Difference between revisions of "User talk:TW George"

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== Seasonal Garden Mice ==
 
== Seasonal Garden Mice ==
Most mice in the Seasonal Garden are in the [[Seasonal Soldiers]] group. They have a weakness to [[Tactical]] weapons, as well as another power type depending on their season. The average points and gold rewards for the mice increase from the lowest in spring to the highest in winter.  On days when the [[Relic Hunter]] can be found in the garden, catching one will increase the [[Tower Amplifier]] by 1%. However, [[M400]], [[Glitchpaw]], [[Lucky]] and [[Prize]] mice do not affect the amplifier.
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The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group. All mice found here have some degree of weakness to [[Tactical]] weapons, but the season during which the mice are encountered determines the primary [[Power Type]] weakness.
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[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}.
  
 
=== Winter ===
 
=== Winter ===
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===Mice with Special Requirements===
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*[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis and is attracted to [[Standard Cheese]] and {{SB}}. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]].
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:*Catching a [[Relic Hunter Mouse]] will increase the [[Tower Amplifier]] by 1%.
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*[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
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:*Catching the [[M400]] will have no effect on the [[Tower Amplifier]].
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*Catching a [[Glitchpaw]] or [[Lucky Mouse]] in the [[Seasonal Garden]] will have no effect on the [[Tower Amplifier]].
  
 
== Hunting Strategy ==
 
== Hunting Strategy ==

Revision as of 21:54, 13 May 2016

Hunters in Zugzwang's Tower who capture the Technic King or Mystic King without Checkmate Cheese armed, or Chess Master with Checkmate Cheese armed, will be moved to the Seasonal Garden.

TW George
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Zugzwang's Scarf
Recommended Power Type: Winter - Hydro
Spring - Physical
Summer - Tactical
Fall - Shadow
Number of Mice: 24
Shops: Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 17 August 2010
Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.

Overview

The Seasonal Garden is a location in the Rodentia region requiring a minimum rank of Lord or Lady and Zugzwang's Scarf to enter. Zugzwang's Scarf can be obtained from a Dragon's Chest or as loot from Icewing.

The mice available in the Seasonal Garden are determined by the current season. Seasons change every 80 hours and the current season is reflected in the image shown on the Travel page.

The mice found during each season have a different primary Power Type as their weakness, but all mice found in the Seasonal Garden have some weakness to Tactical weapons.

Tower Amplifier

Catching mice in the Seasonal Garden charges the Hunter's Tower Amplifier. A fully charged Tower Amplifier is necessary for Hunters to have the best chance of capturing the most powerful mice found in Zugzwang's Tower. Hunters can travel to Zugzwang's Tower with an Amplifier that is not fully charge, but this will reduce the likelihood of catching the strongest mice found in that location.

Traveling out of the Seasonal Garden will not affect the Tower Amplifier's percentage. However, Hunters will lose all their Tower Amplifier charge if they leave Zugzwang's Tower.

Charging the Tower Amplifier

Hunters ranked Lord or Lady can charge their Amplifier to 150%.
Hunters ranked Baron or Baroness can charge their Amplifier to 160%.
Hunters ranked Count or Countess and above can charge their Amplifier to 175%.

Every catch of a mouse in the Seasonal Garden will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract a mouse will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse will have no effect on the Tower Amplifier's charge.

Seasonal Garden HUD

The Seasonal Garden Heads-Up Display shows the current season, the maximum charge available to the Hunter, and the current level of charge as both a percentage and as a status bar.

Mousing over the Tower Amplifier reveals the following message:

Your Tower Amplifier boosts your trap's power inside Zugzwang's Tower. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.
Your amplifier will max out at [X]%.

Mousing over the current season reveals the following message:

The season and the types of mice you can catch in the garden change every few days, so be sure to check back often!

Seasonal Garden Mice

The mice found in the Seasonal Garden are all part of the Seasonal Soldiers group. All mice found here have some degree of weakness to Tactical weapons, but the season during which the mice are encountered determines the primary Power Type weakness.

Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar which are only attracted to SUPER|brie+.

Winter

Primary Weakness: Hydro

Mouse
Points
Gold
Increase in
Tower Amplifier
Loot
Bruticle 16,560 5,040 4%
Frostbite 11,400 5,040 4%
Icicle 11,980 3,840 3%
Over-Prepared 4,000 500 1%
Penguin 4,500 550 1%
Winter Mage 18,065 9,400 5% Ancient Relic
Winter Key Shard

Spring

Primary Weakness: Physical

Mouse
Points
Gold
Increase in
Tower Amplifier
Loot
Derpicorn 2,500 750 1%
Hydrophobe 2,000 500 1%
Puddlemancer 10,480 3,360 3%
Spring Familiar
Extremely Rare
Requires SUPER|brie+
9,072 760 6% Ancient Relic
Tanglefoot 7,875 3,280 2%
Vinetail 13,172 6,580 5% Spring Key Shard

Summer

Primary Weakness: Tactical

Mouse
Points
Gold
Increase in
Tower Amplifier
Loot
Firebreather 15,180 4,620 4%
Firefly 6,600 2,125 2%
Hot Head 2,250 550 1%
Monarch 2,500 600 1%
Stinger 13,800 4,620 4%
Summer Mage 16,560 7,520 5% Ancient Relic
Summer Key Shard

Fall

Primary Weakness: Shadow

Mouse
Points
Gold
Increase in
Tower Amplifier
Loot
Fall Familiar
Extremely Rare
Requires SUPER|brie+
9,940 830 6% Ancient Relic
Harvest Harrier 11,477 3,680 3%
Harvester 17,425 8,460 5% Fall Key Shard
Pumpkin Head 4,500 960 1%
Scarecrow 5,000 1,200 1%
Whirleygig 4,000 875 1%

Mice with Special Requirements

Hunting Strategy

Cheese Usage

Standard cheese works in this area, but each time bait fails to attract a mouse, the Tower Amplifier is reduced by 3%, so many hunters prefer to use SUPER|brie+ due to the low attraction rate of Brie or Gouda. Hunters looking for Spring Familiar or Fall Familiar should equip SUPER|brie+ to increase the chance of encountering these two mice.

Use of Amplifier Charms, or the Limited Edition Chesla's Revenge weapon, increase the rate at which the tower amplifier is increased.

Adventure Book

Hunters can complete steps to Capture the Mystic and Technic Kings by crafting Zugzwang's Tower Key.

Library Assignments

Tournaments

Seasonal Garden mice are worth points during some Tournaments.

Treasure Maps

Mice in the Seasonal Garden are often found on Relic Hunter Treasure Maps.

Hunting Tips by Larry

Welcome to the Seasonal Garden, MouseHunter!

I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.

If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.

As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.

When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.

The Season and the types of mice you can catch in the garden change every few days, so be sure to check back often!

Your Tower Amplifier boosts your trap's power inside Zugzwang's Tower. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.

Location-Specific Effects

Charms

  • The Amplifier Charm doubles the amount the amplifier is charged when catching a mouse.

Traps

  • The Chesla's Revenge is a limited edition trap that provides an occasional boost in amplifier power. This boost also stacks with the effect of an Amplifier Charm.
  • The Soul Harvester is a limited edition trap that provides a +10 luck bonus during Fall in the Seasonal Garden.
  • The Terrifying Spider Trap is a limited edition trap that provides a +10 luck bonus during Fall in the Seasonal Garden.

Bases

  • The Seasonal Base is a limited edition base that provides an 18% power bonus when used in the Seasonal Garden.

Collectibles

Shops

These are the shops that can be found in the Seasonal Garden:

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot