/>[[Satchel of Gold]] '''(5,000)'''
|-
+
|- valign="center"
 
  | align="left" | [[Frostwing Commander]]
 
  | align="left" | [[Frostwing Commander]]
 
  | 22,550
 
  | 22,550
 
  | 7,525
 
  | 7,525
  | Icewing's Invasion
+
  | bgcolor="#eeeeee"| '''+10'''
  | align="left" | [[Hunting Research]] (10,000)<br/>[[Satchel of Gold]] (5,000)<br />[[Well-sealed Canister]]
+
| bgcolor="#dddddd"| '''0'''
| 10 || 0
+
  | align="left" | [[Hunting Research]] '''(10,000) points'''<br/>[[Satchel of Gold]] '''(5,000)'''<br />[[Well-sealed Canister]]
|-
+
|- valign="center"
 
  | align="left" | [[Living Salt]]
 
  | align="left" | [[Living Salt]]
 
  | 1,525
 
  | 1,525
 
  | 550
 
  | 550
  | Icewing's Invasion
+
  | bgcolor="#eeeeee"| '''+20'''
  | align="left" | [[Hunting Research]] (10,000)<br/>[[Satchel of Gold]] (5,000)
+
| bgcolor="#dddddd"| '''0'''
| 20 || 0
+
  | align="left" | [[Hunting Research]] '''(10,000) points'''<br/>[[Satchel of Gold]] '''(5,000)'''
 
|}
 
|}
  
At hunt number 249, the following message is displayed in the journal:
+
==The Deep Lair==
 +
Hunter's must travel through the 200 feet of the [[Hidden Depths]] and enter [[The Deep Lair]] before reaching 250 hunts.
 +
 
 +
The [[Deep Mouse]] is a guaranteed catch on hunt 250 unless Hunters '''fail to attract''' the mouse, it is therefore recommended that Hunters arm {{SB}} if they have not captured the [[Deep Mouse]] by hunt 249.
 +
 
 +
'''Capturing the [[Deep Mouse]] will move the Hunter to the [[Slushy Shoreline]].'''
 +
 
 +
*At hunt number 249, the following message is displayed in the journal:
 
:''With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!''
 
:''With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!''
 
+
*At hunt number 250, the hunter is automatically transported to [[Slushy Shoreline]] and the following message is displayed in the journal:
At hunt number 250, the hunter is automatically transported to [[Slushy Shoreline]] and the following message is displayed in the journal:
 
 
:''It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!''
 
:''It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!''
 +
*After defeating the [[Deep Mouse]], the hunter is automatically transported to the [[Slushy Shoreline]] and the following message is displayed in the journal:
 +
:''With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!''
  
===The Deep Lair===
+
===Mice===
 +
The [[Deep]] mouse is the only mouse found in '''The Deep Lair''' and is part of the [[Icewing's Invasion]] group and is weak only to [[Hydro]] weapons.<br/>
 +
[[Standard Cheese]] and {{SB}} will attract the [[Deep]] mouse.<br/>
  
The [[Deep]] Mouse is the only mouse that can be attracted at the end of the 200 feet.
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
+
|- bgcolor="#eeeeee"
{| border="1" cellpadding="4" cellspacing="0" style="margin:5px 20px 20px 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
  ! width="100px" align="left" | '''Mouse'''<br/>
|- bgcolor="#dddddd"
+
  ! width="50px" | '''Points'''<br/>
  ! width="150px" | Mouse
+
  ! width="50px" | '''Gold'''<br/>
  ! Points
+
  ! width="250px" class="unsortable" | Loot
  ! Gold
+
|- valign="center" class="sortbottom"
  ! Mouse Group
 
! Loot
 
|-
 
 
  | align="left" | [[Deep]]
 
  | align="left" | [[Deep]]
 
  | 142,550  
 
  | 142,550  
 
  | 24,525
 
  | 24,525
| Icewing's Invasion
+
  | align="left" | [[Ancient Relic]]<br/>[[Deep Thought]] '''(25,000) points'''<br/>[[Plankrun's Iceberg Notes]]<br/>[[Satchel of Gold]] '''(10,000)'''
  | align="left" | [[Ancient Relic]]<br/>[[Deep Thought]] (25,000)<br/>[[Plankrun's Iceberg Notes]]<br/>[[Satchel of Gold]] (10,000)
 
 
|}
 
|}
 
After defeating Deep Mouse, the hunter is automatically transported to [[Slushy Shoreline]] and the following message is displayed in the journal:
 
:''With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!''
 
  
 
== Hunting Strategy ==
 
== Hunting Strategy ==
Standard cheese such as [[Brie]] or [[Gouda]] may be used in this location. The mice in this location are weak to Hydro-type weapons. Hunters can purchase bags of [[Sticky Charm|Sticky]] or [[Wax Charm|Wax]] charms in the General Store, which have special effects on Bergling mouse subclass. After obtaining sufficient amount of [[Bottled Cold Fusion]], hunters may craft bases with special effects on other subclasses: [[Magnet Base]], [[Spiked Base]], [[Remote Detonator Base]], [[Hearthstone Base]], and [[Deep Freeze Base]].
+
=== Hunting Tips by [[Larry]] ===
 +
Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!
  
Hunters can use a [[Drill Charge]] to advance additional distance; for the best effect, the hunters may wish to wait on drilling until they have obtained all the craftable bases, and make the attempt for the Treasure Chest. Since the Mad Depths has the lowest average feet per hunt, saving the Drill Charges for that region will minimize the hunts required to reach Icewing's Lair.
+
'''Treacherous Tunnels:''' Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your ''own'' tunnels, so catch as many of them as you can!
  
Prior to obtaining [[Deep Freeze Base]] and entering Hidden Depths, only one [[Icewing]] or [[Frostwing Commander]] can be caught per run, and which one is encountered is determined by the number of hunts taken. Additional Frostwing Commanders can be caught in the Hidden Depths, but not more Icewing. Hunters desiring to maximize the number of [[Living Salt]] mice attracted can intentionally stale cheese by arming a non-Hydro weapon while waiting for the required number of hunts to elapse.  Hunters desiring to catch a specific [[#Generals|General]] can intentionally arm a non-Hydro weapon until the first time the desired general is attracted, then use the next two locked hunts to catch that mouse. Mice in this area can steal cheese (including [[White Cheddar]]), gold, or points, but if a hunter arms only one piece of cheese at a time, and converts gold into standard cheese (which can be refunded for the same amount of gold later on), then intentionally missing mice can be limited to only risking the loss of points.
+
'''Brutal Bulwark:''' Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...
  
While it is possible to reach the [[Deep Mouse]] using [[Gouda]] cheese, it is extremely rare; use of {{SB}} or waiting for high-attraction [[Event]] cheese (such as [[Runny]] cheese during the [[Great Gnawnian Games]]) makes it easier to minimize hunts. When hunting for the [[Deep Mouse]], the [[Deep Freeze Base]] must be used to catch [[Icewing]], but other bases can be used on all other hunts.  While the [[Deep Mouse]] is difficult to catch before hunt 250, the final hunt is a guaranteed catch if the mouse is attracted, so hunters are advised to use {{SB}} if they reach the final hunt, to avoid a failure to attract.
+
'''Bombing Run:''' Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.
  
===Hunting tips by [[Larry]]===
+
'''The Mad Depths:''' Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.
  
Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!
+
'''Icewing's Lair:''' Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!
  
<b>Treacherous Tunnels:</b> Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network.  Their tools can be put to use making your <i>own</i> tunnels, so catch as many of them as you can!
+
If you check the shops, there's loads of new gear to help you combat these new dangers, including ''Wax Charms'' and ''Sticky Charms'', which have specific uses against Bergling mice, whom you'll find in every zone.
  
<b>Brutal Bulwark:</b> Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically.  If only you could find a way to stop them...
+
Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!
  
<b>Bombing Run:</b> Bomb Squad mice use high explosives to carve huge caverns and trip up intruders.  But if you could turn their bombs against them, you could certainly speed up your descent.
+
=== [[Adventure Book]] ===
 +
The Hunter can complete the [[Hunt for Icewing]] adventure in '''{{PAGENAME}}'''.
  
<b>The Mad Depths:</b> Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.
+
== Location-Specific Effects ==
 +
=== [[Weapons]] ===
 +
*[[Steam Laser Mk. I]] - has a bonus of 1,750 Power and 3 Luck
 +
*[[Steam Laser Mk. II]]
 +
**Has a bonus of 1,250 Power and 2 Luck
 +
**Turns into [[Steam Laser Mk. II (Broken!)]] upon catching [[Icewing]]
 +
*[[Steam Laser Mk. III]] - has a bonus of 1,500 Power and 2 Luck
  
<b>Icewing's Lair:</b> Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg.  Be brave in facing her, hunter, as she will give no quarter!
+
=== [[Bases]] ===
 +
*[[Magnet Base]] - increases the attraction rate of [[Tunnel Rat]]
 +
*[[Spiked Base]] - prevents losing progress when encountering [[Brute]]
 +
*[[Remote Detonator Base]] - provides progress bonus upon catching [[Bomb Squad]]
 +
*[[Hearthstone Base]] - decreases attraction rate of [[Zealot]]
 +
*[[Deep Freeze Base]]
 +
**Has a bonus of 665 Power and 9 Luck from 1,800 ft onward
 +
**Moves the Hunter to [[#Hidden Depths|Hidden Depths]] upon catching [[Icewing]]
 +
*[[Ultimate Iceberg Base]] - has the combined effects of [[Magnet Base]], [[Spiked Base]], [[Remote Detonator Base]], [[Hearthstone Base]], and [[Deep Freeze Base]]
 +
*[[Iceberg Boiler Base]] - has the combined effects of [[Magnet Base]], [[Spiked Base]], [[Remote Detonator Base]], [[Hearthstone Base]], and [[Deep Freeze Base]]
  
If you check the shops, there's loads of new gear to help you combat these new dangers, including ''[[Wax Charm]]s'' and ''[[Sticky Charm]]s'', which have specific uses against Bergling mice, whom you'll find in every zone.
+
=== [[Charms]] ===
 +
*[[Wax Charm]] - provides a progress bonus of '''1 ft''' upon catching a [[Bergling]]
 +
*[[Super Wax Charm]] - provides a progress bonus of '''2 ft''' upon catching a [[Bergling]]
 +
*[[Sticky Charm]] - prevents losing progress when failing to catch a [[Bergling]]
  
Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours!  If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!
+
== [[Shops]] ==
 +
These are the shops found in '''{{PAGENAME}}'''.
  
==Location-Specific Effects==
+
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
 +
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
  
===Charms===
+
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
* The [[Wax Charm]] provides a progress bonus of 1 foot upon catching a [[Bergling]] in the Iceberg.
+
{{Shops/Table/{{PAGENAME}} Trapsmith}}
* The [[Sticky Charm]] prevents losing progress when failing to catch a [[Bergling]] in the Iceberg.
 
  
===Traps===
+
=== [[{{PAGENAME}} Charm Shoppe|Charm Shoppe]] ===
* The [[Steam Laser Mk. I]] receives a bonus of 1,750 power and 3 luck in the Iceberg.
+
{{Shops/Table/{{PAGENAME}} Charm Shoppe}}
* The [[Steam Laser Mk. II]] receives a bonus of 1,250 power and 2 luck in the Iceberg.
 
* The [[Steam Laser Mk. II (Broken!)]] results from catching [[Icewing]] with [[Steam Laser Mk. II]].
 
* The [[Steam Laser Mk. III]] receives a bonus of 1,500 power and 2 luck in the Iceberg.
 
 
 
===Bases===
 
* The [[Magnet Base]] attracts [[Tunnel Rat]] mice when equipped in the [[Treacherous Tunnels]] stage of the Iceberg.
 
* The [[Spiked Base]] prevents losing progress when encountering [[Brute]] mice in the  [[Brutal Bulwark]] stage of the Iceberg.
 
* The [[Remote Detonator Base]]  provides a progress bonus upon catching [[Bomb Squad]] mice in the [[Bombing Run]] stage of the Iceberg.
 
* The [[Hearthstone Base]] repels [[Zealot]] mice when equipped in [[The Mad Depths]] stage of the Iceberg.
 
* The [[Deep Freeze Base]] grants access to [[Hidden Depths]] upon catching [[Icewing]] and receives a bonus of 665 power and 9 luck before hunt 250 in [[Icewing's Lair]], [[Hidden Depths]] and [[The Deep Lair]] of the Iceberg.
 
  
 +
=== [[{{PAGENAME}} General Store|General Store]] ===
 +
{{Shops/Table/{{PAGENAME}} General Store}}
  
 
== Links ==
 
== Links ==
*[http://i.imgur.com/7wKAX.jpg Banner image]
+
*[{{MHdomain}}/images/environments/4ff3e4717538b76cc1ec3f67ab8bd149.jpg Current Banner image]
 
*[{{MHdomain}}/images/ui/hud/iceberg_bg.png Iceberg image]
 
*[{{MHdomain}}/images/ui/hud/iceberg_bg.png Iceberg image]
 
*[{{MHdomain}}/images/ui/hud/iceberg_bonus_bg.png Hidden Depths image]
 
*[{{MHdomain}}/images/ui/hud/iceberg_bonus_bg.png Hidden Depths image]
 
*[http://i.imgur.com/R5ohK.jpg Iceberg image with Hidden Depths]
 
*[http://i.imgur.com/R5ohK.jpg Iceberg image with Hidden Depths]
 +
 
{{Location}}
 
{{Location}}

Latest revision as of 07:28, 19 March 2024

"Iceberg" redirects here. For other uses, see Iceberg (disambiguation).

Capturing certain mice under certain conditions in the Iceberg will move the Hunter to the Slushy Shoreline.

Iceberg
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Icebreaker License
Required Power Types: Hydro
Required Base: Deep Freeze Base
or Iceberg Boiler Base
or Ultimate Iceberg Base
(Accessing Hidden Depths)
Number of Mice: 26
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 24 May 2012
Iceberg, dead ahead!

Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!

You must be the rank of Lord/Lady to travel to this dangerous area.

Overview

The Iceberg is a location in the Rodentia region requiring a minimum rank of Lord or Lady and the Icebreaker License to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

Hunters with the Lord/Lady rank can obtain the Icebreaker License from the Harbour Cartographer or S.S. Huntington IV Cartographer for 145,000 gold.

All mice found in the Iceberg are part of the Icewing's Invasion group and are weak only to Hydro weapons.

Traveling from this location does not reset the Hunter's progress.

The hunter is automatically transported to the Slushy Shoreline after successfully fighting through the iceberg, or when reaching 250 hunts while in the Hidden Depths or The Deep Lair.

Navigating the Iceberg

Hunters must navigate each zone and then defeat a General to gain access to the following zone. Capturing mice in these zones will move the Hunter through the Iceberg. Failing to capture mice in these zones will sometimes cause Hunters to lose progress.
Each zone has a set length and when Hunters complete their move through a zone they will encounter one of four Generals which must be captured before the Hunter can move into the following zone.

Accessing Icewing's Lair

Hunters will enter Icewing's Lair after successfully navigating all 1,800 feet of the Iceberg and capturing a final Iceberg General. The first time Hunters enter Icewing's Lair, Icewing will not be present and Hunters will need to capture the Frostwing Commander. On all subsequent runs, whether Icewing is present depends on how many hunts Hunters needed to reach Icewing's Lair.

  • 425 Hunts and Under:
Frostwing Commander is present only during first run through the Iceberg
Icewing is present during all runs through Iceberg, except the first
  • Over 425 Hunts:
Frostwing Commander is always present
Icewing is never present

Reaching Icewing's Lair and successfully capturing either the Frostwing Commander or Icewing will move the Hunter to the Slushy Shoreline and award the Hunter with reward chests based on the number of hunts taken:

  • After 275 hunts, hunters have an option to retreat back to the start, and the following message is displayed in the Hunter's Journal:
The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!
  • After 350 hunts elapse, the following message is displayed in the Journal:
The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!
  • After 425 hunts elapse, the following message is displayed in the Journal:
The Iceberg has smashed the last of the bonus chests, and Icewing has moved on to supervise another Iceberg invasion.
She has left her second-in-command in charge, who must still be defeated to destroy the Iceberg and protect the good people of Gnawnia.
With most of the fighting mice leaving the Iceberg, the Living Salt mouse can finally roam free, making progress significantly easier.

Reaching the Hidden Depths

To access the Hidden Depths Hunters must capture Icewing in fewer than 250 hunts and with either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base armed. It will take a minimum of ten hunts to travel through the 200 feet of the Hidden Depths and reach the Deep Lair, so Hunters must have at least eleven hunts (10 for Hidden Depths, 1 for The Deep Lair) remaining after defeating Icewing and entering the Hidden Depths if they wish to reach The Deep Lair and capture the Deep Mouse.

  • At hunt number 249, the following message is displayed in the journal:
With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!
  • At hunt number 250, the hunter is automatically transported to Slushy Shoreline and the following message is displayed in the journal:
It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!

While in this area, the heads-up display adds an additional progress meter, with the following hint:

The Iceberg is crumbling! You have only until Hunt #250 to defeat the Deep Mouse!

Accessing The Deep Lair

Hunter's must travel through the 200 feet of the Hidden Depths and enter The Deep Lair before reaching 250 hunts.

The Deep Mouse is a guaranteed catch on hunt 250 unless Hunters fail to attract the mouse, it is therefore recommended that Hunters arm SUPER|brie+ if they have not captured the Deep Mouse by hunt 249.

Capturing the Deep Mouse will move the Hunter to the Slushy Shoreline.

  • At hunt number 249, the following message is displayed in the journal:
With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!
  • At hunt number 250, the hunter is automatically transported to Slushy Shoreline and the following message is displayed in the journal:
It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!
  • After defeating the Deep Mouse, the hunter is automatically transported to the Slushy Shoreline and the following message is displayed in the journal:
With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!

Heads-Up Display

The image in the HUD shows the Hunter's progress into the Iceberg.

The main HUD in the Iceberg tracks the following items:

  • The Hunter's current location within the Iceberg
  • The number of feet traveled
  • The number of hunts taken.
  • The progress toward obtaining the reward chests, with the following tool-tips:
Beat the Iceberg before Hunt #275 to earn the Treasure Chest
Beat the Iceberg before Hunt #350 to earn the Strongbox
Beat the Iceberg before Hunt #425 to earn the Supply Chest
Smashed to smithereens! for smashed reward chests
  • The tool tip before purchasing an Ice Drill reads:
Want to descend through the Iceberg faster? Buy the Ice Drill Mk. 1 from the General Store and carve your way to victory!
  • The tool-tip after purchasing an Ice Drill reads:
Use Drill Charges to drill 20 feet down. You can use it [X] times during this Iceberg invasion.
Caution: Drilling past Mouse Generals will skip them and their loot.
  • The tool-tip after an Ice Drill overheats reads:
Your ice drill has overheated! You have used it to the maximum [X] times during this Iceberg invasion.

After entering the Hidden Depths and while in The Deep Lair, the portion of the HUD that tracks the reward chests changes to a status bar that crumbles as each hunt is taken. The tool tip reads:

The Iceberg is crumbling! You have only until Hunt #250 to defeat the Deep Mouse!

Hunting Equipment

There are a number of items that can help the Hunter better navigate the Iceberg.

Weapons

These weapons have special effects in the Iceberg.
More information on how to obtain them can be found on their respective pages.
They are obtained in a specific order as stated below:

Bases

These weapons have special effects in the Iceberg.
More information on how to obtain them can be found on their respective pages.
Unlike the weapons, the bases do not need to be obtained in a specific order.

Charms

These charms can be used in the Treacherous Tunnels, Brutal Bulwark, Bombing Run, and The Mad Depths. They provide no effect in Icewing's Lair, the Hidden Depths, or The Deep Lair.

The Sticky Charm prevents losing progress when failing to catch a Bergling mouse.

A Sticky Charm 5-Pack can be bought at the Slushy Shoreline Charm Shoppe or Iceberg Charm Shoppe for 1 War Scrap.
Sticky Charms are dropped as loot by mice in the Iceberg.

The Wax Charm provides a progress bonus of 1 foot when catching a Bergling mouse.

A Wax Charm 5-Pack can be bought at the Slushy Shoreline Charm Shoppe or Iceberg Charm Shoppe for 1 War Scrap.
Wax Charms are dropped as loot by mice in the Iceberg.

The Super Wax Charm provides a progress bonus of 2 feet when catching a Bergling mouse.

Super Wax Charms can be bought from Ronza's Traveling Shoppe or purchased on the Marketplace.

Drills and Drill Charges

Ice Drills are a specialized drill used to quickly bore through ice, assisting Hunters in reaching greater depths in the Iceberg. There are four types of Ice Drills. Ice Drills and the Drill Charges used to power them can be purchased in the Slushy Shoreline General Store or Iceberg General Store.

The more advanced the Ice Drill, the more Drill Charges it can use before it overheats. Once an Ice Drill overheats hunters will not be able to use it again until they start a new run in the Iceberg.

Each Ice Drill can skip 20 feet of the Iceberg per Drill Charge used.

Drilling past Iceberg Generals will skip them and their loot.
Drill Charges cannot be used to skip past Icewing's Lair, but can be used in the Hidden Depths to reach The Deep Lair.

Upgrading an Ice Drill during an Iceberg invasion will not cool it down.

Example: Using 7 Drill Charges with the Ice Drill Mk. III and then upgrading to the Diamond Ice Drill in the same run will allow you to use 1 extra Drill Charge on that invasion, not an additional 8.

A hunter can own only one of each type of Ice Drill at a time
Drills can be repurchased after an upgrade if hunters wish to have a complete set, though a complete set confers no bonuses.

Type of Ice Drill
Maximum
Drill Charges
Used
(Per Invasion)
Cost
Free Drill Charges
With
First Purchase Only
Ice Drill Mk. I 5 50,000 gold
10 War Scraps
3 Drill Charges
Ice Drill Mk. II 6 100,000 gold
25 War Scraps
Ice Drill Mk. I
3 Drill Charges
Ice Drill Mk. III 7 150,000 gold
50 War Scraps
Ice Drill Mk. II
4 Drill Charges
Diamond Ice Drill 8 300,000 gold
100 War Scraps
Ice Drill Mk. III
Diamond Drill Bits
5 Drill Charges

Each use of a Drill Charge leaves the following message in the Hunter's Journal:

I used a Drill Charge and carved 20 feet through the Iceberg!

Hovering over the Drill button on the Heads Up Display (HUD) of the Iceberg normally shows this message:

Use Drill Charges to drill 20 feet down. You can use it [X] times during this iceberg invasion.
Caution: Drilling past Mouse Generals will skip them and their loot.

After using the maximum number of Drill Charges, the message changes to:

Your Ice Drill has overheated! You have used it the maximum [X] times during this Iceberg invasion.

Cold Fusion Bomb

The Cold Fusion Bomb can be purchased in the Iceberg General Store or Slushy Shoreline General Store in exchange for 25,000 gold and 1 Bottled Cold Fusion.

When activated on the Iceberg, the Cold Fusion Bomb ends the Hunter's current invasion and moves them to the Slushy Shoreline. All Iceberg progress is lost.

The Cold Fusion Bomb may be used at any time, but scatters the bonus chests, rendering them uncollectible.

Because the mice on the Iceberg were not defeated, this does not count as an Iceberg completion so far as the King's record keepers are concerned.

Using the Cold Fusion Bomb leaves the following message in the Hunter's Journal:

The Cold Fusion Bomb shudders, shakes, and coughs. The lights go dim. For a good while, nothing happens. Then, suddenly, the entire Iceberg around you instantly turns to water. You are swamped, and barely able to keep your head above water. When you finally manage to find solid ground beneath your feet, you find yourself on the Slushy Shoreline.

Mice

The mice found in Icewing's Lair are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in the Iceberg.

Mouse
Group
Treacherous Tunnels
Brutal Bulwark
Bombing Run
The Mad Depths
General Encounter
Icewing's Lair
Hidden Depths
The Deep Lair
Chipper Tunnel Rat X X X
Deep N/A X
Frostlance Guard N/A X X
Frostwing Commander N/A X X
General Drheller Generals X
Heavy Blaster Bomb Squad X
Iceblade Zealot X
Iceblock Bergling X X X
Icebreaker Tunnel Rat X X
Icewing N/A X
Incompetent Ice Climber Bergling X
Lady Coldsnap Generals X
Living Salt N/A X X X X X
Lord Splodington Generals X
Mammoth Brute X
Polar Bear Bergling X X
Princess Fist Generals X
Saboteur Bomb Squad X
Snow Bowler Brute X X X
Snow Slinger Bergling X X X
Snow Soldier Bergling X
Snowblind Bergling X
Stickybomber Bomb Squad X
Water Wielder Zealot X
Wolfskie Bergling X X
Yeti Brute X

Mice with Special Requirements

WARNING: Hunts used to capture this mouse will count against the hunts needed for reaching specific areas of the Iceberg. Capturing the M400 provides no movement through the Iceberg.

Treacherous Tunnels

The Treacherous Tunnels have a depth of 300 feet.

The Treacherous Tunnels are the first section of the Iceberg that Hunters will encounter.
The Treacherous Tunnels distance runs from 0 to 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:

I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!

Mice

The mice found in Treacherous Tunnels are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in this zone.

Wax Charms will provide a 1 foot bonus when capturing Bergling mice.
Super Wax Charms will provide a 2 foot bonus when capturing Bergling mice.
Sticky Charms will prevent losing progress when failing to catch the Bergling mice.

The Magnet Base will improve the attraction rate of the Tunnel Rat mice.

Mouse
Points
Gold
Mouse Group
Catch
Catch
with
Wax Charm
Catch
with
Super Wax Charm
Failure To Catch
Failure To Catch
with
Sticky Charm
Loot
Movement (in feet)
Chipper 4,525 1,235 Tunnel Rat +16 +16 +16 0 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Icebreaker 5,850 1,320 Tunnel Rat +16 +16 +16 0 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Incompetent Ice Climber 5,230 750 Bergling +4 +5 +6 -4 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Living Salt 1,525 550 Misc +20 +20 +20 0 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Polar Bear 6,760 1,865 Bergling +8 +9 +10 -4 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Teddy Bear
Wax Charm
Snow Slinger 7,825 2,450 Bergling +8 +9 +10 -4 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Snow Soldier 6,430 2,230 Bergling +4 +5 +6 -4 0 Hunting Research (5,000 points)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm

Brutal Bulwark

The Brutal Bulwark has a depth of 300 feet.

To enter the Brutal Bulwark, Hunters must complete the Treacherous Tunnels and either defeat an Iceberg General or use a Drill Charge to skip over the General encounter.

The Brutal Bulwark's distance runs from 301 to 600 feet. Upon entering this zone, the following message is displayed on the Journal:

I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!

Mice

The mice found in Brutal Bulwark are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in this zone.

Wax Charms will provide a 1 foot bonus when capturing Bergling mice.
Super Wax Charms will provide a 2 foot bonus when capturing Bergling mice.
Sticky Charms will prevent losing progress when failing to catch the Bergling mice.

The Spiked Base will prevent losing progress when encountering Brute mice.

Mouse
Points
Gold
Mouse Group
Catch
Catch
with
Wax Charm
Catch
with
Super Wax Charm
Failure To Catch
Failure To Catch
with
Sticky Charm
Catch
Failure To Catch
Loot
Movement (in feet) Spiked Base effect
Iceblock 7,425 1,265 Bergling +8 +9 +10 -4 0 No Effect No Effect Frozen Sealed Bottle
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Living Salt 1,525 550 Misc +20 +20 +20 0 0 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Mammoth 10,250 2,020 Brute -6 -6 -6 -20 -20 No Loss
Of Progress
No Loss
Of Progress
Hunting Research (5,000) points
Satchel of Gold (2,000)
Simple Orb
Sticky Charm
Wax Charm
Polar Bear 6,760 1,865 Bergling +8 +9 +10 -4 0 No Effect No Effect Frozen Sealed Bottle
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Teddy Bear
Wax Charm
Snow Bowler 11,650 3,845 Brute -4 -4 -4 -16 -16 No Loss
Of Progress
No Loss
Of Progress
Frozen Sealed Bottle
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Snow Slinger 7,825 2,450 Bergling +8 +9 +10 -4 0 No Effect No Effect Frozen Sealed Bottle
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Yeti 9,850 1,245 Brute -4 -4 -4 -16 -16 No Loss
Of Progress
No Loss
Of Progress
Flawed Orb
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm

Bombing Run

The Bombing Run has a depth of 1,000 feet.

To enter the Bombing Run, Hunters must complete the Brutal Bulwark and either defeat an Iceberg General or use a Drill Charge to skip over the General encounter.

The Bombing Run's distance runs from 601 to 1,600 feet. Upon entering this zone, the following message is displayed on the Journal:

I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!

Mice

The mice found in the Bombing Run are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in this zone.

Wax Charms will provide a 1 foot bonus when capturing Bergling mice.
Super Wax Charms will provide a 2 foot bonus when capturing Bergling mice.
Sticky Charms will prevent losing progress when failing to catch the Bergling mice.

The Magnet Base will improve the attraction rate of the Tunnel Rat mice.
The Spiked Base will prevent losing progress when encountering Brute mice.
The Remote Detonator Base will cause Bomb Squad mice to provide 20 feet of movement when captured.

Mouse
Points
Gold
Mouse Group
Catch
Catch
with
Wax Charm
Catch
with
Super Wax Charm
Failure To Catch
Failure To Catch
with
Sticky Charm
Catch
Failure To Catch
Catch
Failure To Catch
Loot
Movement (in feet) Spiked Base
effect
Remote Detonator Base
effect
Chipper 4,525 1,235 Tunnel Rat +16 +16 +16 0 0 No Effect No Effect No Effect No Effect Frozen Sealed Bottle
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Heavy Blaster 7,200 1,150 Bomb Squad +10 +10 +10 -6 -6 No Effect No Effect Advance
20 feet
No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Iceblock 7,425 1,265 Bergling +8 +9 +10 -4 0 No Effect No Effect No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Icebreaker 5,850 1,320 Tunnel Rat +16 +16 +16 0 0 No Effect No Effect No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Living Salt 1,525 550 Misc +20 +20 +20 0 0 No Effect No Effect No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Saboteur 6,800 850 Bomb Squad +8 +8 +8 -4 -4 No Effect No Effect Advance
20 feet
No Effect Frozen Sealed Bottle
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Snow Bowler 11,650 3,845 Brute -4 -4 -4 -16 -16 No Loss Of Progress No Loss Of Progress No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Snow Slinger 7,825 2,450 Bergling +8 +9 +10 -4 0 No Effect No Effect No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Stickybomber 6,850 725 Bomb Squad +9 +9 +9 -5 -5 No Effect No Effect Advance
20 feet
No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Wolfskie 8,250 1,100 Bergling +4 +5 +6 -4 0 No Effect No Effect No Effect No Effect Flawless Orb
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm

The Mad Depths

The Mad Depths have a depth of 200 feet.

To enter The Mad Depths, Hunters must complete the Bombing Run and either defeat an Iceberg General or use a Drill Charge to skip over the General encounter.

The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon entering this zone, the following message is displayed on the Journal:

I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!

Mice

The mice found in The Mad Depths are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in this zone.

Wax Charms will provide a 1 foot bonus when capturing Bergling mice.
Super Wax Charms will provide a 2 foot bonus when capturing Bergling mice.
Sticky Charms will prevent losing progress when failing to catch the Bergling mice.

The Magnet Base will improve the attraction rate of the Tunnel Rat mice.
The Spiked Base will prevent losing progress when encountering Brute mice.
The Hearthstone Base will decreases the attraction rate of Zealot mice.

Mouse
Points
Gold
Mouse Group
Catch
Catch
with
Wax Charm
Catch
with
Super Wax Charm
Failure To Catch
Failure To Catch
with
Sticky Charm
Catch
Failure To Catch
Loot
Movement (in feet) Spiked Base effect
Chipper 4,525 1,235 Tunnel Rat +16 +16 +16 0 0 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Iceblade 14,560 3,850 Zealot 0 0 0 -5 -5 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Iceblock 7,425 1,265 Bergling +8 +9 +10 -4 0 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Living Salt 1,525 550 Misc +20 +20 +20 0 0 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Snow Bowler 11,650 3,845 Brute -4 -4 -4 -16 -16 No Loss
Of Progress
No Loss
Of Progress
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Snowblind 8,835 850 Bergling +4 +5 +6 -4 0 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Water Wielder 13,250 4,920 Zealot 0 0 0 -5 -5 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Wolfskie 8,250 1,100 Bergling +4 +5 +6 -4 0 No Effect No Effect Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm

Generals

Generals appear as an encounter between the Treacherous Tunnels and the Brutal Bulwark, between the Brutal Bulwark and the Bombing Run, between the Bombing Run and The Mad Depths, and between The Mad Depths and Icewing's Lair. Generals are not encountered beyond Icewing's Lair.

Hunters must defeat a General in order to move into the next zone. Using a Drill Charge will skip the General encounter and move the Hunter into the next zone.

If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:

I caught an X Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!

If a mouse is caught near the end of a zone that advances a hunter perfectly to the end of their current zone, the above message is not displayed.

General Cycling

Hunters will encounter a randomly chosen General between zones and will have 3 encounters in which to capture it.
If the Hunter fails to capture that General after three encounters, another General is randomly selected from the four and the Hunter will have another three encounters to capture the new General.
Hunters can encounter the same General as in the previous set of encounters.
Successfully capturing a General will move the Hunter into the next zone.

General Drheller

  • Failing to capture General Drheller will send the Hunter back 6 feet into the previous zone.
Hunters will then need to capture mice to move them forward 6+ feet to the General encounter, where they will encounter General Drheller a second time.
  • Failing to capture General Drheller for a second time will again send the Hunter 6 feet back into the previous zone.
Hunters will then need to capture mice to move them forward 6+ feet to the General encounter, where they will encounter General Drheller a third time.
  • Failing to capture General Drheller for a third time will again send the Hunter 6 feet back into the previous zone.
Hunters will then need to capture mice to move them forward 6+ feet to the General encounter, where they will encounter a randomly selected General.

By purposefully failing to capture a General, Hunters can stay in the General encounter and cycle through Generals until the mouse they wish to encounter is selected.

Mice

The Iceberg General mice are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all four Generals, but SUPER|brie+ will increase the attraction rate of General Drheller.

Mouse
Points
Gold
Catch
Failure To Catch
Loot
Movement (in feet)
General Drheller 36,545 7,595 +50 -6 Ancient Relic
Bottled Cold Fusion
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Lady Coldsnap 27,580 3,745 +8 0 Bottled Cold Fusion
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Lord Splodington 21,450 3,295 +4 0 Bottled Cold Fusion
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
Princess Fist 23,125 3,550 +12 0 Bottled Cold Fusion
Hunting Research (5,000) points
Satchel of Gold (2,000)
Sticky Charm
Wax Charm

Icewing's Lair

To enter Icewing's Lair, Hunters must complete The Mad Depths and either defeat an Iceberg General or use a Drill Charge to skip over the General encounter.

Successfully capturing the Frostwing Commander will end the Hunter's Iceberg run and move them to the Slushy Shoreline.
Successfully capturing Icewing without either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base armed will end the Hunter's Iceberg run and move them to the Slushy Shoreline.
Successfully capturing Icewing with either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base armed, and in fewer than 250 hunts, will allow the Hunter to access the Hidden Depths.

Invading Icewing's Lair for the First Time

Hunters entering Icewing's Lair for the first time will not be able to encounter Icewing. The Frostwing Commander will be present, along with Frostlance Guard mice.

Upon entering Icewing's Lair for the first time, the following message is displayed on the Journal:

I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!

Completing the invasion by capturing the Frostwing Commander will generate the following message in the journal (if completed within 425 hunts):

I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion! In amongst the Iceberg's wreckage is X bonus chests!

If more than 425 hunts are taken, the message is shorter:

I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion!

Additional Invasions

Hunters reaching Icewing's Lair in 425 or fewer hunts will be able to encounter Icewing.
Icewing will retreat when Hunters exceed 425 hunts while in Icewing's Lair.
Hunters will not be able to encounter Icewing if they enter Icewing's Lair with more than 425 hunts.
After 425 hunts, Icewing is replaced by the Frostwing Commander.

Upon entering Icewing's Lair after 425 hunts, the following message is displayed on the Journal:

I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!

When reaching Icewing's Lair within 425 hunts, the following message is displayed on the Journal:

I entered Icewing's Lair. This is it – the big showdown!

After defeating Icewing using Steam Laser Mk. II, the Hunter's weapon is converted to Steam Laser Mk. II (Broken!), with this message in the journal:

Fueled by her terrible defeat at your hands, Icewing has destroyed and defaced your trap in a fit of icy rage! But in her haste, she seems to have dropped something – perhaps combining it with the destroyed trap parts will create a trap she truly fears!

After the second defeat of Icewing, the following message is displayed in the journal:

The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once.Leaping from the crumbling wreckage, you notice a tunnel collapsing in the distance. If only you had more time and a safe method to preserve the Iceberg's structure, perhaps you could have explored it!

Whether the hunter remains in the Iceberg or is returned to Slushy Shoreline after catching Icewing depends only on how many hunts have elapsed and what base was armed, and not what trap was in use.

Accessing the Hidden Depths

To access the Hidden Depths, Hunters must defeat Icewing with either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base armed and in fewer than 250 hunts.See Note

Upon entering Icewing's Lair within 250 hunts and with either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base available to arm, the following message is displayed:

I entered Icewing's Lair and my Deep Freeze Base (or Iceberg Boiler Base/Ultimate Iceberg Base) began glowing! Something's happening!

After defeating Icewing using either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base and within 249 hunts, the following message is displayed in the journal (except when Steam Laser Mk. II is also armed), as the hunter enters the Hidden Depths:

The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base (or Iceberg Boiler Base/Ultimate Iceberg Base) emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have [X] hunts remaining to explore.
Note: If a Hunter has purchased the Iceberg Boiler Base or Ultimate Iceberg Base from Ronza, it is possible to access the Hidden Depths without defeating Icewing, however, this can only be done when entering Icewing's Lair for the first time by arming the aforementioned bases and catching the Frostwing Commander mouse within 250 hunts. On subsequent runs, it will not be possible to access the Hidden Depths without catching the Icewing mouse.

Mice

The mice found in Icewing's Lair are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in this zone.

Capturing Icewing with either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base armed, and in fewer than 250 hunts, will allow Hunters to access the Hidden Depths.

Mouse
Points
Gold
Loot
Frostlance Guard
Always Present
7,435 935 Hunting Research (5,000) points
Hunting Research (10,000) points
Satchel of Gold (1,000)
Satchel of Gold (2,000)
Satchel of Gold (5,000)
Sticky Charm
Wax Charm
Frostwing Commander
425 Hunts and Under:
Present only during first run through Iceberg

Over 425 Hunts:
Always Present
22,550 7,525 Drill Charge
Hunting Research (5,000) points
Hunting Research (10,000) points
Satchel of Gold (2,000)
Satchel of Gold (5,000)
Sticky Charm
War Scrap
Wax Charm
Well-sealed Canister
Icewing
425 Hunts and Under:
Present during all runs through Iceberg, except the first

Over 425 Hunts:
Never Present
51,250 11,295 Ancient Relic
Deep Freeze Base Blueprints
Drill Charge
Hunting Research (5,000) points
Satchel of Gold (2,000)
Steam Nine
Sticky Charm
War Scrap
Wax Charm
Zugzwang's Scarf

Hidden Depths

The Hidden Depths have a depth of 200 feet.

To access the Hidden Depths, Hunters must defeat Icewing with either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base armed and in fewer than 250 hunts.

After defeating Icewing using either Deep Freeze Base, Iceberg Boiler Base, or Ultimate Iceberg Base and within 249 hunts, the following message is displayed in the journal (except when Steam Laser Mk. II is also armed), as the hunter enters the Hidden Depths:

The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base (or Iceberg Boiler Base/Ultimate Iceberg Base) emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have [X] hunts remaining to explore.

At hunt number 249, the following message is displayed in the journal:

With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!

At hunt number 250, the hunter is automatically transported to Slushy Shoreline and the following message is displayed in the journal:

It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!

Accessing The Deep Lair

To access The Deep Lair, Hunters must complete the Hidden Depths before reaching 250 hunts.

Mice

The mice found in the Hidden Depths are all part of the Icewing's Invasion group and are weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract all mice found in this zone.

Mouse
Points
Gold
Catch
Failure To Catch
Loot
Movement (in feet)
Frostlance Guard 7,435 935 +15 0 Hunting Research (10,000) points
Satchel of Gold (1,000)
Satchel of Gold (2,000)
Satchel of Gold (5,000)
Frostwing Commander 22,550 7,525 +10 0 Hunting Research (10,000) points
Satchel of Gold (5,000)
Well-sealed Canister
Living Salt 1,525 550 +20 0 Hunting Research (10,000) points
Satchel of Gold (5,000)

The Deep Lair

Hunter's must travel through the 200 feet of the Hidden Depths and enter The Deep Lair before reaching 250 hunts.

The Deep Mouse is a guaranteed catch on hunt 250 unless Hunters fail to attract the mouse, it is therefore recommended that Hunters arm SUPER|brie+ if they have not captured the Deep Mouse by hunt 249.

Capturing the Deep Mouse will move the Hunter to the Slushy Shoreline.

  • At hunt number 249, the following message is displayed in the journal:
With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!
  • At hunt number 250, the hunter is automatically transported to Slushy Shoreline and the following message is displayed in the journal:
It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!
  • After defeating the Deep Mouse, the hunter is automatically transported to the Slushy Shoreline and the following message is displayed in the journal:
With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!

Mice

The Deep mouse is the only mouse found in The Deep Lair and is part of the Icewing's Invasion group and is weak only to Hydro weapons.
Standard Cheese and SUPER|brie+ will attract the Deep mouse.

Mouse
Points
Gold
Loot
Deep 142,550 24,525 Ancient Relic
Deep Thought (25,000) points
Plankrun's Iceberg Notes
Satchel of Gold (10,000)

Hunting Strategy

Hunting Tips by Larry

Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!

Treacherous Tunnels: Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your own tunnels, so catch as many of them as you can!

Brutal Bulwark: Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...

Bombing Run: Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.

The Mad Depths: Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.

Icewing's Lair: Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!

If you check the shops, there's loads of new gear to help you combat these new dangers, including Wax Charms and Sticky Charms, which have specific uses against Bergling mice, whom you'll find in every zone.

Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!

Adventure Book

The Hunter can complete the Hunt for Icewing adventure in Iceberg.

Location-Specific Effects

Weapons

Bases

Charms

Shops

These are the shops found in Iceberg.

Cheese Shoppe

Item Cost Requirement Refund
Drilling Dorblu Cheese 5,000 gold
5 War Scrap
1 Bottled Cold Fusion
1 Magic Essence
1 Hunt for Icewing N/A
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Bases
Item Cost Requirement Refund
Aqua Base 115,000 gold None 20,700 gold
Magnet Base 48,500 gold
3 Bottled Cold Fusion
3 Wire Spool
3 Frosty Metal
1 Heating Oil
None N/A
Remote Detonator Base 48,500 gold
3 Bottled Cold Fusion
4 Wire Spool
1 Frosty Metal
1 Heating Oil
None N/A
Spiked Base 105,000 gold
6 Bottled Cold Fusion
3 Wire Spool
3 Frosty Metal
5 Heating Oil
None N/A
Hearthstone Base 147,500 gold
10 Bottled Cold Fusion
7 Wire Spool
4 Frosty Metal
4 Heating Oil
None N/A
Deep Freeze Base 400,400 gold
1 Steam Nine
6 Bottled Cold Fusion
9 Frosty Metal
10 Wire Spool
10 Stale SUPER|brie+
1 Deep Freeze Base Blueprints
None N/A
Iceberg Boiler Base 500,000 gold 1 Magnet Base
1 Spiked Base
1 Remote Detonator Base
1 Hearthstone Base
1 Deep Freeze Base
N/A
Weapons
Item Power Type Cost Requirement Refund
Net Cannon Hydro 450,000 gold None 81,000 gold
Harpoon Gun Hydro 450,000 gold None 81,000 gold
Steam Laser Mk. I Hydro 345,000 gold
4 Wire Spool
4 Heating Oil
4 Frosty Metal
None 62,100 gold
Steam Laser Mk. II Hydro 1 Steam Laser Mk. I
4 Bottled Cold Fusion
12 Wire Spool
12 Heating Oil
12 Frosty Metal
1 Well-sealed Canister
None N/A
Steam Laser Mk. III Hydro 1 Steam Laser Mk. II Parts
1 Steam Nine
None N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Wax Charm 5-Pack 1 War Scrap None N/A
Sticky Charm 5-Pack 1 War Scrap None N/A
Power Charm 150 gold None 45 gold
Luck Charm 300 gold None 90 gold
Lucky Power Charm 900 gold None 270 gold
Super Power Charm 500 gold None 150 gold
Super Luck Charm 750 gold None 225 gold
Super Lucky Power Charm 2,500 gold None 750 gold

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold
Drill Charge 5,000 gold
5 War Scrap
2 Bottled Cold Fusion
None N/A
Ice Drill Mk. I 50,000 gold
10 War Scrap
None N/A
Ice Drill Mk. II 100,000 gold
25 War Scrap
1 Ice Drill Mk. I N/A
Ice Drill Mk. III 150,000 gold
50 War Scrap
1 Ice Drill Mk. II N/A
Diamond Ice Drill 300,000 gold
100 War Scrap
1 Diamond Drill Bits
1 Ice Drill Mk. III N/A
Cold Fusion Bomb 25,000 gold
1 Bottled Cold Fusion
None N/A

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot