Blueprints

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Various types of blueprints and patterns can be found in MouseHunt. They are needed for crafting a variety of weapons, bases and skins. Some are dropped by mice while others are purchased at one of the General Stores. Below is information on all such blueprints.

In general, a hunter can own at most one of each blueprint. However, after crafting the item described by the blueprint, a hunter can then obtain a replacement blueprint to complete their collection of items.

There are five additional blueprints available on the Marketplace, which were first made available as Trap Skins.

Gnawnia

Dehydration Base Blueprints

These blueprints are required to craft the crude, yet effective, Dehydration Base from four splintered wood and over 200 salt. Although the salty base does not have the most power, it is well suited for keeping bait fresh.

Hearthstone Base Blueprints

Warmth and comfort emanate from these blueprints, so much that it makes you wonder just how warm and comforting the base you build with it must be! Certainly enough to dissuade the crazed, distress-loving Zealot mice from visiting your trap.

It requires 14 Wire Spools, 8 chunks of Frosty Metal, 8 pots of Heating Oil, and a huge amount of an intense form of energy to power it.

Magnet Base Blueprints

These blueprints appear to describe the construction steps for a base made from powerful electromagnets, which would be excellent for attracting metal tool-carrying Tunnel Rats.

It requires 5 Wire Spools, 5 chunks of Frosty Metal, 2 pots of Heating Oil, and a fair amount of an intense form of energy to power it.

Remote Detonator Base Blueprints

Whoah, this looks dangerous! The device described in these blueprints looks like it could detonate nearly any explosive remotely, which would certainly help with Bomb Squad Mice.

It requires 8 Wire Spools, 2 chunks of Frosty Metal, 1 pot of Heating Oil, and a fair amount of an intense form of energy to power it.

Spiked Base Blueprints

Icy Brutes pack a surprising punch, but the base depicted on this blueprints looks like it can neutralize their knockback.

It requires 5 Wire Spools, 5 chunks of Frosty Metal, 10 pots of Heating Oil, at least 50 pieces of Splintered Wood, and a large amount of an intense form of energy to power it.

Valour

No blueprints can be found in this region.

Whisker Woods

Ship Blueprints

Sometimes discovered by hunters after defeating a Hydra mouse in the Lagoon, these rare prints show how to build a ship capable of sailing the open ocean.

The plans call for 900 splintered wood, 70 bolts of cloth, 100 coils of rope, and 18 scrap metal.

To captain the ship a hunter will need Legendary experience.

Burroughs

Refined Pollutinum Base Blueprints

These plans provide clear instruction on how to properly assemble Polluted Base Parts with 450 Refined Pollutinum in order to create the more powerful Refined Pollutinum Base.

Scum Scrubber Trap Blueprints

Looks like an incredibly complex piece of cleaning machinery! Almost calls for a little bit of everything: Soapy Suds, refined Pollutinum, some Scrap Metal, and O-shaped rings.

Polluted Base Blueprints

Damp from soaking in sludge, this blueprint contains instructions on how to contain a small, localized toxic spill. There are references to a substance called "Pollutinum" to infuse with metal, lined with shard-laced sludge.

Washboard Base Blueprints

Washboards, the original cleaning machine! An old design souped up with Soapy Suds! Looks pretty straight forward, 100 Splintered Wood and 400 Soapy Suds should do it.

Furoma

Ambush Trap Blueprints

These blueprints are vital in knowing how to construct the Ambush tactical weapon. These prints show how to set up the eight required droids as well as how to construct a wall separator from splintered wood, rice paper and a Furoma Master's Seal.

Dropped By Found In
Assassin Mouse Dojo
Hapless Mouse Meditation Room, Pinnacle Chamber
Worker Mouse Dojo
  • The Pinnacle Chamber and Meditation Room are widely accepted as the best places to hunt for the Ambush Trap Blueprints. A sizeable number of hunters have received theirs in the two areas by using their most powerful Tactical trap and arming Brie in order to lure and catch the Hapless Mouse.

Onyx Mallet Blueprints

A very crude trap design consisting of an extremely heavy mallet made of 12 Onyx Stones. The tremendous weight is held up by platinum supports made from 10 Tiny Platinum Bars.

Bristle Woods

Mysterious Blueprints

These blueprints outline how to harness the power of the Onyx Stone into an arcane obelisk of incredible power. This unstable rod uses magic essence to bring to life a dozen scraps of metal, forming roots that attach itself to any base.

Take caution when choosing to construct this trap. Some fear that the power of the Onyx Stone is too great to be meddled with! The scientists of Digby are on a personal mission to burn these blueprints in an effort to protect humanity.

Obelisk of Incineration Blueprints

These blueprints detail how to construct a fiery trap that deals arcane damage. Obelisk parts and 2 scraps of metal form a staff that draws power from a single piece of coal. Splintered Wood set alight starts the flow of energy from the coal.

Rodentia

Blackstone Pass Trap Blueprints

With these blueprints, and a few extra materials, Hunters can create the ultimate trap temptation for Mystic mice. Although you suspect there may be a Mystic Crystal used in the recipe somewhere, other Hunters will think your trap is really coal. The Blackstone Pass Trap only be yielded by hunters with 58,000,000 points.

Deep Freeze Base Blueprints

Crafted from a exotic collection of rare materials, this base represents an attempt by Icewing to ensure her icebergs could no longer be stopped. In a capable hunter's hands, however, it represents a means to safely explore the depths of the Iceberg before it fully collapses.

In addition to these blueprints, to craft this base you will require:

1 Steam Nine
6 Bottled Cold Fusion
18 Frosty Metal
20 Wire Spools
6 Tiny Platinum Bars
32 Living Shards
22 Stale SUPER|brie+
1 Bead of Slumber

The lettering on this blueprint is in an unfamiliar, shifting script that glows with an eerie light. Sometimes you feel you can make out meanings, but never words. There's something on here about un-meltable icebergs, but perhaps that could be turned to your advantage, if only you could figure out how to built it.
Two of the sections of the blueprints seem to refer to advanced power sources, and look familiar.
The next three sections seems to be talking about construction materials - familiar wires, but a strange mixture of metals.
The next two sections are clearly about binding magic to the base, but the materials referred to are far less clear. Something about magic past its prime, and something about the essence of life itself.
The final section grows fainter as it progresses, ending in a long, downward scrawl and a splotch of ink.

Obvious Ambush Trap Blueprints

These blueprints show you, in detail, how to construct a trap that Technic mice can't help but walk into! Naturally, droids are involved in this ambush, but to pull it off properly this time, they're going to need a little lift. The power of this droid cannot be controlled by hunters with less than 58,000,000 points.

Reaper's Perch Blueprints

These blueprints describe the careful process of imbuing six slabs of metamorphic rock with magical runes and onyx to create a perch for a deadly reaper droid.

Spellbook Base Blueprints

These blueprints describe how to turn the Chess Master's spell book into a functional base for your trap, but right now, it's got a long way to go. The Master Binding will need some more pages to fill it out before a trap will hold steady, and that aging leather might need some precious metals to protect it from the elements. The spellbook's power can only be utilized by hunters who have earned at least 67,750,000 points.

Zugzwang's First Move Blueprints

These blueprints show you how to mould the smashed remnants of Zugzwang's Last Move into a single, powerful knight, brought to life by a magic feather. The knight, and the formidable power he wields, cannot be controlled by anyone with less than 38,000,000 points.

Tribal Isles

Ancient Box Trap Blueprints

These slightly damaged blueprints diagram the steps in constructing the Ancient Box Trap, yielding Forgotten power. The heavy stone box glows with power, making the perfect distraction for a power-hungry mouse.

  • Hunters require the knowledge learned by earning 17 million points to know how to assemble this trap.
  • These blueprints can be obtained by using the following formula:
Formula: Ancient Box Trap Blueprints
Description Qty Cost (Each)
Ancient Frayed Blueprint Piece 1 Loot
Ancient Mangled Blueprint Piece 1 Loot
Ancient Ripped Blueprint Piece 1 Loot
Ancient Torn Blueprint Piece 1 158,175
Total 158,175
Sketched onto this torn piece of blueprint is a glowing stick standing up straight on a trap base. The print is too tattered to tell what object it may be propping up.
Amongst various holes and rips is the faint drawing of a hinge. The rest of the print is too discolored and mauled to read.
An oddly slanted box is drawn in this small scrap of blueprint, as if being held up on one end. The print is torn, omitting what object this may be.
This slightly damaged scrap of paper appears to be the corner of a blueprint. Etched onto the paper appears to be plans of an ancient trap. Only occasionally found washing up on the eastern shore of Cape Clawed, these scraps of blueprint are rare and valuable. Perhaps finding the rest of the blueprint will unlock its mysteries...
  • These blueprints are sold at General Store in Cape Clawed at the cost of 158,175 gold, and are used in crafting Ancient Box Trap Blueprints.

Ancient Spear Launcher Blueprints

These blueprints detail how to properly load an ancient spear into a launcher to create a slightly mystical hydro trap.

Hunters require the wisdom gained by earning 12 million points to know how to build this trap.

Heat Bath Blueprints

The wise Dragon Mouse has designed a few changes to the Harpoon Gun that hunters sometimes use in Elub Shore. These plans require a couple of launcher parts modified with scrap metal to form fuel tanks that house a coal-based combustible fluid.

Heat Bath Blueprints may be obtained from the Dragon's Chest. They allow crafting of the Heat Bath.

RhinoBot Blueprints

These blueprints detail an elaborate method of combining a rhino horn and 24 stale SUPER|brie+ with DrillBot parts to make the mighty RhinoBot.

Hunters require the knowledge learned by earning 16 million points to know how to assemble this mammoth trap.

Thorned Mouse Trap Plans

These plans show how to carefully combine thorned vines and the husk of a Venus Mouse Trap to create a deadlier trap hungry for mice.

Hunters require the experience that comes with 8 million points to know how to grow this trap.

Sandtail Desert

Clockwork Portal Trap Blueprints

These blueprints detail how to create the Clockwork Portal Trap. They call for:
1x Clockwork Portal Trap Blueprints
1x Clock Parts
8x Umbral Capacitors

  • These blueprints can be obtained by using the following formula:
Formula: Clockwork Portal Blueprints
Description Qty Cost (Each)
Fel Essence 1 Loot / Crafting
Icuri Essence 1 Crafting
Total 2,000 – 1,700,500

The blueprints can be smashed with the Hunter's Hammer to obtain 1 Fel Essence and 1 Icuri Essence.

Grand Arcanum Trap Blueprints

These blueprints detail how to create the Grand Arcanum Trap. They call for:
1x Grand Arcanum Trap Blueprints
1x A.C.R.O.N.Y.M. Parts
1x Arcane Crystal
40x Tiny Platinum Bars

  • These blueprints can be obtained by using the following formula:
Formula: Grand Arcanum Blueprints
Description Qty Cost (Each)
Gur Essence 1 Loot / Crafting
Icuri Essence 1 Crafting
Total 2,000 – 1,822,000

The blueprints can be smashed with the Hunter's Hammer to obtain 1 Gur Essence and 1 Icuri Essence.

Oasis Water Node Trap Blueprints

This trap design may appear as a beautiful desert oasis, but below the sand is a masterfully crafted tunnel full of water brought to life by a thousand Living Shards. A splash of coconut milk has been superheated using Flameshards to produce a unique cheese-bearing palm tree that provides a healthy attraction bonus.

Phantasmic Oasis Trap Blueprints

These blueprints detail how to create the Phantasmic Oasis Trap. They call for:
1x Phantasmic Oasis Trap Blueprints
1x Oasis Water Node Trap Parts
3x Phantasmic Essence

  • These blueprints can be obtained by using the following formula:
Formula: Phantasmic Oasis Blueprints
Description Qty Cost (Each)
Est Essence 1 Loot / Crafting
Fel Essence 1 Loot / Crafting
Icuri Essence 1 Crafting
Total 2,000 – 1,720,500

The blueprints can be smashed with the Hunter's Hammer to obtain 1 Est Essence, 1 Fel Essence, and 1 Icuri Essence.

Rift Base Blueprints

Inscribed on these blueprints with an ink only visible by the light of the fading moon is a detailed description of how to harness Rift energy into a solid base with hidden powers. Combine these blueprints with three different but powerful forms of rift energy to craft this base. You will require the knowledge learned by earning 125,000,000 points to properly wield the base produced.

Sandstorm MonstroBot Blueprints

In the midst of the Santail Desert battle, the most experienced of the local trapsmiths have drafted plans for a massive physical trap of unmatched power. The Sandstorm MonstroBot harnesses the power of Flameshards to fuse heavy pieces of rare Sandblasted Metal to RhinoBot Parts.

Soiled Base Blueprints

These blueprints detail how to create the Soiled Base. They call for:
1x Soiled Base Blueprints
3x Fresh Living Garden Soil
1x Dewthief Petal
1x Duskshade Petal
1x Graveblossom Petal
1x Lunaria Petal

  • These blueprints can be obtained by using the following formula:
Formula: Soiled Base Blueprints
Description Qty Cost (Each)
Fel Essence 1 Loot / Crafting
Gur Essence 1 Loot / Crafting
Hix Essence 1 Crafting
Total 500 – 789,000

Sphynx Wrath Blueprints

These blueprints outline how to encase a rare Sphynx Crystal in gold leaf to unleash a fearsome feline mouse adversary. Upon a mouse approaching the mighty sphynx, the power of Flameshards summon her to sentience, unleashing an unrivaled tactical mouse adversary.

Hollow Heights

Endless Labyrinth Blueprints

These blueprints are filled with meticulous, elaborate, complex and unorthodox methods of combining 150 Tech Power Cores, 150 Scholar Scrolls, 150 Plates of Fealty. A singular Infused Plate acts as the stabilizer for the power coursing through this trap. Additional instructions need to be deciphered from a rare Sacred Script. This can all only be assembled by using the might of a Powercore Hammer!

Hunters require the knowledge learned by earning 350 million points to equip this trap once built.

Event Horizon Trap Blueprints

Formulas, equations, diagrams and graphs are littered all over these blueprints. As complex as this seems, a simple list of parts are provided near the end. A Sacred Script with the writings of 225 scholars provide just enough mystical smarts to get this trap going. Two Arcane Crystals are required to provide a containment field set with 30 pieces of Scrap Metal.

This last section looks to be covered in warnings of all languages: An Essence of Destruction is to be used with the utmost care and is to be placed last within the centre before initially triggering the Event Horizon.

Hunters require the knowledge learned by earning 300 million points to equip this trap once built.

Minotaur Base Blueprints

Blueprints made for those daring enough to hunt the minotaur in his own maze! Six stacks of Really, Really Shiny Precious Gold from the minotaur's private stash will be required to create this mighty, maze-defying base. Accenting those pieces with 225 sheets of Gold Leaf and 18 Epic Orbs gives it that artisanal look. Combining all of these items alongside 700 of each district's main export will yield you the mighty Minotaur Base.

This base requires 520 million points to equip.

Temporal Turbine Trap Blueprints

The ancient script scrawled upon these blueprints depicts a Shadow trap of soul-shattering proportions. It calls for two Temporal Shadow Plates and a staggering 16 Umbral Capacitors to power it. A whopping 225 Plates of Fealty for structural integrity and an Infused Plate must be used to hold this much power together.

Hunters require the knowledge learned by earning 300 million points to equip this trap once built.

Event

Gingerbread Base Blueprints

A single gingerbread plank, five festive candies and a pack of icing sugar make a base that is sure to bring festive cheer to any trap!

Gingerbread House Plans

Every successful architect needs blueprints, even those planning to use gingerbread for construction material! Building a home has never looked so easy!

Two gingerbread planks for the roof, four to make the walls and no gingerbread house would be complete without one more plank for a chimney!

All the planks are carefully glued together with five sugary packs of icing sugar and ten festive candies for decoration!

1 Only during The Great Winter Hunt '09 event.
2 Only during The Great Winter Hunt 2010 event.

Nutcracker Trap Blueprints

These plans outline how to create the festive Nutcracker Nuisance Trap! The plan is rather simple, only requiring six pieces of Splintered Wood and one extremely powerful LED light bulb.

Unfortunately, the only LED bulbs powerful enough for this trap have all been stolen by the Mad Elf Mouse! Be at the ready, hunter: Once enough hunters reach the rank of Master Builder, the King will call upon you to track down the Mad Elf, put an end to its evil plan, and recover the missing LEDs!

Pumpkin Pummeler Blueprints

These blueprints are a diagram of a unique farming process that will grow an Evil Pumpkin Seed into a mouse pummeling sight to behold!

Tiki Base Blueprints

These blueprints describe how to assemble pieces of Tribal Timber into an ornate base capable of mesmerizing the mice of the Elub, Nerg and Derr tribes. The enchanting effect results in a +6 luck bonus when hunting the three tribes. These plans are printed by Ronza herself, and are often available when she visits. Due to her limited supply, a hunter may only own 5 copies of the blueprints.

Skin Blueprints

These blueprints were the first implementation of Trap Skins. They require using the Hunter's Hammer to smash the weapon to be skinned and once the new weapons is crafted the process cannot be reversed. Weapons created in this fashion may not be used to complete some tasks that require the un-skinned weapon, despite having exactly the same tasks.

Clockapult of Winter Past Blueprint

Combine these blueprints with Clock Parts to create a more festive version of the Clockapult of Time. The Clockapult of Winter Past sends caught mice into the not-so-distant past where they learn a valuable lesson that gives mice a change of heart.

The Clockapult of Winter Past has the same stats as the original Clockapult of Time and requires 20,000,000 points to use.

Fluffy DeathBot Blueprint

To honor spirit of our loyal hunters, the Deathbot has a new paint job, to give it some extra frills and flower power! Combine these blueprints with DeathBot Parts to obliterate mice the cute way... you know you want to.

The Fluffy DeathBot has the same stats as the original Mouse DeathBot and requires 91,000 points to use.

Grungy DeathBot Blueprint

The Deathbot, painted up for our loyal hunters, gives you that gritty, post-apocalyptic feeling while hunting, without leaving the comfort of your own dimension. Combine these blueprints with DeathBot Parts to show your tough side while hunting mice!

The Grungy DeathBot has the same stats as the original Mouse DeathBot and requires 91,000 points to use..

Icy RhinoBot Blueprint

These blueprints when combined with RhinoBot Parts make the Icy RhinotBot! Hunt mice with sub-zero flare! Don't let the cute matching hat and scarf fool you, those frozen fists mean business!

The Icy RhinoBot has the same stats as the original RhinoBot and requires 4,000,000 points to use.

Ninja Ambush Blueprint

With a few small tweaks, the droids of the Ambush Trap become the SUPER NINJA GO-GO DEATH SQUAD!!! Smash an Ambush Trap with your hunters' hammer and use it with these blueprints to hunt, ninja style!

The Ninja Ambush has the same stats as the original Ambush Trap and requires 950,000 points to use.

Skin Patterns

These patterns are required for crafting certain Trap Skins. The skins they produce are removable and alter only a weapon's appearance.

Incinerated Garbage Bath Skin Pattern

Main ingredient in the crafting of skins. This one requires a charcoal outline with a fitting amount of refined Pollutinum.

Noxious School of Sharks Skin Pattern

Main ingredient in the crafting of skins. Requires an abundance of refined Pollutinum soaked in an almost equal amount of Radioactive Sludge.

Polluted Chrome MonstroBot Skin Pattern

Main ingredient in the crafting of skins. Requires a ton of refined Pollutinum dipped in an equal amount of Radioactive Sludge. Add in a bit of Scrap Metal for the frame and you're good to go.

Soapy Oasis Skin Pattern

Main ingredient in the crafting of skins. This one looking for a substantial amount of refined Pollutinum with some Soapy Suds for flavor.

Soapy Phantasmic Oasis Skin Pattern

Main ingredient in the crafting of skins. A load of refined Pollutinum with a bathtub full of Soapy Suds should suffice.

See also