Difference between revisions of "Seasonal Garden"
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− | '''{{PAGENAME}} is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.'''<br | + | '''{{PAGENAME}} is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.'''<br> |
'''Hunters in [[Zugzwang's Tower]] who capture the [[Technic King]] or [[Mystic King]] without [[Checkmate Cheese]] armed, or [[Chess Master]] with [[Checkmate Cheese]] armed, will be moved to the [[Seasonal Garden]].''' | '''Hunters in [[Zugzwang's Tower]] who capture the [[Technic King]] or [[Mystic King]] without [[Checkmate Cheese]] armed, or [[Chess Master]] with [[Checkmate Cheese]] armed, will be moved to the [[Seasonal Garden]].''' | ||
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|- | |- | ||
| nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Recommended [[Power Type]]:''' | | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Recommended [[Power Type]]:''' | ||
− | | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''Winter''' - [[Hydro]]<br | + | | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''Winter''' - [[Hydro]]<br>'''Spring''' - [[Physical]]<br>'''Summer''' - [[Tactical]]<br>'''Fall''' - [[Shadow]] |
|- | |- | ||
| nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Number of Mice:''' | | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Number of Mice:''' | ||
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|- | |- | ||
| nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Shops:''' | | nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Shops:''' | ||
− | | nowrap align="right" style="border-style: solid; border-width: 2px 2px 2px 0" | [[Seasonal Garden Cartographer|Cartographer]]<br | + | | nowrap align="right" style="border-style: solid; border-width: 2px 2px 2px 0" | [[Seasonal Garden Cartographer|Cartographer]]<br>[[Seasonal Garden Cheese Shoppe|Cheese Shoppe]]<br>[[Season Garden General Store|General Store]]<br>[[Seasonal Garden Trapsmith|Trapsmith]] |
|- | |- | ||
| nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Gold:''' | | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Gold:''' | ||
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== Overview == | == Overview == | ||
− | The '''Seasonal Garden''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord | + | The '''Seasonal Garden''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord/Lady]] and [[Zugzwang's Scarf]] to enter. [[Zugzwang's Scarf]] can be obtained from a [[Dragon's Chest]] or as loot from [[Icewing]]. |
− | The mice available in the [[Seasonal Garden]] are determined by the current '''season'''. | + | The mice available in the [[Seasonal Garden]] are determined by the current '''season'''. The season changes every '''80 hours''' and the current season is reflected in the image shown on the [[Travel]] page. |
− | The mice found during each season have a different primary [[Power Type]] as their weakness, but all mice found in the [[Seasonal Garden]] have some weakness to [[Tactical]] weapons.<br | + | The mice found during each season have a different primary [[Power Type]] as their weakness, but all mice found in the [[Seasonal Garden]] have some weakness to [[Tactical]] weapons.<br> |
*'''Winter''' - [[Hydro]] | *'''Winter''' - [[Hydro]] | ||
*'''Spring''' - [[Physical]] | *'''Spring''' - [[Physical]] | ||
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*'''Fall''' - [[Shadow]] | *'''Fall''' - [[Shadow]] | ||
− | Hunters wishing to enter [[Zugzwang's Tower]] must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the | + | Hunters wishing to enter [[Zugzwang's Tower]] must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the '''Seasonal Garden'''. |
===Tower Amplifier=== | ===Tower Amplifier=== | ||
− | Catching | + | Catching [[Seasonal Soldiers|Seasonal Garden Mice]] charges the Hunter's [[Tower Amplifier]]. A fully charged [[Tower Amplifier]] is recommended for Hunters to enter the [[Zugzwang's Tower]]. |
− | Traveling out of the [[Seasonal Garden]] will not affect the [[Tower Amplifier]]'s percentage | + | Traveling out of the [[Seasonal Garden]] will not affect the [[Tower Amplifier]]'s percentage. |
====Charging the Tower Amplifier==== | ====Charging the Tower Amplifier==== | ||
− | Hunters ranked [[Lord|Lord | + | Hunters ranked [[Lord|Lord/Lady]] can charge their [[Amplifier]] to '''150%'''.<br> |
− | Hunters ranked [[Baron|Baron | + | Hunters ranked [[Baron|Baron/Baroness]] can charge their [[Amplifier]] to '''160%'''.<br> |
− | Hunters ranked [[Count|Count | + | Hunters ranked [[Count|Count/Countess]] and above can charge their [[Amplifier]] to '''175%'''. |
− | Every catch of a | + | Every catch of a [[Seasonal Soldiers|Seasonal Garden Mouse]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br> |
− | Every '''Failure To Attract''' | + | Every '''Failure To Attract''' will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br> |
− | Failing to catch a mouse | + | Failing to catch a mouse has no effect on the [[Tower Amplifier]]'s charge. |
===Seasonal Garden HUD=== | ===Seasonal Garden HUD=== | ||
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== Seasonal Garden Mice == | == Seasonal Garden Mice == | ||
− | The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group. | + | The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group. All these mice have some degree of weakness to [[Tactical]] weapons, but the season during which the mice are encountered determines the primary [[Power Type]] weakness. |
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}. | [[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}. | ||
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
− | ! width="150px" align="left" | '''Mouse''' | + | ! width="150px" align="left" | '''Mouse''' |
− | ! '''Points''' | + | ! '''Points''' |
− | ! '''Gold''' | + | ! '''Gold''' |
− | ! Increase in<br | + | ! Increase in<br>[[Tower Amplifier]] |
− | ! | + | ! class="unsortable" | Loot |
|- | |- | ||
| align="left" | [[Bruticle]] | | align="left" | [[Bruticle]] | ||
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| 9,400 | | 9,400 | ||
| 5% | | 5% | ||
− | | align="left" | [[Ancient Relic]]<br | + | | align="left" | [[Ancient Relic]]<br>[[Winter Key Shard]] |
|} | |} | ||
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
− | ! width="150px" align="left" | '''Mouse''' | + | ! width="150px" align="left" | '''Mouse''' |
− | ! '''Points''' | + | ! '''Points''' |
− | ! '''Gold''' | + | ! '''Gold''' |
− | ! Increase in<br | + | ! Increase in<br>[[Tower Amplifier]] |
− | ! | + | ! class="unsortable" | Loot |
|- | |- | ||
| align="left" | [[Derpicorn]] | | align="left" | [[Derpicorn]] | ||
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| align="left" | | | align="left" | | ||
|- | |- | ||
− | | align="left" | [[Spring Familiar]]<br | + | | align="left" | [[Spring Familiar]]<br>'''Requires {{SB}}''' |
| 9,072 | | 9,072 | ||
| 760 | | 760 | ||
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
− | ! width="150px" align="left" | '''Mouse''' | + | ! width="150px" align="left" | '''Mouse''' |
− | ! '''Points''' | + | ! '''Points''' |
− | ! '''Gold''' | + | ! '''Gold''' |
− | ! Increase in<br | + | ! Increase in<br>[[Tower Amplifier]] |
− | ! | + | ! class="unsortable" | Loot |
|- | |- | ||
| align="left" | [[Firebreather]] | | align="left" | [[Firebreather]] | ||
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| 7,520 | | 7,520 | ||
| 5% | | 5% | ||
− | | align="left" | [[Ancient Relic]]<br | + | | align="left" | [[Ancient Relic]]<br>[[Summer Key Shard]] |
|} | |} | ||
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
− | ! width="150px" align="left" | '''Mouse''' | + | ! width="150px" align="left" | '''Mouse''' |
− | ! '''Points''' | + | ! '''Points''' |
− | ! '''Gold''' | + | ! '''Gold''' |
− | ! Increase in<br | + | ! Increase in<br>[[Tower Amplifier]] |
− | ! | + | ! class="unsortable" | Loot |
|- | |- | ||
− | | align="left" | [[Fall Familiar]]<br | + | | align="left" | [[Fall Familiar]]<br>'''Requires {{SB}}''' |
| 9,940 | | 9,940 | ||
| 830 | | 830 | ||
| 6% | | 6% | ||
− | | align="left" | [[Ancient Relic]]<br | + | | align="left" | [[Ancient Relic]]<br> |
|- | |- | ||
| align="left" | [[Harvest Harrier]] | | align="left" | [[Harvest Harrier]] | ||
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===Mice with Special Requirements=== | ===Mice with Special Requirements=== | ||
− | *[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis. It does not consume cheese or charms. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]]. | + | *[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis. It does not consume cheese or charms. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]] if the maximum of the item is not reached yet. |
:*Catching a [[Relic Hunter Mouse]] has no effect on the [[Tower Amplifier]]. | :*Catching a [[Relic Hunter Mouse]] has no effect on the [[Tower Amplifier]]. | ||
*[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot. | *[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot. | ||
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*'''Fall''' - [[Shadow]] | *'''Fall''' - [[Shadow]] | ||
− | Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br | + | Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br> |
− | Every '''Failure To Attract''' | + | Every '''Failure To Attract''' will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br> |
− | Failing to catch a mouse | + | Failing to catch a mouse has no effect on the [[Tower Amplifier]]'s charge. |
− | Hunters ranked [[Lord|Lord | + | Hunters ranked [[Lord|Lord/Lady]] can charge their [[Amplifier]] to '''150%'''.<br> |
− | Hunters ranked [[Baron|Baron | + | Hunters ranked [[Baron|Baron/Baroness]] can charge their [[Amplifier]] to '''160%'''.<br> |
− | Hunters ranked [[Count|Count | + | Hunters ranked [[Count|Count/Countess]] and above can charge their [[Amplifier]] to '''175%'''. |
− | Hunters must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]] if they wish to enter [[Zugzwang's Tower]].<br | + | Hunters must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]] if they wish to enter [[Zugzwang's Tower]].<br> |
− | Hunters should fully charge their [[Tower Amplifier]] | + | Hunters should fully charge their [[Tower Amplifier]] before entering [[Zugzwang's Tower]]. |
Using [[Amplifier Charm]]s, or the '''Limited Edition''' [[Chesla's Revenge]] [[Tactical]] weapon, increases the rate at which the [[Tower Amplifier]] is charged. | Using [[Amplifier Charm]]s, or the '''Limited Edition''' [[Chesla's Revenge]] [[Tactical]] weapon, increases the rate at which the [[Tower Amplifier]] is charged. | ||
===Location-Specific Effects=== | ===Location-Specific Effects=== | ||
====Charms==== | ====Charms==== | ||
− | * The [[Amplifier Charm]] doubles the amount the [[Amplifier]] | + | * The [[Amplifier Charm]] doubles the amount the [[Amplifier]] charged when catching a mouse. This boost also stacks with the effect of [[Chesla's Revenge]]. |
====Traps==== | ====Traps==== | ||
* The [[Chesla's Revenge]] is a '''Limited Edition''' [[Tactical]] weapon that provides an occasional boost in [[Amplifier]] power. This boost also stacks with the effect of an [[Amplifier Charm]]. | * The [[Chesla's Revenge]] is a '''Limited Edition''' [[Tactical]] weapon that provides an occasional boost in [[Amplifier]] power. This boost also stacks with the effect of an [[Amplifier Charm]]. | ||
− | *The [[Sandcastle Shard Trap]] is a '''Limited Edition''' [[Shadow]] weapon that '''may''' provide a fully charged [[Amplifier]] when capturing a [[Harvester Mouse]] during '''Fall'''. | + | * The [[Sandcastle Shard Trap]] is a '''Limited Edition''' [[Shadow]] weapon that '''may''' provide a fully charged [[Amplifier]] when capturing a [[Harvester Mouse]] during '''Fall'''. |
* The [[Soul Harvester]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]]. | * The [[Soul Harvester]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]]. | ||
* The [[Terrifying Spider Trap]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]]. | * The [[Terrifying Spider Trap]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]]. | ||
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===[[Treasure Map]]s=== | ===[[Treasure Map]]s=== | ||
− | Mice in the [[Seasonal Garden]] are often found on [[Zugzwang Treasure Map]]s and [[Relic Hunter Treasure Map]]s.<br | + | Mice in the [[Seasonal Garden]] are often found on [[Zugzwang Treasure Map]]s and [[Relic Hunter Treasure Map]]s.<br> |
=== Hunting Tips by Larry === | === Hunting Tips by Larry === | ||
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{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | {| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | ||
|- style="background:whitesmoke" | |- style="background:whitesmoke" | ||
− | ! align="left" width="200" | Item | + | ! align="left" width="200" | Item |
− | ! width="75" | Cost | + | ! width="75" | Cost |
− | ! width="75" | Refund | + | ! width="75" | Refund |
− | ! width="100" |Requirement | + | ! width="100" |Requirement |
|-valign="top" | |-valign="top" | ||
| align="left" | [[Zugzwang Scroll Case]] | | align="left" | [[Zugzwang Scroll Case]] | ||
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{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | {| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | ||
|- style="background:whitesmoke" | |- style="background:whitesmoke" | ||
− | ! align="left" width="200" | Item | + | ! align="left" width="200" | Item |
− | ! width="75" | Cost <br | + | ! width="75" | Cost<br>Per Piece |
− | ! width="75" | Refund<br | + | ! width="75" | Refund<br>Per Piece |
|- valign="top" | |- valign="top" | ||
| align="left" | [[Swiss]] | | align="left" | [[Swiss]] | ||
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{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | {| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | ||
|- style="background:whitesmoke" | |- style="background:whitesmoke" | ||
− | ! align="left" width="200" | Item | + | ! align="left" width="200" | Item |
− | ! width="75" | Cost <br | + | ! width="75" | Cost <br>Per Piece |
− | ! width="75" | Refund<br | + | ! width="75" | Refund<br>Per Piece |
|- valign="top" | |- valign="top" | ||
| align="left" | [[Blackstone Pass Trap Blueprints]] | | align="left" | [[Blackstone Pass Trap Blueprints]] | ||
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! width="75" | Cost | ! width="75" | Cost | ||
! width="75" | Refund | ! width="75" | Refund | ||
− | ! width="100" | Requirement | + | ! width="100" | Requirement |
|-valign="top" | |-valign="top" | ||
| align="left" | [[Aqua Base]] | | align="left" | [[Aqua Base]] | ||
| 124,900 | | 124,900 | ||
| 22,482 | | 22,482 | ||
− | | [[Legendary]]<br | + | | [[Legendary]]<br>title to equip |
|-valign="top" | |-valign="top" | ||
| align="left" | [[Tribal Base]] | | align="left" | [[Tribal Base]] | ||
| 499,600 | | 499,600 | ||
| 88,928 | | 88,928 | ||
− | | [[Legendary]]<br | + | | [[Legendary]]<br>title to equip |
|} | |} | ||
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|- style="background:whitesmoke" | |- style="background:whitesmoke" | ||
! align="left" width="200" | Item | ! align="left" width="200" | Item | ||
− | ! width="75" | [[Power Type|Power<br | + | ! width="75" | [[Power Type|Power<br>Type]] |
! width="75" | Cost | ! width="75" | Cost | ||
! width="75" | Refund | ! width="75" | Refund | ||
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| 643,750 | | 643,750 | ||
| 77,250 | | 77,250 | ||
− | | [[Lord]]<br | + | | [[Lord]]<br>title to equip |
|-valign="top" | |-valign="top" | ||
| align="left" | [[Technic Pawn Pincher]] | | align="left" | [[Technic Pawn Pincher]] | ||
Line 469: | Line 469: | ||
| 643,750 | | 643,750 | ||
| 77,250 | | 77,250 | ||
− | | [[Lord]]<br | + | | [[Lord]]<br>title to equip |
|-valign="top" | |-valign="top" | ||
| align="left" | [[Zugzwang's Last Move]] | | align="left" | [[Zugzwang's Last Move]] | ||
Line 475: | Line 475: | ||
| 415,000 | | 415,000 | ||
| 74,700 | | 74,700 | ||
− | | [[Grandmaster]]<br | + | | [[Grandmaster]]<br>title to equip |
|} | |} | ||
Revision as of 15:52, 19 March 2022
Seasonal Garden is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.
Hunters in Zugzwang's Tower who capture the Technic King or Mystic King without Checkmate Cheese armed, or Chess Master with Checkmate Cheese armed, will be moved to the Seasonal Garden.
Seasonal Garden | |
---|---|
Region: Rodentia | |
Minimum Rank: | Lord/Lady |
Travel Requirement: | Zugzwang's Scarf |
Recommended Power Type: | Winter - Hydro Spring - Physical Summer - Tactical Fall - Shadow |
Number of Mice: | 24 |
Shops: | Cartographer Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 17 August 2010 |
Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower. |
Overview
The Seasonal Garden is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Zugzwang's Scarf to enter. Zugzwang's Scarf can be obtained from a Dragon's Chest or as loot from Icewing.
The mice available in the Seasonal Garden are determined by the current season. The season changes every 80 hours and the current season is reflected in the image shown on the Travel page.
The mice found during each season have a different primary Power Type as their weakness, but all mice found in the Seasonal Garden have some weakness to Tactical weapons.
Hunters wishing to enter Zugzwang's Tower must craft the Zugzwang's Tower Key using the four key shards found as loot in the Seasonal Garden.
Tower Amplifier
Catching Seasonal Garden Mice charges the Hunter's Tower Amplifier. A fully charged Tower Amplifier is recommended for Hunters to enter the Zugzwang's Tower.
Traveling out of the Seasonal Garden will not affect the Tower Amplifier's percentage.
Charging the Tower Amplifier
Hunters ranked Lord/Lady can charge their Amplifier to 150%.
Hunters ranked Baron/Baroness can charge their Amplifier to 160%.
Hunters ranked Count/Countess and above can charge their Amplifier to 175%.
Every catch of a Seasonal Garden Mouse will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse has no effect on the Tower Amplifier's charge.
Seasonal Garden HUD
The Seasonal Garden Heads-Up Display shows the current season, the maximum charge available to the Hunter, and the current level of charge as both a percentage and as a status bar.
Mousing over the Tower Amplifier reveals the following message:
- Your Tower Amplifier boosts your trap's power inside Zugzwang's Tower. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.
- Your amplifier will max out at [X]%.
Mousing over the current season reveals the following message:
- The season and the types of mice you can catch in the garden change every few days, so be sure to check back often!
Seasonal Garden Mice
The mice found in the Seasonal Garden are all part of the Seasonal Soldiers group. All these mice have some degree of weakness to Tactical weapons, but the season during which the mice are encountered determines the primary Power Type weakness.
Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar which are only attracted to SUPER|brie+.
Winter
Primary Weakness: Hydro
Mouse | Points | Gold | Increase in Tower Amplifier |
Loot |
---|---|---|---|---|
Bruticle | 16,560 | 5,040 | 4% | |
Frostbite | 11,400 | 5,040 | 4% | |
Icicle | 11,980 | 3,840 | 3% | |
Over-Prepared | 4,000 | 500 | 1% | |
Penguin | 4,500 | 550 | 1% | |
Winter Mage | 18,065 | 9,400 | 5% | Ancient Relic Winter Key Shard |
Spring
Primary Weakness: Physical
Mouse | Points | Gold | Increase in Tower Amplifier |
Loot |
---|---|---|---|---|
Derpicorn | 2,500 | 750 | 1% | |
Hydrophobe | 2,000 | 500 | 1% | |
Puddlemancer | 10,480 | 3,360 | 3% | |
Spring Familiar Requires SUPER|brie+ |
9,072 | 760 | 6% | Ancient Relic |
Tanglefoot | 7,875 | 3,280 | 2% | |
Vinetail | 13,172 | 6,580 | 5% | Spring Key Shard |
Summer
Primary Weakness: Tactical
Mouse | Points | Gold | Increase in Tower Amplifier |
Loot |
---|---|---|---|---|
Firebreather | 15,180 | 4,620 | 4% | |
Firefly | 6,600 | 2,125 | 2% | |
Hot Head | 2,250 | 550 | 1% | |
Monarch | 2,500 | 600 | 1% | |
Stinger | 13,800 | 4,620 | 4% | |
Summer Mage | 16,560 | 7,520 | 5% | Ancient Relic Summer Key Shard |
Fall
Primary Weakness: Shadow
Mouse | Points | Gold | Increase in Tower Amplifier |
Loot |
---|---|---|---|---|
Fall Familiar Requires SUPER|brie+ |
9,940 | 830 | 6% | Ancient Relic |
Harvest Harrier | 11,477 | 3,680 | 3% | |
Harvester | 17,425 | 8,460 | 5% | Fall Key Shard |
Pumpkin Head | 4,500 | 960 | 1% | |
Scarecrow | 5,000 | 1,200 | 1% | |
Whirleygig | 4,000 | 875 | 1% |
Mice with Special Requirements
- Relic Hunter Mouse – This mouse visits the Seasonal Garden on an irregular basis. It does not consume cheese or charms. Hunters must have an Ancient Relic in their inventory to attract this mouse. The Ancient Relic will be taken by the Relic Hunter Mouse in exchange for a Relic Hunter Scroll Case if the maximum of the item is not reached yet.
- Catching a Relic Hunter Mouse has no effect on the Tower Amplifier.
- M400 – This mouse will sometimes be available in the Seasonal Garden when Hunters are actively working an M400 Hunting Research Assignment. It is attracted only to Fusion Fondue which will not attract any other mice. It drops a wide variety of loot.
- Catching the M400 will have no effect on the Tower Amplifier.
- Catching a Glitchpaw or Lucky Mouse in the Seasonal Garden will have no effect on the Tower Amplifier.
Hunting Strategy
Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar, which are only attracted to SUPER|brie+.
Each season in the Seasonal Garden provides a different group of mice to capture, with different primary weaknesses.
Every catch of a mouse in the Seasonal Garden will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse has no effect on the Tower Amplifier's charge.
Hunters ranked Lord/Lady can charge their Amplifier to 150%.
Hunters ranked Baron/Baroness can charge their Amplifier to 160%.
Hunters ranked Count/Countess and above can charge their Amplifier to 175%.
Hunters must craft the Zugzwang's Tower Key using the four key shards found as loot in the Seasonal Garden if they wish to enter Zugzwang's Tower.
Hunters should fully charge their Tower Amplifier before entering Zugzwang's Tower.
Using Amplifier Charms, or the Limited Edition Chesla's Revenge Tactical weapon, increases the rate at which the Tower Amplifier is charged.
Location-Specific Effects
Charms
- The Amplifier Charm doubles the amount the Amplifier charged when catching a mouse. This boost also stacks with the effect of Chesla's Revenge.
Traps
- The Chesla's Revenge is a Limited Edition Tactical weapon that provides an occasional boost in Amplifier power. This boost also stacks with the effect of an Amplifier Charm.
- The Sandcastle Shard Trap is a Limited Edition Shadow weapon that may provide a fully charged Amplifier when capturing a Harvester Mouse during Fall.
- The Soul Harvester is a Limited Edition Shadow weapon that provides a +10 luck bonus during Fall in the Seasonal Garden.
- The Terrifying Spider Trap is a Limited Edition Shadow weapon that provides a +10 luck bonus during Fall in the Seasonal Garden.
- The Zugzwang's Ultimate Move is a Limited Edition Tactical weapon that provides a chance to trigger its special effect and instantly outwit and capture a mouse within the Seasonal Garden.
Bases
- The Seasonal Base is a Limited Edition base that provides an 18% power bonus when used in the Seasonal Garden.
Collectibles
- The Umbrella collectible image changes from closed to open when hunting in the Seasonal Garden during Spring.
Adventure Book
Hunters can complete steps to Capture the Mystic and Technic Kings by crafting Zugzwang's Tower Key.
Library Assignments
- Zugzwang Research - These assignments require Hunters to complete tasks in the Seasonal Garden.
- Advanced Zugzwang Research - These assignments require Hunters to complete tasks in the Seasonal Garden.
- M400 Hunting Research Assignment - This assignment may require collecting 1 Piece of M400 Intel from mice in the Seasonal Garden and/or capturing the M400.
Tournaments
Seasonal Garden mice are worth points during some Tournaments.
Treasure Maps
Mice in the Seasonal Garden are often found on Zugzwang Treasure Maps and Relic Hunter Treasure Maps.
Hunting Tips by Larry
Welcome to the Seasonal Garden, MouseHunter!
I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.
If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.
As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.
When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.
Shops
These are the shops that can be found in the Seasonal Garden.
Cartographer
Item | Cost | Refund | Requirement |
---|---|---|---|
Zugzwang Scroll Case | 4 Ancient Relics | N/A | None |
Cheese Shoppe
Item | Cost Per Piece |
Refund Per Piece |
---|---|---|
Swiss | 100 | 100 |
Brie | 200 | 200 |
Gouda | 600 | 600 |
General Store
Item | Cost Per Piece |
Refund Per Piece |
---|---|---|
Blackstone Pass Trap Blueprints | 1,100,000 | 990,000 |
Obvious Ambush Trap Blueprints | 1,100,000 | 990,000 |
Spellbook Base Blueprints | 936,000 | 845,000 |
Zugzwang's First Move Blueprints | 615,000 | 590,000 |
Curds and Whey | 12 | 3 |
Ionized Salt | 450 | 150 |
Metamorphic Rock | 460,000 | 368,000 |
Salt | 6 | 2 |
Trapsmith
Item | Cost | Refund | Requirement |
---|---|---|---|
Aqua Base | 124,900 | 22,482 | Legendary title to equip |
Tribal Base | 499,600 | 88,928 | Legendary title to equip |
Item | Power Type |
Cost | Refund | Requirement |
---|---|---|---|---|
Mystic Pawn Pincher | Tactical | 643,750 | 77,250 | Lord title to equip |
Technic Pawn Pincher | Tactical | 643,750 | 77,250 | Lord title to equip |
Zugzwang's Last Move | Tactical | 415,000 | 74,700 | Grandmaster title to equip |
History and Trivia
- 17 August 2010: The Seasonal Garden was introduced.
Links
- MouseHunt Timers – Seasonal Garden Timer
- Spring Banner Image
- Summer Banner Image
- Fall Banner image
- Winter Banner Image