Difference between revisions of "Labyrinth"

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{{rtoc}}
 
{{rtoc}}
:''"Labyrinth" redirects here. For other uses, see [[Labyrinth (disambiguation)]].''
+
{{Location Info Box
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
+
| Name        = {{PAGENAME}}
  |-
+
  | Region       = [[Hollow Heights]]
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
+
  | Rank         = {{Duke}}
  |-
+
  | Map          = [[Labyrinth Key]]
! colspan="2" width="350" |
+
  | PowerType    = [[Forgotten]]<br>[[Arcane]]
  |-
+
| Cheese      = [[Standard Cheese]]<br>[[Glowing Gruyere]]
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A | Region: [[Hollow Heights]]
+
  | Mice         = 26
  |-
+
  | shop_trap    = Yes
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0px 2px" | '''Minimum Rank:'''
+
  | shop_charm   = Yes
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0px 0" | [[Duke|Duke/Duchess]]
+
  | shop_general = Yes
  |-
+
  | shop_map    = Yes
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Travel Requirement:'''
+
  | Release     = 9 September 2015
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Labyrinth Key]]
+
| Description  = Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout.
  |-
+
}}
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Recommended''' [[Power Type]]s
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Arcane]]<br/>[[Forgotten]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended''' [[Cheese]]
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Glowing Gruyere]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Number of Mice:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''26'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Shops:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Labyrinth Cartographer|Cartographer]]<br/>[[Labyrinth Charm Shoppe|Charm Shoppe]]<br/>[[Labyrinth Cheese Shoppe|Cheese Shoppe]]<br/>[[Labyrinth General Store|General Store]]<br/>[[Labyrinth Trapsmith|Trapsmith]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Gold:'''
 
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Points:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Cheese:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Release Date:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''9 September 2015'''
 
  |-
 
  | colspan="2" align="center" style="font-size:110%; padding:10px;" | Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout.
 
|}
 
{{-}}
 
  
{{rtoc}}
+
== Overview ==
 +
'''{{PAGENAME}}''' is a hunting location in [[Hollow Heights]] region.
  
==Overview==
+
'''{{PAGENAME}}''' and [[Zokor]] are 2 connected hunting locations.<br>
The '''Labyrinth''' is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]] and the [[Labyrinth Key]] to enter.<br/>
+
They requires the [[rank]] of {{Duke}} and the [[Labyrinth Key]] to access.
The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/>
 
Hunters must navigate the [[Labyrinth]] to enter [[Zokor]].  While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/>
 
Leaving the [[Labyrinth]] (or [[Zokor]]) will '''not''' reset a Hunter's progress.<br/>
 
Hunters navigate '''Intersections''' and '''Hallways''' collecting clues from the mice found in the [[Labyrinth]]. Mice can drop '''Dead End''', '''Farming''', '''Fealty''', '''Scholar''', '''Treasury''', and '''Tech''' clues, depending on which '''Hallway''' they inhabit.
 
  
===Entering the Labyrinth===
+
The Hunter can enter [[Zokor]] from this location when [[#Intersection|certain conditions]] are met.
When Hunters first enter the labyrinth they encounter an '''Intersection''' which offers the choice of three doors, 1 each of a '''Short Plain Fealty Hallway''', a '''Short Plain Scholar Hallway''', and a '''Short Plain Tech Hallway'''.  Hunters must choose one of these '''Hallways''' to begin collecting clues.
 
  
===Clues===
+
When there is an on-going progress in [[Zokor]], this location is locked.
Only mice found in '''Hallways''' will provide clues to Hunters.
 
  
*'''Fealty Clues''' are found only in '''Fealty Hallways'''
+
The Hunter is transferred here when they end their run in [[Zokor]].
*'''Scholar Clues''' are found only in '''Scholar Hallways'''
 
*'''Tech Clues''' are found only in '''Tech Hallways'''
 
*'''Farming Clues''' are found only in '''Farming Hallways'''
 
*'''Treasury Clues''' are found in '''Treasury Hallways'''
 
*'''Dead End Clues''' are found in '''all Hallways''' and are the result of a '''Failure To Catch''' a mouse.
 
*A '''Failure to Attract''' a mouse will not affect the Hunter's progress in any way.
 
  
On the '''HUD''', '''clues''' are represented as follows:
+
== Gameplay Mechanics ==
*'''District clues''' are shown in green with dots showing the number of clues found
+
=== Compass ===
*'''Dead End clues''' are shown in brown.
+
In this location, the Hunter collect '''clues'''.
*The plain grey squares represent progress where no clue was found for a hunt.
+
*There are 6 types of clues: '''Fealty''', '''Tech''', '''Scholar''', '''Farming''', '''Treasury''', and '''Dead End'''.
 +
**The first 5 types are generated upon catching specific mice.
 +
**Dead End clue is generated upon failing to catch a mouse.
 +
*Fealty, Tech, Scholar, Farming, and Treasury requires specific [[#Hallway|Hallway]] type.
 +
*[[Compass Magnet]] can be used anytime to remove '''3''' clues of each type. Doing so consumes a magnet and adds 20 [[Mineral (item)|Mineral]] to the Hunter's inventory.
 +
::''My Labyrinth Compass shudders and 3 of each clue type are lost. With those clues gone, I have more space to get fresh clues for the exits I want!''
  
When Hunters have accumulated 100 or more total clues the next intersection they encounter will offer a choice of '''District Doorways''' that allow entry to [[Zokor]]. The number of clues Hunters have of each type will determine which '''District Doors''' are available, their '''quality''', and the amount of '''Stealth''' that Hunters will have while hunting in the '''District''' they enter.
+
The Hunter can use the '''Retreat''' button to reset the Compass and return to the beginning of the '''{{PAGENAME}}''' anytime.
  
===Intersections===
+
=== Sub-locations ===
Hunters encounter an intersection with 3 doors when they first enter the [[Labyrinth]].  When Hunters finish navigating a '''Hallway''' they will be presented with another intersection that will offer from 1 to 3 new doorways allowing access to new '''Hallways'''. Hunters can hunt in '''Intersections''' without selecting a new door, but they will not collect any clues from the mice found there.
+
In this location, the Hunter can go through multiple [[#Hallway|Hallway]]s to collect the clues.<br>
 +
At the end of each hallway, the hunter are in a [[#Intersection|Intersection]].
  
===Hallways===
+
When the Hunter first enters '''{{PAGENAME}}''', they are at an intersection with 3 hallway doors: Short Plain Fealty, Short Plain Tech, and Short Plain Scholar.
There are 5 types of '''Hallways''' with 3 possible '''lengths''' and up to 3 levels of '''quality'''.  It is possible to find each type and quality of '''Hallway''' in all 3 lengths.
 
  
*'''Hallway Type'''
+
==== Hallway ====
:*'''Fealty''' - Hunters are offered the choice of a '''Fealty Hallway''' when they first enter the [[Labyrinth]].  Mice in these '''Hallways''' drop '''Fealty''' clues.
+
Each hallway has 3 properties:
:*'''Scholar''' - Hunters are offered the choice of a '''Scholar Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Scholar''' clues.
+
*Hallway type: can be one of 5 types: '''Fealty''', '''Tech''', '''Scholar''', '''Farming''', or '''Treasury'''
:*'''Tech''' - Hunters are offered the choice of a '''Tech Hallway''' when they first enter the [[Labyrinth]].  Mice in these '''Hallways''' drop '''Tech''' clues.
+
**The type determines the sub-groups of [[#Mice|mice]] available.
:*'''Farming''' - Hunters will begin to encounter '''Farming Hallways''' after navigating their first '''Hallway'''. Mice in these '''Hallways''' drop '''Farming''' clues.
+
*Hallway quality: can be one of 3 qualities: '''Plain''', '''Superior''', or '''Epic'''
:*'''Treasury''' - Hunters will begin to encounter '''Treasury Hallways''' after navigating their first '''Hallway''' and collecting 15 total clues. Mice in these '''Hallways''' drop '''Treasury''' clues.
+
**The quality determines the list of [[#Mice|mice]] available.
 +
*Hallway length: can be one of 3 lengths: '''Short''', '''Medium''', and '''Long''', with the length of 10, 15, and 25 respectively
  
*'''Hallway Length'''
+
Catching designated mice in the hallway generates specified clues.
:*When Hunters first enter the Labyrinth they are presented with three '''short Hallways'''. After Hunters complete their first '''Hallway'''' the '''Hallway length''' they encounter will be random. These '''Hallways''' can be of any '''quality''', if the appropriate number of clues have been found.
+
:''My Labyrinth Compass needle swayed slightly against the magnetic force of 1 '''[Hallway Type]''' Clue.''
:*'''Short Hallways''' are 10 steps long.
+
Using [[Lantern Oil]] generates '''1''' additional clue when catching those mice.
:*'''Medium Hallways''' are 15 steps long.
+
:''Additionally, my Labyrinth Lantern helped me find an extra clue!''
:*'''Long Hallways''' are 25 steps long.
+
The lantern is turned off when the Hunter runs out of oil.
 +
:''My Labyrinth Lantern ran out of fuel and went dim! I can no longer find extra clues.''
 +
Some [[#Charms|specialized charms]] can also be used to generate more clues.
  
*'''Hallway Quality'''
+
Each type of hallway requires a specific condition to unlock.<br>
:*The '''quality''' of the '''Hallways''' encountered by Hunters is determined by the number of specific clues they have accumulated. These '''Hallways''' can be of any length.
+
The condition is mostly about a minimum number of clues in the [[#Compass|Compass]].
:*'''Plain Hallways''' are the default quality and can be encountered when Hunters first enter the [[Labyrinth]].
 
:*'''Superior Hallways''' will begin to appear after Hunters have accumulated 15 clues of a specific type.
 
:*'''Epic Hallways''' will begin to appear after Hunters have accumulated 50 clues of a specific type.  There are no '''Epic Treasury''' or '''Farming Hallways'''.
 
:*'''EXAMPLE:''' To encounter '''Superior Fealty Hallways''', Hunters must collect 15 '''Fealty''' clues. To encounter '''Epic Fealty Hallways''', Hunters must collect 50 '''Fealty''' clues.
 
  
===Navigating the Labyrinth===
+
{| style="margin: 1em; text-align: center" class="b_and_p sortable"
Hunters must choose Hallways and collect clues in the [[Labyrinth]] to be able to enter [[Zokor]].
+
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=125            <!--Header--> | Hallway
 +
!                      <!--Header--> | Hallway type
 +
!                      <!--Header--> | Hallway quality
 +
! width=125 class="unsortable"      | Unlock condition
 +
|-
 +
| align=left | Plain Fealty
 +
| Fealty
 +
| Plain
 +
| N/A
 +
|-
 +
| align=left | Superior Fealty
 +
| Fealty
 +
| Superior
 +
| 15 '''Fealty''' clues
 +
|-
 +
| align=left | Epic Fealty
 +
| Fealty
 +
| Epic
 +
| 60 '''Fealty''' clues
 +
|-
 +
| align=left | Plain Tech
 +
| Tech
 +
| Plain
 +
| N/A
 +
|-
 +
| align=left | Superior Tech
 +
| Tech
 +
| Superior
 +
| 15 '''Tech''' clues
 +
|-
 +
| align=left | Epic Tech
 +
| Tech
 +
| Epic
 +
| 60 '''Tech''' clues
 +
|-
 +
| align=left | Plain Scholar
 +
| Scholar
 +
| Plain
 +
| N/A
 +
|-
 +
| align=left | Superior Scholar
 +
| Scholar
 +
| Superior
 +
| 15 '''Scholar''' clues
 +
|-
 +
| align=left | Epic Scholar
 +
| Scholar
 +
| Epic
 +
| 60 '''Scholar''' clues
 +
|-
 +
| align=left | Plain Farming
 +
| Farming
 +
| Plain
 +
| After first hallway
 +
|-
 +
| align=left | Superior Farming
 +
| Farming
 +
| Superior
 +
| 15 '''Farming''' clues
 +
|-
 +
| align=left | Plain Treasury
 +
| Treasury
 +
| Plain
 +
| 15 total clues
 +
|-
 +
| align=left | Superior Treasury
 +
| Treasury
 +
| Superior
 +
| 15 '''Treasury''' clues
 +
|}
  
Each '''Intersection''' offers Hunters the choice of up to 3 '''Hallways'''. Navigating these '''Hallways''' allows Hunters to collect clues. The number of clues collected will determine the quality of '''Hallways''' encountered and the type and quality of '''District Doors''' found after successfully navigating the [[Labyrinth]].
+
==== Intersection ====
 +
In the end of a hallway, the Hunter enters an '''intersection'''.
 +
:''I have found an intersection! I'll have to choose a door to continue.''
 +
*[[Lantern Oil]] is automatically turned off in intersection.
 +
::''The intersection is brightly lit and the mice here do not have clues, so I turned off my Labyrinth Lantern.''
  
There are a number of items that can help Hunters navigate the [[Labyrinth]].
+
If the total clue count is lower than 100, up to 3 hallway doors are shown.
 +
*Depending on the number of Dead End clues, there is a chance only 1 or 2 hallway door is shown.
 +
*The [[Shuffler's Cube]] can be used to roll for another set of hallway doors.
 +
::''With a grinding whirr, the hallway spins and changes. The old doors crumble to dust, and fresh doors tear out of the rock.''
 +
*Choosing a door moves the Hunter to the corresponding hallway.
 +
::''I chose a '''[Length] [Quality] [Type] Hallway door'''.''
  
*[[Lantern Oil]]
+
If the total clue count is 100 or higher, a number of [[Zokor]] doors is shown.
:*'''Effect:''' Catching a mouse that carries a '''clue''' will result in 1 additional '''clue''' being awarded.
+
:''I have found an exit! I'll have to choose a door to finally leave this accursed maze and enter Zokor!''
:*Hunters must purchase a [[Labyrinth Lantern]] to use [[Lantern Oil]].
+
:''I must choose wisely, as once I leave the maze and enter the city, I will have to navigate the Labyrinth all over again when I return!''
:*[[Lantern Oil]] is consumed on each hunt while the [[Labyrinth Lantern]] is active.
+
*Each type of door requires a specific condition to unlock.<br>
:*When entering an '''Intersection''' [[Lantern Oil]] is automatically disarmed. It must be rearmed when entering a new '''Hallway'''.
+
*The condition is mostly about a minimum number of clues in the [[#Compass|Compass]].
:*[[Lantern Oil]] can be looted from some mice or purchased in the [[Labyrinth General Store]].
+
*Choosing a door transfers the Hunter to the corresponding district in [[Zokor]].
 +
::''I exited the maze and emerged into the [District Name].''
 +
::''While I was in the maze, I found:''
 +
::'''''[List of clues found, by type]'''''
 +
::''The clues I found for the '''[District Name]''' helped me learn as much as I could about the best hiding spots in this district.''
 +
::''I will have '''[Number of District-Specific Clues Found]''' Stealth while in the city, allowing me to evade the guards for some time.''
  
*[[Shuffler's Cube]]
+
{| style="margin: 1em; text-align: center" class="b_and_p sortable"
:*'''Effect:''' Will change the selection of '''Hallways''' at an '''Intersection'''.
+
|- style="background-color: #dddddd" class="sticky_table_row"
:*Using a [[Shuffler's Cube]] will always result in 3 doors appearing in the '''Intersection'''.
+
! width=150            <!--Header--> | District door
:*[[Shuffler's Cube]]s cannot be used to change the selection of '''Hallways''' in the '''Intersection''' at the beginning of the [[Labyrinth]].
+
!                      <!--Header--> | District type
:*[[Shuffler's Cube]]s can be purchased in the [[Labyrinth General Store]].
+
!                      <!--Header--> | District level
 +
! class="unsortable"  <!--Header--> | Unlock condition
 +
|-
 +
| align=left | Outer Fealty Shrine
 +
| Fealty
 +
| 1
 +
| Between '''15''' and '''49''' '''Fealty''' clues
 +
|-
 +
| align=left | Inner Fealty Temple
 +
| Fealty
 +
| 2
 +
| Between '''50''' and '''79''' '''Fealty''' clues
 +
|-
 +
| align=left | Templar's Sanctum
 +
| Fealty
 +
| 3
 +
| '''80''' or more '''Fealty''' clues
 +
|-
 +
| align=left | Tech Foundry Outskirts
 +
| Tech
 +
| 1
 +
| Between '''15''' and '''49''' '''Tech''' clues
 +
|-
 +
| align=left | Tech Research Centre
 +
| Tech
 +
| 2
 +
| Between '''50''' and '''79''' '''Tech''' clues
 +
|-
 +
| align=left | Manaforge
 +
| Tech
 +
| 3
 +
| '''80''' or more '''Tech''' clues
 +
|-
 +
| align=left | Neophyte Scholar Study
 +
| Scholar
 +
| 1
 +
| Between '''15''' and '''49''' '''Scholar''' clues
 +
|-
 +
| align=left | Master Scholar Auditorium
 +
| Scholar
 +
| 2
 +
| Between '''50''' and '''79''' '''Scholar''' clues
 +
|-
 +
| align=left | Dark Library
 +
| Scholar
 +
| 3
 +
| '''80''' or more '''Scholar''' clues
 +
|-
 +
| align=left | Farming Garden
 +
| Farming
 +
| 1
 +
| N/A
 +
|-
 +
| align=left | Overgrown Farmhouse
 +
| Farming
 +
| 2
 +
| '''50''' or more '''Farming''' clues
 +
|-
 +
| align=left | Treasure Room
 +
| Treasury
 +
| 1
 +
| Between '''15''' and '''49''' '''Treasury''' clues
 +
|-
 +
| align=left | Treasure Vault
 +
| Treasury
 +
| 2
 +
| '''50''' or more '''Treasury''' clues
 +
|-
 +
| align=left | Lair of the Minotaur
 +
| Hidden
 +
| N/A
 +
| '''30''' or more '''Fealty''' clues<br>'''30''' or more '''Tech''' clues<br>'''30''' or more '''Scholar''' clues
 +
|}
  
*[[Compass Magnet]]
+
== Heads-Up Display ==
:*'''Effect:''' Will remove 3 of each type of '''clue''' from a Hunter's '''Compass'''.
+
=== Left ===
:*The [[Compass Magnet]] is reduced to 20 [[Mineral]]s when used.
+
The left part shows:
:*[[Compass Magnet]]s can be purchased in the [[Labyrinth General Store]].
+
*The current [[#Hallway|hallway]] status
 +
*[[Shadow Stalker]] status
 +
*The '''Retreat''' button
  
*The [[Labyrinth Base]] and [[Minotaur Base]]
+
=== Right ===
:*Using either base in the [[Labyrinth]] reduces the chance that a failure to catch a mouse will result in a '''Dead End clue'''.
+
The right part shows:
 +
*The Hunter's inventory of [[Shuffler's Cube]]
 +
*The [[#Intersection|intersection]] information
  
*'''Retreat Button'''
+
=== Bottom ===
:*Found on the '''HUD''', the '''retreat button''' allows Hunters to abandon their current progress in the [[Labyrinth]].
+
The bottom part shows:
:*Using the '''retreat button''' returns the Hunter to the beginning of the [[Labyrinth]] and removes all clues found on the abandoned run.
+
*The Hunter's inventory of [[Compass Magnet]]
 +
*The [[#Compass|Compass]] status
 +
*The Hunter's inventory of [[Lantern Oil]] and lantern status
 +
*The Hunter's inventory of:
 +
**[[Plate of Fealty]]
 +
**[[Tech Power Core]]
 +
**[[Scholar Scroll]]
 +
**[[Nightshade]]
 +
**[[Cavern Fungus]]
  
===Entering [[Zokor]]===
+
== [[Mice]] ==
Once Hunters have accumulated '''100''' (or more) total clues, they will be presented with '''District Doorways''' at the end of their current '''Hallway'''. The '''District Doorways''' encountered are dependent upon the number of each type of clue found while hunting in the [[Labyrinth]].
+
All mice found in this location are part of [[Citizens of Zokor]] mouse group.<br>
 +
[[Forgotten]] power type is very effective against these mice, while [[Arcane]] is effective against most of them.
  
*'''Fealty Districts'''
+
While [[Standard Cheese]] can attract all mice, [[Glowing Gruyere]] is recommended to remove [[Shadow Stalker]], which are hard to catch and doesn't drop any clue.
:The '''Outer Fealty Shrine''' is encountered when Hunters have collected '''15 to 49''' '''Fealty''' clues.
+
 
:The '''Inner Fealty Temple''' is encountered when Hunters have collected '''50 to 79''' '''Fealty''' clues.
+
=== [[#Intersection|Intersection]] Mice ===
:The '''Templar's Sanctum''' is encountered when Hunters have collected '''80''' or more '''Fealty''' clues.
+
All mice found in this sub-location are part of [[Hallway Wanderer]] sub-group.
 +
 
 +
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! width=100                    | Sub-group
 +
! width=150 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Lost Legionnaire]]
 +
| 25,500
 +
| 2,000
 +
| [[Hallway Wanderer]]
 +
| align=left | [[Flawed Orb]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Lost]]
 +
| 30,000
 +
| 995
 +
| [[Hallway Wanderer]]
 +
| align=left | [[Simple Orb]]
 +
|-
 +
| align=left | [[Corridor Bruiser]]
 +
| 50,000
 +
| 8,000
 +
| [[Hallway Wanderer]]
 +
| align=left | [[Flawless Orb]]
 +
|-
 +
| align=left | [[Shadow Stalker]]<br>''Avoids [[Glowing Gruyere]] and [[Glowing Gourd Charm]]''
 +
| 70,000
 +
| 700
 +
| [[Hallway Wanderer]]
 +
| align=left |
 +
|}
 +
 
 +
=== [[#Hallway|Hallway]] Mice ===
 +
==== Fealty Hallway Mice ====
 +
All mice found in Featy Hallways are part of [[Hallway Wanderer]] and [[Fealty Sworn Soldier]] sub-groups.
 +
 
 +
[[Fealty Sworn Soldier]] can drop '''Fealty''' clues.
 +
 
 +
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! width=100                    | Sub-group
 +
! Clue
 +
! Plain
 +
! Superior
 +
! Epic
 +
! width=150 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Lost Legionnaire]]
 +
| 25,500
 +
| 2,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Flawed Orb]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Lost]]
 +
| 30,000
 +
| 995
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Simple Orb]]
 +
|-
 +
| align=left | [[Reanimated Carver]]
 +
| 90,000
 +
| 9,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Divine Orb]]<br>[[Lantern Oil]]
 +
|-
 +
| align=left | [[Corridor Bruiser]]
 +
| 50,000
 +
| 8,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Flawless Orb]]
 +
|-
 +
| align=left | [[Shadow Stalker]]<br>''Avoids [[Glowing Gruyere]] and [[Glowing Gourd Charm]]''
 +
| 70,000
 +
| 700
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Drudge]]
 +
| 32,500
 +
| 4,988
 +
| [[Fealty Sworn Soldier]]
 +
| 1
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Masked Pikeman]]
 +
| 45,950
 +
| 5,000
 +
| [[Fealty Sworn Soldier]]
 +
| 1
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Solemn Soldier]]
 +
| 40,000
 +
| 7,700
 +
| [[Fealty Sworn Soldier]]
 +
| 2
 +
| || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Mind Tearer]]
 +
| 60,000
 +
| 10,000
 +
| [[Fealty Sworn Soldier]]
 +
| 2
 +
| || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Dark Templar]]
 +
| 80,800
 +
| 12,750
 +
| [[Fealty Sworn Soldier]]
 +
| 3
 +
| || || X
 +
| align=left |
 +
|}
 +
 
 +
==== Tech Hallway Mice ====
 +
All mice found in Tech Hallways are part of [[Hallway Wanderer]] and [[Tech Engineer]] sub-groups.
 +
 
 +
[[Tech Engineer]] can drop '''Tech''' clues.
 +
 
 +
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! width=100                    | Sub-group
 +
! Clue
 +
! Plain
 +
! Superior
 +
! Epic
 +
! width=150 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Lost Legionnaire]]
 +
| 25,500
 +
| 2,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Flawed Orb]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Lost]]
 +
| 30,000
 +
| 995
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Simple Orb]]
 +
|-
 +
| align=left | [[Reanimated Carver]]
 +
| 90,000
 +
| 9,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Divine Orb]]<br>[[Lantern Oil]]
 +
|-
 +
| align=left | [[Corridor Bruiser]]
 +
| 50,000
 +
| 8,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Flawless Orb]]
 +
|-
 +
| align=left | [[Shadow Stalker]]<br>''Avoids [[Glowing Gruyere]] and [[Glowing Gourd Charm]]''
 +
| 70,000
 +
| 700
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[RR-8]]
 +
| 32,500
 +
| 4,988
 +
| [[Tech Engineer]]
 +
| 1
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Ash Golem]]
 +
| 45,950
 +
| 5,000
 +
| [[Tech Engineer]]
 +
| 1
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Tech Golem]]
 +
| 40,000
 +
| 7,700
 +
| [[Tech Engineer]]
 +
| 2
 +
| || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Automated Stone Sentry]]
 +
| 60,000
 +
| 10,000
 +
| [[Tech Engineer]]
 +
| 2
 +
| || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Fungal Technomorph]]
 +
| 80,800
 +
| 12,750
 +
| [[Tech Engineer]]
 +
| 3
 +
| || || X
 +
| align=left |
 +
|}
  
*'''Scholar Districts'''
+
==== Scholar Hallway Mice ====
:The '''Neophyte Scholar Study''' is encountered when Hunters have collected '''15 to 49''' '''Scholar''' clues.
+
All mice found in Scholar Hallways are part of [[Hallway Wanderer]] and [[Lost Scholar]] sub-groups.
:The '''Master Scholar Auditorium''' is encountered when Hunters have collected '''50 to 79''' '''Scholar''' clues.
 
:The '''Dark Library''' is encountered when Hunters have collected '''80''' or more '''Scholar''' clues.
 
  
*'''Tech Districts'''
+
[[Lost Scholar]] can drop '''Scholar''' clues.
:The '''Tech Foundry Outskirts''' is encountered when Hunters have collected '''15 to 49''' '''Tech''' clues.
 
:The '''Tech Research Centre''' is encountered when Hunters have collected '''50 to 79''' '''Tech''' clues.
 
:The '''Manaforge''' is encountered when Hunters have collected '''80''' or more '''Tech''' clues.
 
  
*'''Treasury Districts'''
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
:The '''Treasure Room''' is encountered when Hunters have collected '''15 to 49''' '''Treasury''' clues.
+
|- style="background-color: #dddddd" class="sticky_table_row"
:The '''Treasure Vault''' is encountered when Hunters have collected '''50''' or more '''Treasury''' clues.
+
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! width=100                    | Sub-group
 +
! Clue
 +
! Plain
 +
! Superior
 +
! Epic
 +
! width=150 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Lost Legionnaire]]
 +
| 25,500
 +
| 2,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Flawed Orb]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Lost]]
 +
| 30,000
 +
| 995
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Simple Orb]]
 +
|-
 +
| align=left | [[Reanimated Carver]]
 +
| 90,000
 +
| 9,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Divine Orb]]<br>[[Lantern Oil]]
 +
|-
 +
| align=left | [[Corridor Bruiser]]
 +
| 50,000
 +
| 8,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left | [[Flawless Orb]]
 +
|-
 +
| align=left | [[Shadow Stalker]]<br>''Avoids [[Glowing Gruyere]] and [[Glowing Gourd Charm]]''
 +
| 70,000
 +
| 700
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Summoning Scholar]]
 +
| 32,500
 +
| 4,988
 +
| [[Lost Scholar]]
 +
| 1
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Sanguinarian]]
 +
| 45,950
 +
| 5,000
 +
| [[Lost Scholar]]
 +
| 1
 +
| X || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Mystic Guardian]]
 +
| 40,000
 +
| 7,700
 +
| [[Lost Scholar]]
 +
| 2
 +
| || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Mystic Herald]]
 +
| 60,000
 +
| 10,000
 +
| [[Lost Scholar]]
 +
| 2
 +
| || X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Mystic Scholar]]
 +
| 80,800
 +
| 12,750
 +
| [[Lost Scholar]]
 +
| 3
 +
| || || X
 +
| align=left |
 +
|}
  
*'''Farming Districts'''
+
==== Farming Hallway Mice ====
:The '''Farming Garden''' is '''always encountered''' by Hunters, even if they have collect '''zero''' '''Farming''' clues. The default '''Stealth''' in the '''Farming Garden''' is '''10'''. Collecting more that '''10''' '''Farming''' clues will increase '''Stealth''' accordingly.
+
All mice found in Featy Hallways are part of [[Hallway Wanderer]] and [[Fungal Farmer]] sub-groups.
:The '''Overgrown Farmhouse''' is encountered when Hunters have collected '''50''' or more '''Farming''' clues.
 
  
*'''Minotaur Room'''
+
[[Fungal Farmer]] can drop '''Farming''' clues.
:To encounter a '''Minotaur Room''', Hunters must have a minimum of '''30''' each of '''Fealty, Scholar, and Tech''' clues.
 
  
==The Heads-Up Display==
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a [[Shuffler's Cube]] while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, [[Zokor]].
+
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! width=100                    | Sub-group
 +
! Clue
 +
! Plain
 +
! Superior
 +
! width=150 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Lost Legionnaire]]
 +
| 25,500
 +
| 2,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X
 +
| align=left | [[Flawed Orb]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Lost]]
 +
| 30,000
 +
| 995
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X
 +
| align=left | [[Simple Orb]]
 +
|-
 +
| align=left | [[Reanimated Carver]]
 +
| 90,000
 +
| 9,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X
 +
| align=left | [[Divine Orb]]<br>[[Lantern Oil]]
 +
|-
 +
| align=left | [[Corridor Bruiser]]
 +
| 50,000
 +
| 8,000
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X
 +
| align=left | [[Flawless Orb]]
 +
|-
 +
| align=left | [[Shadow Stalker]]<br>''Avoids [[Glowing Gruyere]] and [[Glowing Gourd Charm]]''
 +
| 70,000
 +
| 700
 +
| [[Hallway Wanderer]]
 +
| 0
 +
| X || X
 +
| align=left |
 +
|-
 +
| align=left | [[Mushroom Harvester]]
 +
| 38,640
 +
| 4,160
 +
| [[Fungal Farmer]]
 +
| 1
 +
| X || X
 +
| align=left | [[Cavern Fungus]]
 +
|-
 +
| align=left | [[Mush Monster]]
 +
| 44,620
 +
| 5,645
 +
| [[Fungal Farmer]]
 +
| 1
 +
| X || X
 +
| align=left | [[Cavern Fungus]]
 +
|-
 +
| align=left | [[Nightshade Nanny]]
 +
| 56,800
 +
| 7,200
 +
| [[Fungal Farmer]]
 +
| 2
 +
| || X
 +
| align=left | [[Cavern Fungus]]<br>[[Nightshade]]
 +
|}
  
==Labyrinth Mice==
+
==== Treasury Hallway Mice ====
These mice, all [[Citizens of Zokor]], are found in the [[Labyrinth]], but inhabit '''intersections''' or specific '''hallways'''.  The '''length''' of '''hallways''' is randomly generated, but the '''quality''' of '''hallways''' encountered is dependent on the number of '''clues''' Hunters have found for that '''hallway''' type.
+
All mice found in Featy Hallways are part of [[Hallway Wanderer]] and [[Treasure Miser]] sub-groups.
<br/>'''Plain Fealty, Scholar, and Tech Hallways''' are encountered upon entering the [[Labyrinth]].
 
<br/>'''Plain Farming Hallways''' can be encountered after completing the first '''Hallway''' in the [[Labyrinth]].
 
<br/>'''Plain Treasury Hallways''' can be encountered after accumulating 15 total clues, including '''Dead End''' clues.
 
<br/>'''Superior Farming, Fealty, Scholar, and Tech Hallways''' can be found after accumulating 15 clues of the relevant type.
 
<br/>'''Superior Treasury Hallways''' can be encountered after accumulating 15 '''Treasury''' clues.
 
<br/>'''Epic Fealty, Scholar, and Tech Hallways''' can be found after accumulating 50 clues of the relevant type.
 
<br/>'''There are no Epic Farming or Treasury Hallways.'''
 
  
All mice in the [[Labyrinth]] have a weakness to [[Forgotten]] weapons and most have a weakness to [[Arcane]] weapons.
+
[[Treasure Miser]] can drop '''Treasury''' clues.
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
|- bgcolor="#bbbbbb"
+
|- style="background-color: #dddddd" class="sticky_table_row"
! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! width=150                    | Mouse
  ! rowspan="2" | '''Points'''<br/>
+
  ! width=70                    | Points
  ! rowspan="2" | '''Gold'''<br/>
+
  ! width=70                    | Gold
  ! rowspan="2" | '''Hallway'''<br/>'''Type'''<br/>
+
  ! width=100                    | Sub-group
  ! rowspan="2" | '''Clues'''<br/>
+
  ! Clue
  ! bgcolor="#eeeeee" | '''Plain'''<br/>
+
! Plain
  ! bgcolor="#cccccc" | '''Superior'''<br/>
+
  ! Superior
! bgcolor="#eeeeee" | '''Epic'''<br/>
+
  ! width=150 class="unsortable" | Loot
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
 
|-  
 
|-  
! colspan="3" bgcolor="#bbbbbb"| Hallway Quality
+
  | align=left | [[Lost Legionnaire]]
|- valign="top" class="sortbottom"
+
  | 25,500
  | align="left" | <!--Mouse-->[[Ash Golem]]
+
  | 2,000
  | <!--Points-->45,950
+
  | [[Hallway Wanderer]]
  | <!--Gold-->5,000
+
  | 0
  | bgcolor="#eeeeee" | <!--Hallway-->'''Tech'''
+
  | X || X
| <!--Clues-->'''1'''
+
  | align=left | [[Flawed Orb]]<br>[[Simple Orb]]
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
+
|-  
| bgcolor="#cccccc" | <!--Superior-->'''X'''
+
  | align=left | [[Lost]]
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
+
  | 30,000
| align="left" | <!--Loot-->
+
  | 995
|- valign="top" class="sortbottom"
+
  | [[Hallway Wanderer]]
  | align="left" | <!--Mouse-->[[Automated Stone Sentry]]
+
  | 0
| <!--Points-->60,000
+
  | X || X
| <!--Gold-->10,000
+
  | align=left | [[Simple Orb]]
| bgcolor="#eeeeee" | <!--Hallway-->'''Tech'''
+
|-  
| <!--Clues-->'''2'''
+
  | align=left | [[Reanimated Carver]]
| bgcolor="#eeeeee" | <!--Plain-->
+
  | 90,000
| bgcolor="#cccccc" | <!--Superior-->'''X'''
+
  | 9,000
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
+
  | [[Hallway Wanderer]]
| align="left" | <!--Loot-->
+
  | 0
|- valign="top" class="sortbottom"
+
  | X || X
  | align="left" | <!--Mouse-->[[Corridor Bruiser]]
+
  | align=left | [[Divine Orb]]<br>[[Lantern Oil]]
  | <!--Points-->50,000
+
|-  
| <!--Gold-->8,000
+
  | align=left | [[Corridor Bruiser]]
| bgcolor="#eeeeee" | <!--Hallway-->'''All Halls'''<br/>'''and'''<br/>'''Intersections'''
+
  | 50,000
| <!--Clues-->'''0'''
+
  | 8,000
  | bgcolor="#eeeeee" | <!--Plain-->'''X'''
+
  | [[Hallway Wanderer]]
| bgcolor="#cccccc" | <!--Superior-->'''X'''
+
  | 0
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
+
  | X || X
  | align="left" | <!--Loot-->[[Flawless Orb]]
+
  | align=left | [[Flawless Orb]]
|- valign="top" class="sortbottom"
+
|-  
  | align="left" | <!--Mouse-->[[Dark Templar]]
+
  | align=left | [[Shadow Stalker]]<br>''Avoids [[Glowing Gruyere]] and [[Glowing Gourd Charm]]''
| <!--Points-->80,800
+
  | 70,000
| <!--Gold-->12,750
+
  | 700
| bgcolor="#eeeeee" | <!--Hallway-->'''Fealty'''
+
  | [[Hallway Wanderer]]
| <!--Clues-->'''3'''
+
  | 0
| bgcolor="#eeeeee" | <!--Plain-->
+
  | X || X
| bgcolor="#cccccc" | <!--Superior-->
+
  | align=left |  
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
+
|-  
| align="left" | <!--Loot-->
+
| align=left | [[Hired Eidolon]]
|- valign="top" class="sortbottom"
+
  | 44,220
  | align="left" | <!--Mouse-->[[Drudge]]
+
  | 10,000
| <!--Points-->32,500
+
  | [[Treasure Miser]]
| <!--Gold-->4,988
+
  | 1
| bgcolor="#eeeeee" | <!--Hallway-->'''Fealty'''
+
  | X || X
| <!--Clues-->'''1'''
+
  | align=left |  
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
+
|-  
| bgcolor="#cccccc" | <!--Superior-->'''X'''
+
| align=left | [[Mimic]]
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
+
  | 57,325
| align="left" | <!--Loot-->
+
  | 12,890
|- valign="top" class="sortbottom"
+
  | [[Treasure Miser]]
  | align="left" | <!--Mouse-->[[Fungal Technomorph]]
+
  | 1
| <!--Points-->80,800
+
  | X || X
| <!--Gold-->12,750
+
  | align=left |  
| bgcolor="#eeeeee" | <!--Hallway-->'''Tech'''
+
|-  
| <!--Clues-->'''3'''
+
| align=left | [[Treasure Brawler]]
| bgcolor="#eeeeee" | <!--Plain-->
+
  | 72,000
| bgcolor="#cccccc" | <!--Superior-->
+
  | 37,250
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
+
  | [[Treasure Miser]]
| align="left" | <!--Loot-->
+
  | 2
|- valign="top" class="sortbottom"
+
  | || X
  | align="left" | <!--Mouse-->[[Hired Eidolon]]
+
  | align=left |  
| <!--Points-->44,220
 
| <!--Gold-->10,000
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Treasury'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="black" | <!--Epic-->
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Lost]]
 
  | <!--Points-->30,000
 
  | <!--Gold-->995
 
  | bgcolor="#eeeeee" | <!--Hallway-->'''All Halls'''<br/>'''and'''<br/>'''Intersections'''
 
| <!--Clues-->'''0'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
| align="left" | <!--Loot-->[[Simple Orb]]
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Lost Legionnaire]]
 
  | <!--Points-->25,500
 
| <!--Gold-->2,000
 
| bgcolor="#eeeeee" | <!--Hallway-->'''All Halls'''<br/>'''and'''<br/>'''Intersections'''
 
| <!--Clues-->'''0'''
 
  | bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->[[Flawed Orb]]<br/>[[Simple Orb]]
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Masked Pikeman]]
 
| <!--Points-->45,950
 
| <!--Gold-->5,000
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Fealty'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Mimic]]
 
  | <!--Points-->57,325
 
| <!--Gold-->12,890
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Treasury'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="black" | <!--Epic-->
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Mind Tearer]]
 
| <!--Points-->60,000
 
  | <!--Gold-->10,000
 
  | bgcolor="#eeeeee" | <!--Hallway-->'''Fealty'''
 
| <!--Clues-->'''2'''
 
| bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Mush Monster]]
 
| <!--Points-->44,620
 
| <!--Gold-->5,645
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Farming'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="black" | <!--Epic-->
 
| align="left" | <!--Loot-->[[Cavern Fungus]]
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Mushroom Harvester]]
 
  | <!--Points-->38,640
 
  | <!--Gold-->4,160
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Farming'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="black" | <!--Epic-->
 
  | align="left" | <!--Loot-->[[Cavern Fungus]]
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Mystic Guardian]]
 
| <!--Points-->40,000
 
| <!--Gold-->7,700
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Scholar'''
 
| <!--Clues-->'''2'''
 
| bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Mystic Herald]]
 
  | <!--Points-->60,000
 
  | <!--Gold-->10,000
 
  | bgcolor="#eeeeee" | <!--Hallway-->'''Scholar'''
 
| <!--Clues-->'''2'''
 
| bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mystic Scholar]]
 
| <!--Points-->80,800
 
| <!--Gold-->12,750
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Scholar'''
 
| <!--Clues-->'''3'''
 
| bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Nightshade Nanny]]
 
  | <!--Points-->56,800
 
| <!--Gold-->7,200
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Farming'''
 
| <!--Clues-->'''2'''
 
| bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="black" | <!--Epic-->
 
| align="left" | <!--Loot-->[[Cavern Fungus]]<br/>[[Nightshade]]
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Hallway-->'''All Halls'''<br/>'''but NOT'''<br/>'''Intersections'''
 
| <!--Clues-->'''0'''
 
  | bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Lantern Oil]]
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[RR-8]]
 
| <!--Points-->32,500
 
| <!--Gold-->4,988
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Tech'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
  | bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Sanguinarian]]
 
| <!--Points-->45,950
 
| <!--Gold-->5,000
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Scholar'''
 
| <!--Clues-->'''1'''
 
| bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]]<br/>'''Avoids [[Glowing Gruyere]]'''
 
  | <!--Points-->70,000
 
  | <!--Gold-->700
 
  | bgcolor="#eeeeee" | <!--Hallway-->'''All Halls'''<br/>'''and'''<br/>'''Intersections'''
 
  | <!--Clues-->'''0'''
 
  | bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Solemn Soldier]]
 
  | <!--Points-->40,000
 
  | <!--Gold-->7,700
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Fealty'''
 
| <!--Clues-->'''2'''
 
| bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Summoning Scholar]]
 
  | <!--Points-->32,500
 
| <!--Gold-->4,988
 
| bgcolor="#eeeeee" | <!--Hallway-->'''Scholar'''
 
| <!--Clues-->'''1'''
 
  | bgcolor="#eeeeee" | <!--Plain-->'''X'''
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Tech Golem]]
 
  | <!--Points-->40,000
 
  | <!--Gold-->7,700
 
  | bgcolor="#eeeeee" | <!--Hallway-->'''Tech'''
 
  | <!--Clues-->'''2'''
 
  | bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="#eeeeee" | <!--Epic-->'''X'''
 
  | align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
  | align="left" | <!--Mouse-->[[Treasure Brawler]]
 
  | <!--Points-->72,000
 
  | <!--Gold-->37,250
 
  | bgcolor="#eeeeee" | <!--Hallway-->'''Treasury'''
 
  | <!--Clues-->'''2'''
 
  | bgcolor="#eeeeee" | <!--Plain-->
 
| bgcolor="#cccccc" | <!--Superior-->'''X'''
 
| bgcolor="black" | <!--Epic-->
 
  | align="left" | <!--Loot-->
 
 
|}
 
|}
  
 
== Hunting Strategy ==
 
== Hunting Strategy ==
Hunters can choose between arming [[Forgotten]] or [[Arcane]] weapons in order to catch the mice in the [[Labyrinth]].<br/>
+
=== Hunting Tips by [[Larry]] ===
[[Standard Cheese]] will attract all mice in this location, but [[Glowing Gruyere]] is preferred by all mice except the [[Shadow Stalker]].  
+
Greetings! First time here? ...Are you sure?
 +
 
 +
The Labyrinth is a complex, living, breathing, moving entrance devised by those that live within the massive city of Zokor as a security measure to deter any potential invaders from making it to the city's core.
 +
 
 +
At the entrance to the Labyrinth, you will find three doors. Each one sets out in the general direction of one of the three main city districts.
 +
 
 +
As you make your way through the corridors and endless hallways inside, you will need to collect clues to eventually find an exit into the city, guided by your special Labyrinth Compass.
  
Hunters must collect clues while navigating '''Hallways''' to be able to enter the various '''Districts''' in [[Zokor]].<br/>
+
Each door leads to a hallway themed after its respective district. My personal research has shown that hallways come in varying lengths and qualities, with each terminating at a new intersection with new doors to pick. The intersections vary in their options, and won't always have one of each type. There are more districts than the main three, and sometimes an intersection won't even have three doors!
  
===[[Adventure Book]]===
+
Once the Labyrinth is ready to spit you out, you will come face to face with up to five exits which lead to the specified district indicated on the door. Not all exits will be unlocked and sometimes the exits will indicate different parts of the district that lies behind them. Making this final choice will lead you to Zokor, but you will have to return to the Labyrinth many times to find passage to all districts and all sections of each district within the city!
Hunters can complete steps to [[Adventure_Book#Track_Down_the_Retired_Minotaur|Track Down the Retired Minotaur]] by collecting clues to allow entry into the various [[Zokor]] '''Districts'''.
 
  
===[[Tournaments]]===
+
Each time you enter the city, the Labyrinth will lock down and reconfigure itself behind you while you explore your chosen district. When you return, the Labyrinth will be completely different than the last time you passed through.
[[Labyrinth]] mice are worth points during some [[Tournaments]].
 
  
===[[Treasure Map]]s===
+
Here, take this magical compass with you. It will store any clues you have obtained and guide you through the maze. It keeps leading me back to the entrance here so hopefully it will be of greater use to you...
Many mice in the [[Labyrinth]] are found on [[Labyrinth Treasure Map]]s.
 
  
===Hunting tips by [[Larry]]===
+
Good luck! I'm gonna go sit down for a little bit...
  
 +
=== [[Adventure Book]] ===
 +
The Hunter can complete some steps of the [[Track Down the Retired Minotaur]] adventure in '''{{PAGENAME}}'''.
  
==Location-Specific Effects==
+
== Location-Specific Effects ==
 +
=== [[Base]]s ===
 +
*[[Compass Magnet Base]] - has a 30% chance of removing a '''Dead End Clue''' upon catching a mouse
 +
*[[Labyrinth Base]] - has a chance to prevent '''Dead End Clue''' upon failing to catch a mouse
 +
*[[Minotaur Base]] - has a chance to prevent '''Dead End Clue''' upon failing to catch a mouse
 +
*[[Treasure Seeker Base]]
 +
**Has a chance to transform any clue other than '''Dead End Clue''' into a '''Treasury Clue'''
 +
**Has a chance to prevent '''Dead End Clue''' upon failing to catch a mouse
  
===Bases===
+
=== [[Charm]]s ===
* The [[Labyrinth Base]] reduces the chance that a failure to catch a mouse will result in a '''Dead End''' clue..
+
*[[Compass Magnet Charm]]
* The [[Minotaur Base]] reduces the chance that a failure to catch a mouse will result in a '''Dead End''' clue.
+
**Prevents '''Dead End Clues'''
 +
**Has a chance to remove an existing '''Dead End Clue'''
 +
***This effects doesn't work in [[#Intersection|Intersection]].
 +
*[[Glowing Gourd Charm]] - removes [[Shadow Stalker]] from attraction pool
 +
*[[Lantern Oil Charm]] - reveals '''1''' extra clue when one is found
 +
*[[Super Lantern Oil Charm]] reveals '''2''' extra clues when one is found
 +
*[[Nightshade Farming Charm]] increases [[Nightshade]] loot from the [[Nightshade Nanny]] in '''Superior Farming Hallways'''.
  
===Charms===
+
== [[Shops]] ==
*The [[Nightshade Farming Charm]] increases [[Nightshade]] loot from the [[Nightshade Nanny]] in '''Superior Farming Hallways'''.
+
These are the shops found in '''{{PAGENAME}}'''.
  
== Shops ==
+
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
These are the [[Shops]] that can be found in the [[Labyrinth]]:
+
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
  
===Cartographer===
+
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Trapsmith}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" |Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Labyrinth Scroll Case]]
 
| 8 [[Ancient Relic]]s
 
| N/A
 
| None
 
|}
 
  
===Charm Shoppe ===
+
=== [[{{PAGENAME}} Charm Shoppe|Charm Shoppe]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Charm Shoppe}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|-valign="top"
 
| align="left" | [[Charmbit]]
 
| 25
 
| 20
 
|-valign="top"
 
| align="left" | [[Nightshade Farming Charm]]
 
| 400<br/>5 [[Cavern Fungus]]<br/>2 [[Mineral]]
 
| 60
 
|-valign="top"
 
| align="left" | [[Super Power Charm]]
 
| 900
 
| 270
 
|-valign="top"
 
| align="left" | [[Super Luck Charm]]
 
| 1,250
 
| 375
 
|}
 
  
===Cheese Shoppe===
+
=== [[{{PAGENAME}} General Store|General Store]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} General Store}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Swiss Cheese]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie Cheese]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda Cheese]]
 
| 600
 
| 600
 
|}
 
  
===General Store===
+
=== [[{{PAGENAME}} Cartographer|Cartographer]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Cartographer}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Labyrinth Lantern]]
 
| 33,333
 
| N/A
 
|- valign="top"
 
| align="left" | [[Lantern Oil]]
 
| 680<br/>1 [[Scholar Scroll]]<br/>1 [[Plate of Fealty]]<br/>1 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Shuffler's Cube]]
 
| 4,800<br/>10 [[Scholar Scroll]]<br/>10 [[Plate of Fealty]]<br/>10 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Compass Magnet]]
 
| 12,000<br/>10 [[Scholar Scroll]]<br/>10 [[Plate of Fealty]]<br/>10 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Endless Labyrinth Blueprints]]
 
| 6,980,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Event Horizon Trap Blueprints]]
 
| 2,300,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Temporal Turbine Trap Blueprints]]
 
| 2,500,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Minotaur Base Blueprints]]
 
| 7,900,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Labyrinth Theme Scrap VI]]
 
| 900<br/>1 [[Scholar Scroll]]<br/>1 [[Plate of Fealty]]<br/>1 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Curds and Whey]]
 
| 12
 
| 3
 
|- valign="top"
 
| align="left" | [[Ionized Salt]]
 
| 450
 
| 150
 
|- valign="top"
 
| align="left" nowrap | [[Living Shard]]
 
| 1,200
 
| 1,200
 
|- valign="top"
 
| align="left" nowrap | [[Flawed Orb]]
 
| 2 [[Scholar Scroll]]<br/>2 [[Plate of Fealty]]<br/>2 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Simple Orb]]
 
| 3 [[Scholar Scroll]]<br/>3 [[Plate of Fealty]]<br/>3 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Flawless Orb]]
 
| 5 [[Scholar Scroll]]<br/>5 [[Plate of Fealty]]<br/>5 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Divine Orb]]
 
| 15 [[Scholar Scroll]]<br/>15 [[Plate of Fealty]]<br/>15 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Epic Orb]]
 
| 125,000
 
| 125,000
 
|- valign="top"
 
| align="left" nowrap | [[Gold Leaf]]
 
| 26,000
 
| 13,000
 
|- valign="top"
 
| align="left" nowrap | [[Umbral Capacitor]]
 
| 500,000
 
| 500,000
 
|- valign="top"
 
| align="left" nowrap | [[Arcane Crystal]]
 
| 2,500,000
 
| 2,500,000
 
|}
 
  
===Trapsmith===
+
== History and Trivia ==
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
*'''9 September 2015:''' '''{{PAGENAME}}''', together with [[Zokor]], was released as part of a new [[region]], [[Hollow Heights]].
|+ '''Bases'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost<br/>
 
! width="100" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Labyrinth Base]]
 
| 599,000<br />25 [[Scholar Scroll]]s<br />25 [[Plate of Fealty]]<br />25 [[Tech Power Core]]s
 
| 107,000
 
| 220,000,000<br/>'''points to equip'''
 
|}
 
  
 +
== Links and Images ==
 +
*[{{MHdomain}}/images/environments/24d1074c2616b20a5f4b8348a3cdd729.jpg Banner image]
 +
*[https://i.ibb.co/gSkfYHy/Capture.png Labyrinth Doors Overview]
  
 
{{location}}
 
{{location}}

Latest revision as of 10:36, 1 April 2024

Labyrinth
Region: Hollow Heights
Rank requirement: Duke/Duchess
Map piece: Labyrinth Key
Required Power Type: Forgotten
Arcane
Required Cheese: Standard Cheese
Glowing Gruyere
Number of Mice: 26
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Cartographer
Release Date: 9 September 2015
Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout.

Overview

Labyrinth is a hunting location in Hollow Heights region.

Labyrinth and Zokor are 2 connected hunting locations.
They requires the rank of Duke/Duchess and the Labyrinth Key to access.

The Hunter can enter Zokor from this location when certain conditions are met.

When there is an on-going progress in Zokor, this location is locked.

The Hunter is transferred here when they end their run in Zokor.

Gameplay Mechanics

Compass

In this location, the Hunter collect clues.

  • There are 6 types of clues: Fealty, Tech, Scholar, Farming, Treasury, and Dead End.
    • The first 5 types are generated upon catching specific mice.
    • Dead End clue is generated upon failing to catch a mouse.
  • Fealty, Tech, Scholar, Farming, and Treasury requires specific Hallway type.
  • Compass Magnet can be used anytime to remove 3 clues of each type. Doing so consumes a magnet and adds 20 Mineral to the Hunter's inventory.
My Labyrinth Compass shudders and 3 of each clue type are lost. With those clues gone, I have more space to get fresh clues for the exits I want!

The Hunter can use the Retreat button to reset the Compass and return to the beginning of the Labyrinth anytime.

Sub-locations

In this location, the Hunter can go through multiple Hallways to collect the clues.
At the end of each hallway, the hunter are in a Intersection.

When the Hunter first enters Labyrinth, they are at an intersection with 3 hallway doors: Short Plain Fealty, Short Plain Tech, and Short Plain Scholar.

Hallway

Each hallway has 3 properties:

  • Hallway type: can be one of 5 types: Fealty, Tech, Scholar, Farming, or Treasury
    • The type determines the sub-groups of mice available.
  • Hallway quality: can be one of 3 qualities: Plain, Superior, or Epic
    • The quality determines the list of mice available.
  • Hallway length: can be one of 3 lengths: Short, Medium, and Long, with the length of 10, 15, and 25 respectively

Catching designated mice in the hallway generates specified clues.

My Labyrinth Compass needle swayed slightly against the magnetic force of 1 [Hallway Type] Clue.

Using Lantern Oil generates 1 additional clue when catching those mice.

Additionally, my Labyrinth Lantern helped me find an extra clue!

The lantern is turned off when the Hunter runs out of oil.

My Labyrinth Lantern ran out of fuel and went dim! I can no longer find extra clues.

Some specialized charms can also be used to generate more clues.

Each type of hallway requires a specific condition to unlock.
The condition is mostly about a minimum number of clues in the Compass.

Hallway Hallway type Hallway quality Unlock condition
Plain Fealty Fealty Plain N/A
Superior Fealty Fealty Superior 15 Fealty clues
Epic Fealty Fealty Epic 60 Fealty clues
Plain Tech Tech Plain N/A
Superior Tech Tech Superior 15 Tech clues
Epic Tech Tech Epic 60 Tech clues
Plain Scholar Scholar Plain N/A
Superior Scholar Scholar Superior 15 Scholar clues
Epic Scholar Scholar Epic 60 Scholar clues
Plain Farming Farming Plain After first hallway
Superior Farming Farming Superior 15 Farming clues
Plain Treasury Treasury Plain 15 total clues
Superior Treasury Treasury Superior 15 Treasury clues

Intersection

In the end of a hallway, the Hunter enters an intersection.

I have found an intersection! I'll have to choose a door to continue.
  • Lantern Oil is automatically turned off in intersection.
The intersection is brightly lit and the mice here do not have clues, so I turned off my Labyrinth Lantern.

If the total clue count is lower than 100, up to 3 hallway doors are shown.

  • Depending on the number of Dead End clues, there is a chance only 1 or 2 hallway door is shown.
  • The Shuffler's Cube can be used to roll for another set of hallway doors.
With a grinding whirr, the hallway spins and changes. The old doors crumble to dust, and fresh doors tear out of the rock.
  • Choosing a door moves the Hunter to the corresponding hallway.
I chose a [Length] [Quality] [Type] Hallway door.

If the total clue count is 100 or higher, a number of Zokor doors is shown.

I have found an exit! I'll have to choose a door to finally leave this accursed maze and enter Zokor!
I must choose wisely, as once I leave the maze and enter the city, I will have to navigate the Labyrinth all over again when I return!
  • Each type of door requires a specific condition to unlock.
  • The condition is mostly about a minimum number of clues in the Compass.
  • Choosing a door transfers the Hunter to the corresponding district in Zokor.
I exited the maze and emerged into the [District Name].
While I was in the maze, I found:
[List of clues found, by type]
The clues I found for the [District Name] helped me learn as much as I could about the best hiding spots in this district.
I will have [Number of District-Specific Clues Found] Stealth while in the city, allowing me to evade the guards for some time.
District door District type District level Unlock condition
Outer Fealty Shrine Fealty 1 Between 15 and 49 Fealty clues
Inner Fealty Temple Fealty 2 Between 50 and 79 Fealty clues
Templar's Sanctum Fealty 3 80 or more Fealty clues
Tech Foundry Outskirts Tech 1 Between 15 and 49 Tech clues
Tech Research Centre Tech 2 Between 50 and 79 Tech clues
Manaforge Tech 3 80 or more Tech clues
Neophyte Scholar Study Scholar 1 Between 15 and 49 Scholar clues
Master Scholar Auditorium Scholar 2 Between 50 and 79 Scholar clues
Dark Library Scholar 3 80 or more Scholar clues
Farming Garden Farming 1 N/A
Overgrown Farmhouse Farming 2 50 or more Farming clues
Treasure Room Treasury 1 Between 15 and 49 Treasury clues
Treasure Vault Treasury 2 50 or more Treasury clues
Lair of the Minotaur Hidden N/A 30 or more Fealty clues
30 or more Tech clues
30 or more Scholar clues

Heads-Up Display

Left

The left part shows:

Right

The right part shows:

Bottom

The bottom part shows:

Mice

All mice found in this location are part of Citizens of Zokor mouse group.
Forgotten power type is very effective against these mice, while Arcane is effective against most of them.

While Standard Cheese can attract all mice, Glowing Gruyere is recommended to remove Shadow Stalker, which are hard to catch and doesn't drop any clue.

Intersection Mice

All mice found in this sub-location are part of Hallway Wanderer sub-group.

Mouse Points Gold Sub-group Loot
Lost Legionnaire 25,500 2,000 Hallway Wanderer Flawed Orb
Simple Orb
Lost 30,000 995 Hallway Wanderer Simple Orb
Corridor Bruiser 50,000 8,000 Hallway Wanderer Flawless Orb
Shadow Stalker
Avoids Glowing Gruyere and Glowing Gourd Charm
70,000 700 Hallway Wanderer

Hallway Mice

Fealty Hallway Mice

All mice found in Featy Hallways are part of Hallway Wanderer and Fealty Sworn Soldier sub-groups.

Fealty Sworn Soldier can drop Fealty clues.

Mouse Points Gold Sub-group Clue Plain Superior Epic Loot
Lost Legionnaire 25,500 2,000 Hallway Wanderer 0 X X X Flawed Orb
Simple Orb
Lost 30,000 995 Hallway Wanderer 0 X X X Simple Orb
Reanimated Carver 90,000 9,000 Hallway Wanderer 0 X X X Divine Orb
Lantern Oil
Corridor Bruiser 50,000 8,000 Hallway Wanderer 0 X X X Flawless Orb
Shadow Stalker
Avoids Glowing Gruyere and Glowing Gourd Charm
70,000 700 Hallway Wanderer 0 X X X
Drudge 32,500 4,988 Fealty Sworn Soldier 1 X X X
Masked Pikeman 45,950 5,000 Fealty Sworn Soldier 1 X X X
Solemn Soldier 40,000 7,700 Fealty Sworn Soldier 2 X X
Mind Tearer 60,000 10,000 Fealty Sworn Soldier 2 X X
Dark Templar 80,800 12,750 Fealty Sworn Soldier 3 X

Tech Hallway Mice

All mice found in Tech Hallways are part of Hallway Wanderer and Tech Engineer sub-groups.

Tech Engineer can drop Tech clues.

Mouse Points Gold Sub-group Clue Plain Superior Epic Loot
Lost Legionnaire 25,500 2,000 Hallway Wanderer 0 X X X Flawed Orb
Simple Orb
Lost 30,000 995 Hallway Wanderer 0 X X X Simple Orb
Reanimated Carver 90,000 9,000 Hallway Wanderer 0 X X X Divine Orb
Lantern Oil
Corridor Bruiser 50,000 8,000 Hallway Wanderer 0 X X X Flawless Orb
Shadow Stalker
Avoids Glowing Gruyere and Glowing Gourd Charm
70,000 700 Hallway Wanderer 0 X X X
RR-8 32,500 4,988 Tech Engineer 1 X X X
Ash Golem 45,950 5,000 Tech Engineer 1 X X X
Tech Golem 40,000 7,700 Tech Engineer 2 X X
Automated Stone Sentry 60,000 10,000 Tech Engineer 2 X X
Fungal Technomorph 80,800 12,750 Tech Engineer 3 X

Scholar Hallway Mice

All mice found in Scholar Hallways are part of Hallway Wanderer and Lost Scholar sub-groups.

Lost Scholar can drop Scholar clues.

Mouse Points Gold Sub-group Clue Plain Superior Epic Loot
Lost Legionnaire 25,500 2,000 Hallway Wanderer 0 X X X Flawed Orb
Simple Orb
Lost 30,000 995 Hallway Wanderer 0 X X X Simple Orb
Reanimated Carver 90,000 9,000 Hallway Wanderer 0 X X X Divine Orb
Lantern Oil
Corridor Bruiser 50,000 8,000 Hallway Wanderer 0 X X X Flawless Orb
Shadow Stalker
Avoids Glowing Gruyere and Glowing Gourd Charm
70,000 700 Hallway Wanderer 0 X X X
Summoning Scholar 32,500 4,988 Lost Scholar 1 X X X
Sanguinarian 45,950 5,000 Lost Scholar 1 X X X
Mystic Guardian 40,000 7,700 Lost Scholar 2 X X
Mystic Herald 60,000 10,000 Lost Scholar 2 X X
Mystic Scholar 80,800 12,750 Lost Scholar 3 X

Farming Hallway Mice

All mice found in Featy Hallways are part of Hallway Wanderer and Fungal Farmer sub-groups.

Fungal Farmer can drop Farming clues.

Mouse Points Gold Sub-group Clue Plain Superior Loot
Lost Legionnaire 25,500 2,000 Hallway Wanderer 0 X X Flawed Orb
Simple Orb
Lost 30,000 995 Hallway Wanderer 0 X X Simple Orb
Reanimated Carver 90,000 9,000 Hallway Wanderer 0 X X Divine Orb
Lantern Oil
Corridor Bruiser 50,000 8,000 Hallway Wanderer 0 X X Flawless Orb
Shadow Stalker
Avoids Glowing Gruyere and Glowing Gourd Charm
70,000 700 Hallway Wanderer 0 X X
Mushroom Harvester 38,640 4,160 Fungal Farmer 1 X X Cavern Fungus
Mush Monster 44,620 5,645 Fungal Farmer 1 X X Cavern Fungus
Nightshade Nanny 56,800 7,200 Fungal Farmer 2 X Cavern Fungus
Nightshade

Treasury Hallway Mice

All mice found in Featy Hallways are part of Hallway Wanderer and Treasure Miser sub-groups.

Treasure Miser can drop Treasury clues.

Mouse Points Gold Sub-group Clue Plain Superior Loot
Lost Legionnaire 25,500 2,000 Hallway Wanderer 0 X X Flawed Orb
Simple Orb
Lost 30,000 995 Hallway Wanderer 0 X X Simple Orb
Reanimated Carver 90,000 9,000 Hallway Wanderer 0 X X Divine Orb
Lantern Oil
Corridor Bruiser 50,000 8,000 Hallway Wanderer 0 X X Flawless Orb
Shadow Stalker
Avoids Glowing Gruyere and Glowing Gourd Charm
70,000 700 Hallway Wanderer 0 X X
Hired Eidolon 44,220 10,000 Treasure Miser 1 X X
Mimic 57,325 12,890 Treasure Miser 1 X X
Treasure Brawler 72,000 37,250 Treasure Miser 2 X

Hunting Strategy

Hunting Tips by Larry

Greetings! First time here? ...Are you sure?

The Labyrinth is a complex, living, breathing, moving entrance devised by those that live within the massive city of Zokor as a security measure to deter any potential invaders from making it to the city's core.

At the entrance to the Labyrinth, you will find three doors. Each one sets out in the general direction of one of the three main city districts.

As you make your way through the corridors and endless hallways inside, you will need to collect clues to eventually find an exit into the city, guided by your special Labyrinth Compass.

Each door leads to a hallway themed after its respective district. My personal research has shown that hallways come in varying lengths and qualities, with each terminating at a new intersection with new doors to pick. The intersections vary in their options, and won't always have one of each type. There are more districts than the main three, and sometimes an intersection won't even have three doors!

Once the Labyrinth is ready to spit you out, you will come face to face with up to five exits which lead to the specified district indicated on the door. Not all exits will be unlocked and sometimes the exits will indicate different parts of the district that lies behind them. Making this final choice will lead you to Zokor, but you will have to return to the Labyrinth many times to find passage to all districts and all sections of each district within the city!

Each time you enter the city, the Labyrinth will lock down and reconfigure itself behind you while you explore your chosen district. When you return, the Labyrinth will be completely different than the last time you passed through.

Here, take this magical compass with you. It will store any clues you have obtained and guide you through the maze. It keeps leading me back to the entrance here so hopefully it will be of greater use to you...

Good luck! I'm gonna go sit down for a little bit...

Adventure Book

The Hunter can complete some steps of the Track Down the Retired Minotaur adventure in Labyrinth.

Location-Specific Effects

Bases

  • Compass Magnet Base - has a 30% chance of removing a Dead End Clue upon catching a mouse
  • Labyrinth Base - has a chance to prevent Dead End Clue upon failing to catch a mouse
  • Minotaur Base - has a chance to prevent Dead End Clue upon failing to catch a mouse
  • Treasure Seeker Base
    • Has a chance to transform any clue other than Dead End Clue into a Treasury Clue
    • Has a chance to prevent Dead End Clue upon failing to catch a mouse

Charms

Shops

These are the shops found in Labyrinth.

Cheese Shoppe

Item Cost Requirement Refund
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Bases
Item Cost Requirement Refund
Labyrinth Base 599,000 gold
25 Scholar Scroll
25 Plate of Fealty
25 Tech Power Core
None 107,000 gold
Minotaur Base 16,000,000 gold
6 Really, Really Shiny Precious Gold
700 Scholar Scroll
700 Plate of Fealty
700 Tech Power Core
None N/A
Weapons
Item Power Type Cost Requirement Refund
Endless Labyrinth Trap Forgotten 6,980,000 gold
1 Powercore Hammer
1 Infused Plate
1 Sacred Script
150 Scholar Scroll
150 Plate of Fealty
150 Tech Power Core
None N/A
Infinite Labyrinth Trap Forgotten 1,800,000 gold
1 Enigmatic Core
1 Endless Labyrinth Trap
1 Powercore Hammer
225 Tech Power Core
None N/A
Event Horizon Trap Arcane 7,300,000 gold
1 Essence of Destruction
1 Sacred Script
30 Scrap Metal
225 Scholar Scroll
None N/A
Temporal Turbine Shadow 10,500,000 gold
2 Temporal Shadow Plate
1 Infused Plate
225 Plate of Fealty
None N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Nightshade Farming Charm 400 gold
5 Cavern Fungus
2 Mineral
None 60 gold
Spore Charm 750 gold
2 Cavern Fungus
None N/A
Super Spore Charm 1,000 gold
2 Spore Charm
None N/A
Extreme Spore Charm 2,000 gold
2 Super Spore Charm
1 Nightshade
None N/A
Ultimate Spore Charm 2,500 gold
2 Extreme Spore Charm
1 Crystal Crucible
None N/A
Lucky Power Charm 900 gold None 270 gold
Super Power Charm 500 gold None 150 gold
Super Luck Charm 750 gold None 225 gold
Super Lucky Power Charm 2,500 gold None 750 gold
Extreme Power Charm 1,500 gold None 450 gold
Extreme Luck Charm 4,500 gold None 1,350 gold
Flawed Orb 2 Scholar Scroll
2 Plate of Fealty
2 Tech Power Core
None N/A
Simple Orb 3 Scholar Scroll
3 Plate of Fealty
3 Tech Power Core
None N/A
Flawless Orb 5 Scholar Scroll
5 Plate of Fealty
5 Tech Power Core
None N/A
Divine Orb 15 Scholar Scroll
15 Plate of Fealty
15 Tech Power Core
None N/A
Epic Orb 125,000 gold None 125,000 gold

General Store

Item Cost Requirement Refund
Labyrinth Lantern 33,333 gold None N/A
Lantern Oil 680 gold
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
None N/A
Shuffler's Cube 4,800 gold
10 Scholar Scroll
10 Plate of Fealty
10 Tech Power Core
None N/A
Compass Magnet 12,000 gold
10 Scholar Scroll
10 Plate of Fealty
10 Tech Power Core
None N/A
Labyrinth Theme Scrap VI 9,000 gold
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
None N/A
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold
Living Shard 1,200 gold None 1,200 gold
Gold Leaf 26,000 gold None 13,000 gold
Tiny Platinum Bar 60,000 gold None 60,000 gold

Cartographer

Item Cost Requirement Refund
Moussu Picchu Climbing Route 50,000 gold 1 Climbing Grapnel of Tech
1 Climbing Boots of Fealty
1 Climbing Vine of Scholars
N/A
Labyrinth Scroll Case 8 Ancient Relic None N/A

History and Trivia

Links and Images


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot