Difference between revisions of "User talk:TW George"
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+ | ==Overview== | ||
+ | A '''trap''' consists of two compulsory elements – one [[weapon]] plus one [[base]]. '''Charms''', which enhance certain features of a trap, can optionally be armed by hunters ranked [[Journeyman]] and above. | ||
− | + | Charms were invented by [[Moustachio the Charmer]] and introduced during [[Ronza]]'s '''January 2011''' visit. '''Charms''' are optional but helpful additions to trap setups, adding unique boosts that can tweak a trap's effectiveness in a given region or even against a specific mouse. Unlike weapons and bases, charms are consumable; each charm has its own unique properties, but most are consumed upon encountering a mouse. | |
− | |||
+ | ===Obtaining Charms=== | ||
+ | '''Charms''' can be obtained in the following ways (not all charms are available via all methods): | ||
+ | |||
+ | *Purchased in [[Charm Shoppe]]s | ||
+ | *Crafted using [[orbs]] and [[charmbit]]s | ||
+ | *Purchased from the [[Marketplace]] | ||
+ | *Obtained as [[loot]] | ||
+ | *Transferred from a friend using the [[Give To Friends]] option | ||
+ | *Rewarded for completing a [[Library Assignment]] | ||
+ | *Rewarded in [[Treasure Chest]]s | ||
+ | |||
+ | ===Using Charms=== | ||
+ | |||
+ | Hunters must reach the rank of [[Journeyman]] and gain access to the [[Mountain]] location to be able to purchase the [[Pine Charm Conduit]]. The '''Pine Charm Conduit''' gives players the ability to arm charms. If Hunters do not own a '''Pine Charm Conduit''', they will not be able to arm a charm. '''Pine Charm Conduits''' cannot be refunded once purchased. | ||
+ | |||
+ | Hunters will need to possess a [[Null Gauntlet]] to purchase and arm the various [[Rift_(disambiguation)#Charms|Rift Charms]] and take advantage of the [[Riftwalker Set]] bonus. Hunters must reach the rank of [[Duke|Duke/Duchess]] and gain access to the [[Burroughs Rift]] location to be able to hunt [[The Menace of the Rift]] mouse and loot a [[Null Gauntlet]]. | ||
+ | |||
+ | {| class="unsortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;" | ||
+ | |- valign="bottom" bgcolor="#cccccc" | ||
+ | ! align="left" | Item | ||
+ | ! Price | ||
+ | ! Source | ||
+ | |- | ||
+ | ! align=left | [[Pine Charm Conduit]] | ||
+ | | 3,000 gold | ||
+ | | [[Mountain Charm Shoppe]] | ||
+ | |- | ||
+ | ! align=left | [[Null Gauntlet]] | ||
+ | | N/A | ||
+ | | Loot from [[The Menace of the Rift]] | ||
+ | |} | ||
+ | |||
+ | A hunter's charms appear in the [{{MHdomain}}/inventory.php?tab=1 Traps] [[Inventory]] tab. A hunter can select which charm is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Charm Shoppe]] just after purchasing a trap component. | ||
+ | |||
+ | A charm can be disarmed by clicking on the icon of the charm to bring up the charm selector page. Click on another charm to switch charms or to the currently equipped charm to disable the use of charms. | ||
+ | |||
+ | ===Charm stats=== | ||
+ | *[[Power]] | ||
+ | :The overall strength of the component. Traps with higher power are more likely to catch mice. | ||
+ | *[[Power Type]] | ||
+ | :Mice have specific [[Effectiveness|weaknesses]] to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy. | ||
+ | *[[Power Bonus]] | ||
+ | :The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power. | ||
+ | *[[Attraction Bonus]] | ||
+ | :The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap. | ||
+ | *[[Luck]] | ||
+ | :Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught. | ||
+ | *[[Cheese Effect]] | ||
+ | :Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale. | ||
+ | *'''Special Effects | ||
+ | :Many charms have special effects when used in certain locations, when paired with specific [[Weapon|weapons]] and/or [[Base|bases]], or against specific mice or [[Mouse Group|mouse groups]]. | ||
+ | |||
+ | == Charms Table == | ||
Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison. | Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison. | ||
+ | Crafting recipes, sources for obtaining charms, and other details can be found at the individual charm pages. | ||
[[#0|0–9]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] <!-- [[#I|I]] [[#J|J]] [[#K|K]] --> [[#L|L]] [[#M|M]] [[#N|N]] <!-- [[#O|O]] --> [[#P|P]] <!-- [[#Q|Q]] --> [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#Y|Y]] <!-- [[#Z|Z]] --> | [[#0|0–9]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] <!-- [[#I|I]] [[#J|J]] [[#K|K]] --> [[#L|L]] [[#M|M]] [[#N|N]] <!-- [[#O|O]] --> [[#P|P]] <!-- [[#Q|Q]] --> [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#Y|Y]] <!-- [[#Z|Z]] --> | ||
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| <!--Consumption-->Always | | <!--Consumption-->Always | ||
| <!--Orb-->N/A | | <!--Orb-->N/A | ||
− | |align="left"| <!--Special Effect--> +1,000 [[Power]] with [[Claw Shot Base]] in [[Claw Shot City]].<br/><br/>+1,500 [[Power]] with [[S.L.A.C.]] or [[S.L.A.C.II]] in [[Claw Shot City]].<br/><br/>+2,500 [[Power]] with [[Claw Shot Base]] '''and''' [[S.L.A.C.]] or [[S.L.A.C.II]] in [[Claw Shot City]]. | + | |align="left"| <!--Special Effect--> +1,000 [[Power]] with [[Claw Shot Base]] in [[Claw Shot City]].<br/><br/>+1,500 [[Power]] with [[S.L.A.C.]] or [[S.L.A.C. II]] in [[Claw Shot City]].<br/><br/>+2,500 [[Power]] with [[Claw Shot Base]] '''and''' [[S.L.A.C.]] or [[S.L.A.C. II]] in [[Claw Shot City]]. |
|- | |- | ||
| style="background:#707070; color:#fff;" | | | style="background:#707070; color:#fff;" | | ||
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| <!--Consumption--> Always | | <!--Consumption--> Always | ||
| <!--Orb-->N/A | | <!--Orb-->N/A | ||
− | |align="left"| <!--Special Effect-->+1,000 [[Power]] with [[Claw Shot Base]] in [[Claw Shot City]].<br/><br/>+1,500 [[Power]] with [[S.L.A.C.]] or [[S.L.A.C.II]] in [[Claw Shot City]].<br/><br/>+2,500 [[Power]] with [[Claw Shot Base]] '''and''' [[S.L.A.C.]] or [[S.L.A.C.II]] in [[Claw Shot City]]. | + | |align="left"| <!--Special Effect-->+1,000 [[Power]] with [[Claw Shot Base]] in [[Claw Shot City]].<br/><br/>+1,500 [[Power]] with [[S.L.A.C.]] or [[S.L.A.C. II]] in [[Claw Shot City]].<br/><br/>+2,500 [[Power]] with [[Claw Shot Base]] '''and''' [[S.L.A.C.]] or [[S.L.A.C. II]] in [[Claw Shot City]]. |
|- | |- | ||
| style="background:#707070; color:#fff;" | | | style="background:#707070; color:#fff;" | | ||
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:<sup>C</sup> ''Charm can be obtained through [[crafting]].'' | :<sup>C</sup> ''Charm can be obtained through [[crafting]].'' | ||
:<sup>E</sup> ''Charm is only available during specific events.'' | :<sup>E</sup> ''Charm is only available during specific events.'' | ||
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Revision as of 20:37, 23 February 2015
Overview
A trap consists of two compulsory elements – one weapon plus one base. Charms, which enhance certain features of a trap, can optionally be armed by hunters ranked Journeyman and above.
Charms were invented by Moustachio the Charmer and introduced during Ronza's January 2011 visit. Charms are optional but helpful additions to trap setups, adding unique boosts that can tweak a trap's effectiveness in a given region or even against a specific mouse. Unlike weapons and bases, charms are consumable; each charm has its own unique properties, but most are consumed upon encountering a mouse.
Obtaining Charms
Charms can be obtained in the following ways (not all charms are available via all methods):
- Purchased in Charm Shoppes
- Crafted using orbs and charmbits
- Purchased from the Marketplace
- Obtained as loot
- Transferred from a friend using the Give To Friends option
- Rewarded for completing a Library Assignment
- Rewarded in Treasure Chests
Using Charms
Hunters must reach the rank of Journeyman and gain access to the Mountain location to be able to purchase the Pine Charm Conduit. The Pine Charm Conduit gives players the ability to arm charms. If Hunters do not own a Pine Charm Conduit, they will not be able to arm a charm. Pine Charm Conduits cannot be refunded once purchased.
Hunters will need to possess a Null Gauntlet to purchase and arm the various Rift Charms and take advantage of the Riftwalker Set bonus. Hunters must reach the rank of Duke/Duchess and gain access to the Burroughs Rift location to be able to hunt The Menace of the Rift mouse and loot a Null Gauntlet.
Item | Price | Source |
---|---|---|
Pine Charm Conduit | 3,000 gold | Mountain Charm Shoppe |
Null Gauntlet | N/A | Loot from The Menace of the Rift |
A hunter's charms appear in the Traps Inventory tab. A hunter can select which charm is armed from the inventory page, from the primary Camp page, and also from a Charm Shoppe just after purchasing a trap component.
A charm can be disarmed by clicking on the icon of the charm to bring up the charm selector page. Click on another charm to switch charms or to the currently equipped charm to disable the use of charms.
Charm stats
- The overall strength of the component. Traps with higher power are more likely to catch mice.
- Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
- The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
- The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
- Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
- Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
- Special Effects
- Many charms have special effects when used in certain locations, when paired with specific weapons and/or bases, or against specific mice or mouse groups.
Charms Table
Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
Crafting recipes, sources for obtaining charms, and other details can be found at the individual charm pages.
0–9 A B C D E F G H L M N P R S T U V W Y
Charm |
Power |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Consumption Upon |
Required Orb |
Special Effects | |
---|---|---|---|---|---|---|---|---|---|
0
| 9 |
2014 Charm Limited Edition |
2,014 | 0% | 0% | 0 | No Effect | Encounter | N/A | None |
2015 Charm Limited Edition |
2,015 | 0% | 0% | 0 | No Effect | Encounter | N/A | None | |
A
|
Airship Charm E | 800 | 0% | 0% | 5 | No Effect | Encounter | N/A | None |
Amplifier Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch in the Seasonal Garden | N/A | Charges Tower Amplifier twice as quickly while hunting in the Seasonal Garden | |
Ancient Charm | 600 | 5% | 5% | 5 | Extremely Fresh | Always | N/A | None | |
Antiskele Charm C | 0 | 0% | 0% | 0 | No Effect | Encounter | Simple | Repels Skeleton | |
Artisan Charm | 120 | 0% | 5% | 0 | No Effect | Encounter | N/A | Attracts Blacksmith and Mage Weaver | |
Athlete Charm E | 120 | 1% | 0% | 3 | No Effect | Encounter | N/A | Bonus +10 luck in Great Gnawnian Games | |
Attraction Charm | 0 | 0% | 5% | 0 | No Effect | Encounter | N/A | None | |
B
|
Black Powder Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Black Powder Thief in Daredevil Canyon phase of Gnawnian Express Station |
Brain Charm C, E | 0 | 0% | 0% | 0 | Extremely Fresh | Encounter | Simple | Increases the chance of encountering the various zombie mice. | |
Bravery Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Cursed City Minigame | |
C
|
Cackle Charm E | 250 | 1% | 0% | 0 | Stale | Encounter | N/A | Increases Fire Salt drops in Jungle of Dread |
Cactus Charm | 250 | 1% | 4% | 2 | Stale | Always | N/A | +1,000 Power with Claw Shot Base in Claw Shot City. +1,500 Power with S.L.A.C. or S.L.A.C. II in Claw Shot City. +2,500 Power with Claw Shot Base and S.L.A.C. or S.L.A.C. II in Claw Shot City. | |
Candy Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Special attraction in Haunted Terrortories | |
Champion Charm | 400 | 5% | 0% | 3 | No Effect | Encounter | N/A | Bonus luck when armed with a Tournament Base | |
Cherry CharmC | 250 | 0% | 5% | 2 | No Effect | Encounter | Simple Orb | Funnels all rage from mice caught in Whisker Woods Rift to Crazed Clearing faction. Attract Cherry Sprite. | |
Chrome Charm E | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | None | |
Clarity Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Cursed City Minigame | |
D
|
Dark Chocolate Charm E | 250 | 1% | 0% | 0 | Stale | Stale Cheese or Encounter |
N/A | Special attraction during Spring Egg Hunt |
Derr Power Charm E | 0 | 0% | 0% | 0 | No Effect | Encounter a mouse in Derr Dunes | N/A | +600 power and 5% power bonus in Derr Dunes | |
Door Guard Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Raider mice, Dangerous Duo in Raider River phase of Gnawnian Express Station No effect during Trap Checks. | |
Double Sponge Charm C, E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | Flawless | Doubles Dewdrops in Living Garden | |
Dragonbreath Charm E | 0 | 5% | 0% | 0 | No Effect | Successful Catch | N/A | 25km per catch on Calamity Carl's Cruise | |
Dragonbane Charm C | 0 | 0% | 0% | 0 | No Effect | Encounter a Dragon Mouse | Divine | Increases catch rate of Dragon | |
Dreaded Charm E | 0 | 0% | 0% | 0 | No Effect | Encounter a mouse of the Dreaded Horde Group | N/A | 300% power bonus in the Jungle of Dread | |
Dusty Coal Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Coal Shoveller mice in Daredevil Canyon phase of Gnawnian Express Station | |
E
|
Eggscavator Charge Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Enable Charge Egg drops |
Eggstra Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch of mouse with Bonus Egg | N/A | Doubles Egg drops during Spring Egg Hunt | |
Elub Power Charm E | 0 | 0% | 0% | 0 | No Effect | Encounter a mouse in Elub Shore | N/A | +600 power and 5% power bonus in Elub Shore | |
EMP400 Charm E | 0 | 0% | 0% | 0 | Stale | Encounter an M400 Mouse | N/A | Increases catch rate of M400 Mouse | |
Empowered Anchor Charm C | 300 | 4% | 0% | 0 | No Effect | Encounter | Flawless | Prevents Balack's Cove wash out | |
Extra Spooky Charm E | 350 | 3% | 0% | 0 | No Effect | Encounter | N/A | Special attraction in Haunted Terrortories | |
Extreme Luck Charm | 0 | 0% | 0% | 5 | No Effect | Encounter | N/A | None | |
Extreme Polluted Charm | 0 | 0% | 0% | 0 | No Effect | Encounter | Flawless | +10 luck when armed with the Polluted Base | |
F
|
Festive Ultimate Luck Charm E | 0 | 0% | 0% | 20 | No Effect | Always | N/A | None |
Festive Ultimate Power Charm E | 2,400 | 20% | 0% | 0 | No Effect | Encounter | N/A | None | |
Firecracker Charm E | 0 | 3% | 0% | 0 | No Effect | Encounter | N/A | Special attraction and 3km on Calamity Carl's Cruise | |
First Ever Charm Limited Edition |
40 | 0% | 0% | 0 | No Effect | Encounter | N/A | None | |
Flamebane Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame mice | N/A | 150% power bonus against The Marching Flame mice | |
Freshness Charm | 0 | 0% | 0% | 0 | Very Fresh | Failure to Attract | N/A | Reduces chance of bait going stale | |
G
|
Gnarled CharmC | 250 | 0% | 5% | 2 | No Effect | Encounter | Simple | Funnels all rage from mice caught in Whisker Woods Rift to Crazed Clearing faction. Attract Naturalist. |
Greasy Glob Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Raider mice , Dangerous Duo in Raider River phase of Gnawnian Express Station. No effect during Trap Checks. | |
Growth Charm C | 0 | 0% | 0% | 0 | No Effect | Always | Divine | +100 power, +3% power bonus, +4 luck, and +5% attraction when armed with Soiled Base | |
Grub Salt Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Sand Crypts Minigame | |
Grub Scent Charm | 0 | 0% | 0% | 0 | No Effect | Encounter | N/A | Controls Sand Crypts Minigame | |
Grubling Bonanza Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Trigger a Grubling Stamped in the in Sand Dunes | |
Grubling Chow Charm | 0 | 0% | 0% | 0 | No Effect | Encounter | N/A | Controls Sand Dunes Minigame | |
H
|
Haunted Ultimate Luck Charm | 0 | 0% | 0% | 20 | No Effect | Always | N/A | None |
Horsepower Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | 25km per catch on Calamity Carl's Cruise | |
L
|
Luck Charm | 0 | 0% | 0% | 1 | No Effect | Encounter | N/A | None |
Lucky Power Charm | 120 | 1% | 0% | 1 | No Effect | Encounter | N/A | None | |
Lucky Rabbit Charm E | 0 | 0% | 0% | 6 | No Effect | Encounter | N/A | None | |
M
|
Magmatic Crystal Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Magmatic Crystal Thief and Magmatic Golem mice in Daredevil Canyon phase of Gnawnian Express Station |
Mining Charm E | 250 | 1% | 0% | 0 | No Effect | Encounter | N/A | Additional 30% power bonus against Digby Dirt Dwellers | |
Mobile Charm | 0 | 5% | 0% | 5 | Extremely Stale | Encounter | N/A | None | |
Monger Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch of Warmonger | N/A | Warmonger drops greater variety of charms and a higher quantity of orbs | |
N
|
Nanny Charm E | 120 | 1% | 5% | 0 | Very Fresh | Encounter | N/A | Changes any trap's Power type to Parental |
Nerg Power Charm E | 0 | 0% | 0% | 0 | No Effect | Encounter a mouse in Nerg Plains | N/A | +600 power and 5% power bonus in Nerg Plains | |
Nitropop Charm E | 0 | 4% | 0% | 0 | No Effect | Successful Catch | N/A | Special attraction and 25km on Calamity Carl's Cruise | |
P
|
Party Charm | 0 | 3% | 0% | 3 | No Effect | Encounter | N/A | Special attraction during Mousehunt's Birthday |
Polluted CharmC | 0 | 0% | 0% | 0 | No Effect | Encounter | Flawed | +4 Luck with Polluted Base | |
Power Charm | 120 | 1% | 0% | 0 | No Effect | Encounter | N/A | None | |
Prospector's Charm C | 200 | 1% | 0% | 0 | No Effect | Encounter | Simple | Special attraction in Mountain, Claw Shot City | |
R
|
Ramming Speed Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Special attraction and 25km on Calamity Carl's Cruise |
Red Double Sponge Charm C, E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | Divine | Doubles Red Dewdrops in Twisted Garden | |
Red Sponge Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Twisted Garden Minigame | |
Regal Charm E | 1,000 | 0% | 20% | 6 | No Effect | Encounter | N/A | None | |
Rift Power Charm | 500 | 5% | 0% | 0 | No Effect | Encounter | Divine | Riftwalker Set bonus when paired with Rift Base or Rift weapon. | |
Rift Ultimate Luck Charm | 0 | 0% | 0% | 20 | No Effect | Always | N/A | Riftwalker Set bonus when paired with Rift Base or Rift weapon. | |
Rift Ultimate Power Charm | 2,400 | 20% | 0% | 0 | No Effect | Encounter | N/A | Riftwalker Set bonus when paired with Rift Base or Rift weapon. | |
Rift Vacuum Charm | 0 | 0% | 0% | 0 | No Effect | Encounter | N/A | Chance of mouse dropping Calcified Rift Mist. Riftwalker Set bonus when paired with Rift Base or Rift weapon. | |
Roof Rack Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Raider mice, Dangerous Duo in Raider River phase of Gnawnian Express Station. No effect during Trap Checks. | |
Rook Crumble Charm | 0 | 0% | 0% | 0 | No Effect | Encounter Mystic Rook or Technic Rook | N/A | 300% power bonus against Mystic Rook and Technic Rook | |
Rotten Charm C | 160 | 1% | 0% | 0 | Stale | Stale Cheese or Encounter |
Flawed | Attract the Lab Technician in Toxic Spill | |
S
|
Safeguard Charm E | 0 | 0% | 0% | 0 | No Effect | Always | N/A | Avoid Cursed mice in Lost City and Corrupt mice in Cursed City |
Scholar Charm Charged |
0 | 0% | 0% | 0 | No Effect | Successful Catch of Zurreal the Eternal | N/A | Ability to attract Zurreal the Eternal in Crystal Library | |
Scientist's Charm C | 100 | 0% | 0% | 0 | No Effect | Encounter | Flawless | Increased Radioactive Blue Cheese Potion loot | |
Searcher Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Lost City Minigame | |
Shattering Charm C | 0 | 0% | 0% | 0 | No Effect | Successful Catch of Shattered Carmine or Dark Magi or King Scarab |
Epic | Attracts Shattered Carmine, Dark Magi, and King Scarab | |
Shamrock Charm E | 0 | 0% | 0% | 3 | No Effect | Encounter | N/A | None | |
Sheriff's Badge Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch of Bounty Hunter | N/A | Ensures the next Bounty Hunter Mouse will be caught and will drop Sealed Wanted Poster | |
Shine Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Cursed City Minigame | |
Shortcut Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Special attraction in Haunted Terrortories | |
Snakebite Charm E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Special attraction and 25km on Calamity Carl's Cruise | |
Snowball Charm | 100 | 1% | 1% | 1 | No Effect | Always | N/A | 10% Power Bonus with Ice Blaster. 20% Power Bonus with Glacier Gatler. | |
Soap Charm C | 10 | 10% | 0% | 0 | No Effect | Encounter | Flawed | +5000 power and +10 luck in the Toxic Spill | |
Softserve Charm | 100 | 0% | 0% | 0 | No Effect | Always | N/A | Changes which mice are attracted in Slushy Shoreline | |
Spellbook Charm | 0 | 0% | 0% | 0 | No Effect | Encounter | N/A | +500 Power and 8% Power Bonus with Spellbook Base | |
Sponge Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Living Garden Minigame | |
Spooky Charm E | 300 | 1% | 0% | 0 | No Effect | Encounter | N/A | Special attraction in Haunted Terrortories | |
Stagnant Charm | 250 | 0% | 5% | 2 | No Effect | Encounter | Simple | Funnels all rage from mice caught in Whisker Woods Rift to Deep Lagoon faction. Attract Grizzled Silth. | |
Sticky Charm | 150 | 0% | 0% | 0 | No Effect | Encounter | N/A | Prevents losing progress when failing to catch a Bergling in the Iceberg | |
Striker Charm E | 0 | 0% | 0% | 1 | No Effect | Encounter | N/A | Double Football Footlocker loot | |
Super Brain Charm C,E | 100 | 10% | 10% | 1 | Insanely Fresh | Always | Simple | Increases the chance of encountering the various zombie mice. | |
Super Cactus Charm E | 500 | 3% | 5% | 3 | Stale | Always | N/A | +1,000 Power with Claw Shot Base in Claw Shot City. +1,500 Power with S.L.A.C. or S.L.A.C. II in Claw Shot City. +2,500 Power with Claw Shot Base and S.L.A.C. or S.L.A.C. II in Claw Shot City. | |
Super Luck Charm | 0 | 0% | 0% | 3 | No Effect | Encounter | N/A | None | |
Super Polluted CharmC | 0 | 0% | 0% | 0 | No Effect | Encounter | Simple | +6 luck when armed with the Polluted Base | |
Super Power Charm | 360 | 3% | 0% | 0 | No Effect | Encounter | N/A | None | |
Super Rotten Charm C | 200 | 2% | 0% | 0 | Insanely Stale | Stale Cheese or Encounter |
Flawed | Attract Hazmat and Lab Technician in Toxic Spill | |
Super Salt Charm C, E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | Divine | Double salting in King Grub Minigame in Sand Crypts | |
Super Soap Charm C | 25 | 10% | 0% | 0 | No Effect | Encounter | Simple | +8,000 power and +12 luck in the Toxic Spill | |
Super Warpath Archer Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Archer unit | N/A | Increased encounter and 50% power bonus against Archer unit. | |
Super Warpath Cavalry Charm C | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Cavalry unit. | Simple | Increased encounter and a power bonus against Cavalry unit. | |
Super Warpath Commander's Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with Crimson Commander | N/A | Increased encounter and a power bonus against Crimson Commander | |
Super Warpath Mage Charm C | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Mage unit | Simple | Increased encounter and a power bonus against Mage unit | |
Super Warpath Scout Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Scout unit | N/A | Increased encounter and 50% power bonus against Scout unit | |
Super Warpath Warrior Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Warrior unit | N/A | Increased encounter and 50% power bonus against Warrior unit | |
Supply Schedule Charm | 0 | 3% | 0% | 5 | Fresh | Encounter | N/A | Attract Warehouse Manager during Supply Depot phase of Gnawnian Express Station. | |
T
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Tarnished Charm E | 0 | 0% | 0% | 0 | Uber Stale | Successful Catch | N/A | Converts to Chrome Charm upon Successful Catch. |
Taunting CharmC | 0 | 0% | 0% | 0 | No Effect | Successful Catch of Cyclops Barbarian or Centaur Ranger or Tri-dra or Monstrous Black Widow |
Divine | Maintains Rage level despite<br/Successful Catch of Cyclops Barbarian or Centaur Ranger or Tri-dra or Monstrous Black Widow | |
U
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Ultimate Charm C | 0 | 0% | 0% | 0 | No Effect | Successful Catch | Epic | Guarantees catch of next mouse encountered. Is not always consumed. |
Ultimate Luck Charm C | 0 | 0% | 0% | 20 | No Effect | Encounter | Epic | None | |
Ultimate Polluted CharmC | 0 | 0% | 0% | 0 | No Effect | Encounter | Divine | +15 luck when armed with Polluted Base. | |
Ultimate Power Charm C | 2,400 | 20% | 0% | 0 | No Effect | Encounter | Divine | None | |
Uncharged Scholar Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch of Chess Master | N/A | Successful Catch of Chess Master converts it to Scholar Charm. | |
Unstable Charm E | 0 | 0% | 0% | 1 | No Effect | Always | N/A | A random charm will be placed in inventory upon consumption. | |
V
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Valentine Charm E | 0 | 0% | 25% | 0 | Fresh | Encounter | N/A | None |
W
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Warpath Archer Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Archer unit | N/A | Increased encounter of Archer unit. |
Warpath Cavalry Charm C | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Cavalry unit | Simple | Increased encounter of Cavalry unit | |
Warpath Commander's Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with Crimson Commander | N/A | Increased encounter of Crimson Commander | |
Warpath Mage Charm C | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Mage unit | Simple | Increased encounter of Mage unit | |
Warpath Scout Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Scout unit | N/A | Increased encounter of Scout unit | |
Warpath Warrior Charm | 0 | 0% | 0% | 0 | No Effect | Encounter with The Marching Flame Warrior unit | N/A | Increased encounter of Warrior unit | |
Water Jet Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Dive 500 meters with Successful Catch. | |
Wax Charm | 150 | 0% | 0% | 0 | No Effect | Encounter | N/A | Provides a progress bonus of 1 foot upon catching a Bergling in the Iceberg. | |
Wealth Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Mice drop 5% more gold when caught, up to a maximum of 1,800 extra gold. | |
Wild Growth Charm C | 0 | 0% | 0% | 0 | No Effect | Always | Epic | +300 power, +8% power bonus, +9 luck, and +20% attraction with Soiled Base. | |
Winter Charm E | 0 | 0% | 0% | 4 | No Effect | Encounter | N/A | Special Attraction during Great Winter Hunt. | |
Winter Builder Charm E | 0 | 0% | 0% | 5 | No Effect | Encounter | N/A | Special Attraction during Great Winter Hunt | |
Winter Hoarder Charm E | 0 | 0% | 0% | 5 | No Effect | Encounter | N/A | Special Attraction during Great Winter Hunt | |
Winter Miser Charm E | 0 | 0% | 0% | 5 | No Effect | Encounter | N/A | Special Attraction during Great Winter Hunt | |
Winter Screw Charm E | 0 | 0% | 0% | 2 | No Effect | Encounter | N/A | Attracted mice dropping Toy Screws during Great Winter Hunt 2011. | |
Winter Spring Charm E | 0 | 0% | 0% | 2 | No Effect | Encounter | N/A | Attracted mice dropping Toy Springs during Great Winter Hunt 2011. | |
Winter Wood Charm E | 0 | 0% | 0% | 2 | No Effect | Encounter | N/A | Attracted mice dropping Toy Wood during Great Winter Hunt 2011. | |
Y
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Yellow Double Sponge Charm C, E | 0 | 0% | 0% | 0 | No Effect | Successful Catch | Divine | Doubles Yellow Dewdrops in Twisted Garden. |
Yellow Sponge Charm | 0 | 0% | 0% | 0 | No Effect | Successful Catch | N/A | Controls Twisted Garden Minigame | |
Charm | Power |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Consumption Upon |
Required Orb | Special Effects |
- C Charm can be obtained through crafting.
- E Charm is only available during specific events.