Difference between revisions of "Seasonal Garden"

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m (Wording)
m (Shops: Standardized Shops section)
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When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.
 
When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.
  
== Shops ==
+
== [[Shops]] ==
These are the shops that can be found in the Seasonal Garden.
+
These are the shops found in '''{{PAGENAME}}'''.
  
===Cartographer===
+
=== [[{{PAGENAME}} Cartographer|Cartographer]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Cartographer}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item
 
! width="75" | Cost
 
! width="75" | Refund
 
! width="100" |Requirement
 
|-valign="top"
 
| align="left" | [[Zugzwang Scroll Case]]
 
| 4 [[Ancient Relic]]s
 
| N/A
 
| None
 
|}
 
  
===Cheese Shoppe ===
+
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item
 
! width="75" | Cost<br>Per Piece
 
! width="75" | Refund<br>Per Piece
 
|- valign="top"
 
| align="left" | [[Swiss]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda]]
 
| 600
 
| 600
 
|}
 
  
===General Store===
+
=== [[{{PAGENAME}} General Store|General Store]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} General Store}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item
 
! width="75" | Cost <br>Per Piece
 
! width="75" | Refund<br>Per Piece
 
|- valign="top"
 
| align="left" | [[Blackstone Pass Trap Blueprints]]
 
| 1,100,000
 
| 990,000
 
|- valign="top"
 
| align="left" | [[Obvious Ambush Trap Blueprints]]
 
| 1,100,000
 
| 990,000
 
|- valign="top"
 
| align="left" | [[Spellbook Base Blueprints]]
 
| 936,000
 
| 845,000
 
|- valign="top"
 
| align="left" | [[Zugzwang's First Move Blueprints]]
 
| 615,000
 
| 590,000
 
|- valign="top"
 
| align="left" | [[Curds and Whey]]
 
| 12
 
| 3
 
|- valign="top"
 
| align="left" | [[Ionized Salt]]
 
| 450
 
| 150
 
|- valign="top"
 
| align="left" | [[Metamorphic Rock]]
 
| 460,000
 
| 368,000
 
|- valign="top"
 
| align="left" | [[Salt]]
 
| 6
 
| 2
 
|}
 
  
===Trapsmith===
+
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Trapsmith}}
|+ '''Bases'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item
 
! width="75" | Cost
 
! width="75" | Refund
 
! width="100" | Requirement
 
|-valign="top"
 
| align="left" | [[Aqua Base]]
 
| 124,900
 
| 22,482
 
| [[Legendary]]<br>title to equip
 
|-valign="top"
 
| align="left" | [[Tribal Base]]
 
| 499,600
 
| 88,928
 
| [[Legendary]]<br>title to equip
 
|}
 
 
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|+ '''Weapons'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item
 
! width="75" | [[Power Type|Power<br>Type]]
 
! width="75" | Cost
 
! width="75" | Refund
 
! width="100" | Requirement
 
|-valign="top"
 
| align="left" | [[Mystic Pawn Pincher]]
 
| [[Tactical]]
 
| 643,750
 
| 77,250
 
| [[Lord]]<br>title to equip
 
|-valign="top"
 
| align="left" | [[Technic Pawn Pincher]]
 
| [[Tactical]]
 
| 643,750
 
| 77,250
 
| [[Lord]]<br>title to equip
 
|-valign="top"
 
| align="left" | [[Zugzwang's Last Move]]
 
| [[Tactical]]
 
| 415,000
 
| 74,700
 
| [[Grandmaster]]<br>title to equip
 
|}
 
  
 
==History and Trivia==
 
==History and Trivia==

Revision as of 13:39, 17 June 2022

Seasonal Garden is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.
Hunters in Zugzwang's Tower who capture the Technic King or Mystic King without Checkmate Cheese armed, or Chess Master with Checkmate Cheese armed, will be moved to the Seasonal Garden.


Seasonal Garden
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Zugzwang's Scarf
Recommended Power Type: Winter - Hydro
Spring - Physical
Summer - Tactical
Fall - Shadow
Number of Mice: 24
Shops: Cartographer
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 17 August 2010
Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.

Overview

The Seasonal Garden is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Zugzwang's Scarf to enter. Zugzwang's Scarf can be obtained from a Dragon's Chest or as loot from Icewing.

The mice available in the Seasonal Garden are determined by the current season. The season changes every 80 hours and the current season is reflected in the image shown on the Travel page.

The mice found during each season have a different primary Power Type as their weakness, but all mice found in the Seasonal Garden have some weakness to Tactical weapons.

Hunters wishing to enter Zugzwang's Tower must craft the Zugzwang's Tower Key using the four key shards found as loot in the Seasonal Garden.

Tower Amplifier

Catching Seasonal Garden Mice charges the Hunter's Tower Amplifier. A fully charged Tower Amplifier is recommended for Hunters to enter the Zugzwang's Tower.

Traveling out of the Seasonal Garden will not affect the Tower Amplifier's percentage.

Charging the Tower Amplifier

Hunters ranked Lord/Lady can charge their Amplifier to 150%.
Hunters ranked Baron/Baroness can charge their Amplifier to 160%.
Hunters ranked Count/Countess and above can charge their Amplifier to 175%.

Every catch of a Seasonal Garden Mouse will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse has no effect on the Tower Amplifier's charge.

Seasonal Garden HUD

The Seasonal Garden Heads-Up Display shows the current season, the maximum charge available to the Hunter, and the current level of charge as both a percentage and as a status bar.

Mousing over the Tower Amplifier reveals the following message:

Your Tower Amplifier boosts your trap's power inside Zugzwang's Tower. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.
Your amplifier will max out at [X]%.

Mousing over the current season reveals the following message:

The season and the types of mice you can catch in the garden change every few days, so be sure to check back often!

Seasonal Garden Mice

The mice found in the Seasonal Garden are all part of the Seasonal Soldiers group. All these mice have some degree of weakness to Tactical weapons, but the season during which the mice are encountered determines the primary Power Type weakness.

Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar which are only attracted to SUPER|brie+.

Winter

Primary Weakness: Hydro

Mouse Points Gold Increase in
Tower Amplifier
Loot
Bruticle 16,560 5,040 4%
Frostbite 11,400 5,040 4%
Icicle 11,980 3,840 3%
Over-Prepared 4,000 500 1%
Penguin 4,500 550 1%
Winter Mage 18,065 9,400 5% Ancient Relic
Winter Key Shard

Spring

Primary Weakness: Physical

Mouse Points Gold Increase in
Tower Amplifier
Loot
Derpicorn 2,500 750 1%
Hydrophobe 2,000 500 1%
Puddlemancer 10,480 3,360 3%
Spring Familiar
Requires SUPER|brie+
9,072 760 6% Ancient Relic
Tanglefoot 7,875 3,280 2%
Vinetail 13,172 6,580 5% Spring Key Shard

Summer

Primary Weakness: Tactical

Mouse Points Gold Increase in
Tower Amplifier
Loot
Firebreather 15,180 4,620 4%
Firefly 6,600 2,125 2%
Hot Head 2,250 550 1%
Monarch 2,500 600 1%
Stinger 13,800 4,620 4%
Summer Mage 16,560 7,520 5% Ancient Relic
Summer Key Shard

Fall

Primary Weakness: Shadow

Mouse Points Gold Increase in
Tower Amplifier
Loot
Fall Familiar
Requires SUPER|brie+
9,940 830 6% Ancient Relic
Harvest Harrier 11,477 3,680 3%
Harvester 17,425 8,460 5% Fall Key Shard
Pumpkin Head 4,500 960 1%
Scarecrow 5,000 1,200 1%
Whirleygig 4,000 875 1%

Mice with Special Requirements

Hunting Strategy

Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar, which are only attracted to SUPER|brie+.

Each season in the Seasonal Garden provides a different group of mice to capture, with different primary weaknesses.

Every catch of a Seasonal Garden Mouse will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse has no effect on the Tower Amplifier's charge.

Hunters ranked Lord/Lady can charge their Amplifier to 150%.
Hunters ranked Baron/Baroness can charge their Amplifier to 160%.
Hunters ranked Count/Countess and above can charge their Amplifier to 175%.

Hunters must craft the Zugzwang's Tower Key using the four key shards found as loot in the Seasonal Garden if they wish to enter Zugzwang's Tower.
Hunters should fully charge their Tower Amplifier before entering Zugzwang's Tower. Using Amplifier Charms, or the Limited Edition Chesla's Revenge Tactical weapon, increases the rate at which the Tower Amplifier is charged.

Location-Specific Effects

Charms

Traps

Bases

Collectibles

Adventure Book

Hunters can complete steps to Capture the Mystic and Technic Kings by crafting Zugzwang's Tower Key.

Library Assignments

Tournaments

Seasonal Garden mice are worth points during some Tournaments.

Treasure Maps

Mice in the Seasonal Garden are often found on Zugzwang Treasure Maps and Relic Hunter Treasure Maps.

Hunting Tips by Larry

Welcome to the Seasonal Garden, MouseHunter!

I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.

If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.

As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.

When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.

Shops

These are the shops found in Seasonal Garden.

Cartographer

Item Cost Requirement Refund
Zugzwang Scroll Case 4 Ancient Relic None N/A

Cheese Shoppe

Item Cost Requirement Refund
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold

Trapsmith

Bases
Item Cost Requirement Refund
Bamboozler Base 75,000 gold None 13,500 gold
Aqua Base 115,000 gold None 20,700 gold
Spellbook Base 1,296,000 gold
1 Master Bindings
3 Torn Technic Page
3 Torn Mystic Page
None N/A
Weapons
Item Power Type Cost Requirement Refund
Zugzwang's Last Move Tactical 310,000 gold None 55,800 gold
Zugzwang's First Move Tactical 615,000 gold
1 Zugzwang's Last Move
1 Magic Feather
None N/A
Mystic Pawn Pincher Tactical 300,000 gold None 54,000 gold
Technic Pawn Pincher Tactical 300,000 gold None 54,000 gold
Obvious Ambush Trap Tactical 650,000 gold
1 Droid Jetpack
None N/A
Blackstone Pass Trap Tactical 650,000 goal
1 Mystic Crystal
4 Coal
None N/A
Reaper's Perch Shadow 2,767,750 gold
1 Reaper's Perch Blueprints
6 Onyx Stone
6 Rune
None N/A
Zurreal's Folly Tactical 1 Desert Travel Almanac
1 Encyclopedia Gnawnia
6 Luscious Lumber
1 Mesh Netting
3 Ectoplasmic Essence
3 Warp Nail
3 Runestone
1 Draconic Book
1 Lich Jewel
None N/A

History and Trivia

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot